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<title>eglantine-cirakg/.reuse, branch nx2</title>
<subtitle>Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.</subtitle>
<id>https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2</id>
<link rel='self' href='https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2'/>
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<updated>2026-11-02T21:28:01+00:00</updated>
<entry>
<title>externals: add the FSR 3.1 upscaler shaders from AMD's FidelityFX SDK</title>
<updated>2026-11-02T21:28:01+00:00</updated>
<author>
<name>Duck912</name>
<email>350528965+Duck912@users.noreply.github.com</email>
</author>
<published>2026-11-02T21:09:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.cirakg.xyz/eglantine-cirakg/commit/?id=08dbcc7e3b3df9b594abe1f0cbaf7d30717b21ce'/>
<id>urn:sha1:08dbcc7e3b3df9b594abe1f0cbaf7d30717b21ce</id>
<content type='text'>
The GPU half of AMD FidelityFX Super Resolution 3.1.4, unmodified, from
FidelityFX SDK v1.1.4 (commit c6efa6bf7f20, MIT): the GLSL headers
(core, fsr3upscaler, spd, fsr1) and the eight Vulkan upscaling pass
files. The next commit compiles them with glslangValidator in
host_shaders like the other shaders. No prebuilt binary, DLL or AMD tool
from the SDK is used, and the HLSL callbacks, the autogen-reactive pass
and the debug view are left out. REUSE entry added for the directory.

Assisted-by: Claude Opus 5.5 (implementation and drafting)
Signed-off-by: Duck912 &lt;350528965+Duck912@users.noreply.github.com&gt;
</content>
</entry>
<entry>
<title>[qt] nuke game compat list (again) (#4201)</title>
<updated>2026-07-12T07:32:11+00:00</updated>
<author>
<name>lizzie</name>
<email>lizzie@eden-emu.dev</email>
</author>
<published>2026-07-12T07:32:11+00:00</published>
<link rel='alternate' type='text/html' href='https://git.cirakg.xyz/eglantine-cirakg/commit/?id=7f85c6e2823d34bfa32cae6d52a44846f8553731'/>
<id>urn:sha1:7f85c6e2823d34bfa32cae6d52a44846f8553731</id>
<content type='text'>
we have no use for it
it's dead code
most of the time users just complain about how the list isn't updated
ok so what if we update it? great now its more noise added to the git, awesome
even if we constantly update it, we introduce new breakage that makes keeping
track of things extremely difficult

either we integrate with emuready (would violate self containment principles)

or we integrate with emuready in a similar fashion to eden news outlet
(where we cache the list with some TTL of like 60 mins or whatever)
that would be better respecting of "self containment" but would probably
require having a quick way to update the list additively, probably filtered to the user's
device instead of a global thing, and i dont think emuready has that granularity
nor we have the "connect this to that" for the api stuffs

another (which is what i propose here) is throw everything out of the window
until someone can come up with something better

Signed-off-by: lizzie &lt;lizzie@eden-emu.dev&gt;

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4201
Reviewed-by: Maufeat &lt;sahyno1996@gmail.com&gt;
Reviewed-by: CamilleLaVey &lt;camillelavey99@gmail.com&gt;
</content>
</entry>
<entry>
<title>[docs] troubleshoot section, release policies, gpu documentation (#3078)</title>
<updated>2025-12-12T17:36:19+00:00</updated>
<author>
<name>lizzie</name>
<email>lizzie@eden-emu.dev</email>
</author>
<published>2025-12-12T17:36:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.cirakg.xyz/eglantine-cirakg/commit/?id=1e06c6f752c3b257783347a705dbcae293f618db'/>
<id>urn:sha1:1e06c6f752c3b257783347a705dbcae293f618db</id>
<content type='text'>
- gpu docs
- user guide stuff
- removed unused named.svg
- added link to ES-DE frontend stuff from 3rdparty
 Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3078
Reviewed-by: Caio Oliveira &lt;caiooliveirafarias0@gmail.com&gt;
Reviewed-by: crueter &lt;crueter@eden-emu.dev&gt;
Co-authored-by: lizzie &lt;lizzie@eden-emu.dev&gt;
Co-committed-by: lizzie &lt;lizzie@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>[macos] add liquid glass icon (#3095)</title>
<updated>2025-11-25T21:37:04+00:00</updated>
<author>
<name>lizzie</name>
<email>lizzie@eden-emu.dev</email>
</author>
<published>2025-11-25T21:37:04+00:00</published>
<link rel='alternate' type='text/html' href='https://git.cirakg.xyz/eglantine-cirakg/commit/?id=bf23921f07b7d184c5cb1cc889edc9e476f1a5b2'/>
<id>urn:sha1:bf23921f07b7d184c5cb1cc889edc9e476f1a5b2</id>
<content type='text'>
Co-authored-by: Maufeat
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3095
Reviewed-by: Maufeat &lt;sahyno1996@gmail.com&gt;
Reviewed-by: MaranBr &lt;maranbr@eden-emu.dev&gt;
Co-authored-by: lizzie &lt;lizzie@eden-emu.dev&gt;
Co-committed-by: lizzie &lt;lizzie@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>[desktop] Data Manager, data import/export (#2700)</title>
<updated>2025-10-15T02:54:41+00:00</updated>
<author>
<name>crueter</name>
<email>crueter@eden-emu.dev</email>
</author>
<published>2025-10-15T02:54:41+00:00</published>
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<id>urn:sha1:5f9dba40a0fe71ccd7014ae37a2fbfd8f225396e</id>
<content type='text'>
This adds a "Data Manager" dialog to the Tools menu. The Data Manager allows for the following operations:
- Open w/ system file manager
- Clear
- Export
- Import

On any of the following directories:
- Save (w/ profile selector)
- UserNAND
- SysNAND
- Mods
- Shaders

TODO for the future:
- "Cleanup" for each directory
- TitleID -&gt; Game name--let users clean data for a specific game if applicable

Signed-off-by: crueter &lt;crueter@eden-emu.dev&gt;
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2700
Reviewed-by: MaranBr &lt;maranbr@eden-emu.dev&gt;
Reviewed-by: Lizzie &lt;lizzie@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>[cmake] final CPM fixes (#267)</title>
<updated>2025-08-16T01:19:02+00:00</updated>
<author>
<name>crueter</name>
<email>crueter@eden-emu.dev</email>
</author>
<published>2025-08-16T01:19:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.cirakg.xyz/eglantine-cirakg/commit/?id=d96da5104bf7eb1385ce0fb3088efef71e059940'/>
<id>urn:sha1:d96da5104bf7eb1385ce0fb3088efef71e059940</id>
<content type='text'>
- remove vcpkg references in docs
- move externals around
- fix non-cpm stuff
- remove redundant simpleini call/dir

Signed-off-by: crueter &lt;crueter@eden-emu.dev&gt;

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/267
Reviewed-by: Maufeat &lt;sahyno1996@gmail.com&gt;
</content>
</entry>
<entry>
<title>Rename Yuzu logo to Eden</title>
<updated>2025-04-13T00:15:36+00:00</updated>
<author>
<name>JPikachu</name>
<email>jpikachu.eden@gmail.com</email>
</author>
<published>2025-04-13T00:15:36+00:00</published>
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<id>urn:sha1:61d42332284232135b1f8a83bf55385fe7b415d5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>android: Provide debug.keystore for debug and relWithDebInfo builds</title>
<updated>2024-01-22T03:08:07+00:00</updated>
<author>
<name>t895</name>
<email>clombardo169@gmail.com</email>
</author>
<published>2024-01-22T02:57:24+00:00</published>
<link rel='alternate' type='text/html' href='https://git.cirakg.xyz/eglantine-cirakg/commit/?id=3116ee2cb7020e222eef5fe3d33879661c617317'/>
<id>urn:sha1:3116ee2cb7020e222eef5fe3d33879661c617317</id>
<content type='text'>
Allows devs to share debug builds with testers without uninstalling the previous build
</content>
</entry>
<entry>
<title>cmake: prefer system gamemode library</title>
<updated>2023-11-30T15:54:00+00:00</updated>
<author>
<name>Alexandre Bouvier</name>
<email>contact@amb.tf</email>
</author>
<published>2023-11-03T18:27:08+00:00</published>
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<id>urn:sha1:6d1049366dbae220b7f5357ac7056119fae10ea7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>cmake: prefer system stb headers</title>
<updated>2023-10-25T19:47:32+00:00</updated>
<author>
<name>Alexandre Bouvier</name>
<email>contact@amb.tf</email>
</author>
<published>2023-10-12T14:36:26+00:00</published>
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<id>urn:sha1:fc27fd3f029623d06c59f349b1f2b1b388ffaa58</id>
<content type='text'>
</content>
</entry>
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