"use strict"; /** * @license * Copyright Google LLC All Rights Reserved. * * Use of this source code is governed by an MIT-style license that can be * found in the LICENSE file at https://angular.io/license */ var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { if (k2 === undefined) k2 = k; Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } }); }) : (function(o, m, k, k2) { if (k2 === undefined) k2 = k; o[k2] = m[k]; })); var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { Object.defineProperty(o, "default", { enumerable: true, value: v }); }) : function(o, v) { o["default"] = v; }); var __importStar = (this && this.__importStar) || function (mod) { if (mod && mod.__esModule) return mod; var result = {}; if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); __setModuleDefault(result, mod); return result; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.LintCommand = void 0; const child_process_1 = require("child_process"); const path = __importStar(require("path")); const architect_command_1 = require("../models/architect-command"); const prompt_1 = require("../utilities/prompt"); const MissingBuilder = ` Cannot find "lint" target for the specified project. You should add a package that implements linting capabilities. For example: ng add @angular-eslint/schematics `; class LintCommand extends architect_command_1.ArchitectCommand { constructor() { super(...arguments); this.target = 'lint'; this.multiTarget = true; } async initialize(options) { if (!options.help) { return super.initialize(options); } } async onMissingTarget() { this.logger.warn(MissingBuilder); const shouldAdd = await (0, prompt_1.askConfirmation)('Would you like to add ESLint now?', true, false); if (shouldAdd) { // Run `ng add @angular-eslint/schematics` const binPath = path.resolve(__dirname, '../bin/ng.js'); const { status, error } = (0, child_process_1.spawnSync)(process.execPath, [binPath, 'add', '@angular-eslint/schematics'], { stdio: 'inherit', }); if (error) { throw error; } return status !== null && status !== void 0 ? status : 0; } } } exports.LintCommand = LintCommand;