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<title>eglantine-cirakg/src/audio_core/command_generator.cpp, branch nx2</title>
<subtitle>Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.</subtitle>
<id>https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2</id>
<link rel='self' href='https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2'/>
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<updated>2022-07-22T00:11:32+00:00</updated>
<entry>
<title>Project Andio</title>
<updated>2022-07-22T00:11:32+00:00</updated>
<author>
<name>Kelebek1</name>
<email>eeeedddccc@hotmail.co.uk</email>
</author>
<published>2022-07-16T22:48:45+00:00</published>
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<id>urn:sha1:be1f5f1d9f13fc7960c2003c5459b3c85713b5f0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>common: Change semantics of UNREACHABLE to unconditionally crash</title>
<updated>2022-06-14T00:09:00+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2022-06-07T21:02:29+00:00</published>
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<id>urn:sha1:c1771c98f3dcdb0216a1d1809a6c75ce13c21eec</id>
<content type='text'>
</content>
</entry>
<entry>
<title>command_generator: Use u8 for tap index lut</title>
<updated>2022-05-13T04:50:58+00:00</updated>
<author>
<name>Morph</name>
<email>39850852+Morph1984@users.noreply.github.com</email>
</author>
<published>2022-05-13T04:17:38+00:00</published>
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<id>urn:sha1:a687a98cb145ed94b4555500d88691cca54bc96d</id>
<content type='text'>
Using this smaller type saves 1024 bytes in the compiled executable.
</content>
</entry>
<entry>
<title>general: Convert source file copyright comments over to SPDX</title>
<updated>2022-04-23T09:55:32+00:00</updated>
<author>
<name>Morph</name>
<email>39850852+Morph1984@users.noreply.github.com</email>
</author>
<published>2022-04-23T08:59:50+00:00</published>
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<id>urn:sha1:2b87305d319f0bd04da36fb96314934f37b12637</id>
<content type='text'>
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
</content>
</entry>
<entry>
<title>common/logging: Move Log::Entry declaration to a separate header</title>
<updated>2021-10-02T00:48:49+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2021-09-30T20:11:47+00:00</published>
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<id>urn:sha1:f222d1e4ce902c988385c671261548b0b8c67d40</id>
<content type='text'>
This reduces the load of requiring to include std::chrono in all files which include log.h
</content>
</entry>
<entry>
<title>Merge pull request #6571 from Kelebek1/Mix</title>
<updated>2021-07-13T05:09:05+00:00</updated>
<author>
<name>bunnei</name>
<email>bunneidev@gmail.com</email>
</author>
<published>2021-07-13T05:09:05+00:00</published>
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<id>urn:sha1:0e9a34da466e6bf7ffe706923aff193771609344</id>
<content type='text'>
audio_core: Replace NaN mix volume samples with silence</content>
</entry>
<entry>
<title>Replace NaN mix volume samples with silence.</title>
<updated>2021-07-08T16:42:15+00:00</updated>
<author>
<name>Kelebek1</name>
<email>eeeedddccc@hotmail.co.uk</email>
</author>
<published>2021-07-08T13:23:49+00:00</published>
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<id>urn:sha1:51ba9450feb9d65c39e9eae557e0ec9bc1ed3610</id>
<content type='text'>
Fixes Xenoblade Chronicles 2 blowing out the audio.
</content>
</entry>
<entry>
<title>Merge pull request #6564 from Kelebek1/Audio</title>
<updated>2021-07-08T16:14:58+00:00</updated>
<author>
<name>Morph</name>
<email>39850852+Morph1984@users.noreply.github.com</email>
</author>
<published>2021-07-08T16:14:58+00:00</published>
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<id>urn:sha1:e027ca45c19979fb9d529deb990c4b6e0ace4242</id>
<content type='text'>
Support more PCM formats</content>
</entry>
<entry>
<title>audio_core: Preserve front channel volume after 6 to 2 downmix</title>
<updated>2021-07-08T16:07:23+00:00</updated>
<author>
<name>Kelebek1</name>
<email>eeeedddccc@hotmail.co.uk</email>
</author>
<published>2021-07-07T13:56:23+00:00</published>
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<id>urn:sha1:0a4e300431371a656049ab7b17217e44684c3c6a</id>
<content type='text'>
Many games report 6 channel output while only providing data for 2. We only output 2-channel audio regardless, and in the downmixing, front left/right only provide 36% of their volume. This is done assuming all of the other channels also contain valid data, but in many games they don't. This PR alters the downmixing to preserve front left/right, so volume is not lost.

This improves volume in Link's Awakening, New Super Mario Bros U, Disgaea 6, Super Kirby Clash.
</content>
</entry>
<entry>
<title>Support more PCM formats. Fixes Ys IX audio.</title>
<updated>2021-07-06T17:43:23+00:00</updated>
<author>
<name>Kelebek1</name>
<email>eeeedddccc@hotmail.co.uk</email>
</author>
<published>2021-07-06T14:01:18+00:00</published>
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</content>
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