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<title>eglantine-cirakg/CMakeModules/CopyYuzuSDLDeps.cmake, branch nx2</title>
<subtitle>Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.</subtitle>
<id>https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2</id>
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<updated>2025-11-04T06:05:52+00:00</updated>
<entry>
<title>[cmake] ffmpeg: use static on MSVC (#2946)</title>
<updated>2025-11-04T06:05:52+00:00</updated>
<author>
<name>crueter</name>
<email>crueter@eden-emu.dev</email>
</author>
<published>2025-11-04T06:05:52+00:00</published>
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Signed-off-by: crueter &lt;crueter@eden-emu.dev&gt;
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2946
</content>
</entry>
<entry>
<title>Use TARGET_FILE_DIR generator expression</title>
<updated>2023-05-13T19:58:17+00:00</updated>
<author>
<name>Danila Malyutin</name>
<email>d.maljutin@yandex.ru</email>
</author>
<published>2023-05-13T19:58:17+00:00</published>
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Use $&lt;TARGET_FILE_DIR:...&gt; where appropriate instead of trying to guess where the binary will end up.
</content>
</entry>
<entry>
<title>chore: make yuzu REUSE compliant</title>
<updated>2022-07-27T10:53:49+00:00</updated>
<author>
<name>Andrea Pappacoda</name>
<email>andrea@pappacoda.it</email>
</author>
<published>2022-05-15T00:06:02+00:00</published>
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[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.

Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.

The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.

Following REUSE has a few advantages over the current approach:

- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date

To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.

[REUSE]: https://reuse.software

Follow-up to b2eb10382941bef0914f4a0a4685b9033440aa9f
</content>
</entry>
<entry>
<title>Revert "Use Ninja for MSVC AppVeyor builds" (#584)</title>
<updated>2018-06-23T07:17:32+00:00</updated>
<author>
<name>bunnei</name>
<email>bunneidev@gmail.com</email>
</author>
<published>2018-06-23T07:17:32+00:00</published>
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</entry>
<entry>
<title>Use Ninja for MSVC AppVeyor builds</title>
<updated>2018-06-05T20:46:54+00:00</updated>
<author>
<name>Michał Janiszewski</name>
<email>janisozaur@gmail.com</email>
</author>
<published>2018-06-05T20:46:54+00:00</published>
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<entry>
<title>Fix build on macOS and linux</title>
<updated>2018-01-13T22:38:52+00:00</updated>
<author>
<name>MerryMage</name>
<email>MerryMage@users.noreply.github.com</email>
</author>
<published>2018-01-13T22:14:04+00:00</published>
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