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<title>eglantine-cirakg/externals/FidelityFX-SDK/include/FidelityFX/gpu, branch nx2</title>
<subtitle>Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.</subtitle>
<id>https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2</id>
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<updated>2026-11-02T21:28:01+00:00</updated>
<entry>
<title>externals: add the FSR 3.1 upscaler shaders from AMD's FidelityFX SDK</title>
<updated>2026-11-02T21:28:01+00:00</updated>
<author>
<name>Duck912</name>
<email>350528965+Duck912@users.noreply.github.com</email>
</author>
<published>2026-11-02T21:09:26+00:00</published>
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<id>urn:sha1:08dbcc7e3b3df9b594abe1f0cbaf7d30717b21ce</id>
<content type='text'>
The GPU half of AMD FidelityFX Super Resolution 3.1.4, unmodified, from
FidelityFX SDK v1.1.4 (commit c6efa6bf7f20, MIT): the GLSL headers
(core, fsr3upscaler, spd, fsr1) and the eight Vulkan upscaling pass
files. The next commit compiles them with glslangValidator in
host_shaders like the other shaders. No prebuilt binary, DLL or AMD tool
from the SDK is used, and the HLSL callbacks, the autogen-reactive pass
and the debug view are left out. REUSE entry added for the directory.

Assisted-by: Claude Opus 5.5 (implementation and drafting)
Signed-off-by: Duck912 &lt;350528965+Duck912@users.noreply.github.com&gt;
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