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<title>eglantine-cirakg/externals/cmake-modules/WindowsCopyFiles.cmake, branch nx2</title>
<subtitle>Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.</subtitle>
<id>https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2</id>
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<updated>2023-01-02T17:22:07+00:00</updated>
<entry>
<title>cmake: move find-modules to root cmake dir</title>
<updated>2023-01-02T17:22:07+00:00</updated>
<author>
<name>Alexandre Bouvier</name>
<email>contact@amb.tf</email>
</author>
<published>2022-12-31T13:23:38+00:00</published>
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<id>urn:sha1:eac2672a41df7a1ac49ada0c68155b82b709160c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>chore: make yuzu REUSE compliant</title>
<updated>2022-07-27T10:53:49+00:00</updated>
<author>
<name>Andrea Pappacoda</name>
<email>andrea@pappacoda.it</email>
</author>
<published>2022-05-15T00:06:02+00:00</published>
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<id>urn:sha1:6a2efdda2f7075331cab36901a30d511468f60e7</id>
<content type='text'>
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.

Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.

The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.

Following REUSE has a few advantages over the current approach:

- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date

To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.

[REUSE]: https://reuse.software

Follow-up to b2eb10382941bef0914f4a0a4685b9033440aa9f
</content>
</entry>
<entry>
<title>Improve directory creation in WindowsCopyFiles.cmake</title>
<updated>2018-06-24T19:27:00+00:00</updated>
<author>
<name>Michał Janiszewski</name>
<email>janisozaur@users.noreply.github.com</email>
</author>
<published>2018-06-24T19:27:00+00:00</published>
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<id>urn:sha1:10b86e67da43e744a657d7e0d78f77d6681b99a2</id>
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</content>
</entry>
<entry>
<title>Revert "Use Ninja for MSVC AppVeyor builds" (#584)</title>
<updated>2018-06-23T07:17:32+00:00</updated>
<author>
<name>bunnei</name>
<email>bunneidev@gmail.com</email>
</author>
<published>2018-06-23T07:17:32+00:00</published>
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<id>urn:sha1:ff2912045bd5a14779f4b928e48cb85fcca767fa</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use Ninja for MSVC AppVeyor builds</title>
<updated>2018-06-05T20:46:54+00:00</updated>
<author>
<name>Michał Janiszewski</name>
<email>janisozaur@gmail.com</email>
</author>
<published>2018-06-05T20:46:54+00:00</published>
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<id>urn:sha1:96f00c0aaaffb9d88a375ccdecd09686641dec13</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Dependencies: Remove GLFW, Add SDL2</title>
<updated>2016-03-02T14:09:02+00:00</updated>
<author>
<name>MerryMage</name>
<email>MerryMage@users.noreply.github.com</email>
</author>
<published>2016-03-01T17:24:18+00:00</published>
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<id>urn:sha1:f2c32b73367ac9ac7a9144cabadaeaaa20c5aecd</id>
<content type='text'>
citra: Remove GLFW, Add SDL2

FindSDL2: Do not CACHE SDL2_* variables if library is not found

EmuWindow_SDL2: Set minimal client area at initialisation time

EmuWindow_SDL2: Corrections

EmuWindow_SDL2: Fix no decorations on startup on OS X

cmake: windows_copy_files
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