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<title>eglantine-cirakg/src/audio_core/renderer/command, branch nx2</title>
<subtitle>Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.</subtitle>
<id>https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2</id>
<link rel='self' href='https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2'/>
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<updated>2026-08-05T19:56:18+00:00</updated>
<entry>
<title>[audio_core] Fix jamboree crash due to OOB access (#4252)</title>
<updated>2026-08-05T19:56:18+00:00</updated>
<author>
<name>lizzie</name>
<email>lizzie@eden-emu.dev</email>
</author>
<published>2026-08-05T19:56:18+00:00</published>
<link rel='alternate' type='text/html' href='https://git.cirakg.xyz/eglantine-cirakg/commit/?id=a43664c0fd9bb56d2bb4ef3b4f1943a19b767066'/>
<id>urn:sha1:a43664c0fd9bb56d2bb4ef3b4f1943a19b767066</id>
<content type='text'>
Signed-off-by: lizzie &lt;lizzie@eden-emu.dev&gt;

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

PLEASE test diablo 3 or ANY game that's sensitive to audio changes
Just TEST that there's NO regressions on the audio front

this fixes a rare Jamboree crash with audio DSP

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4252
Reviewed-by: CamilleLaVey &lt;camillelavey99@gmail.com&gt;
Reviewed-by: Shinmegumi &lt;shinmegumi@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>[common/logging] Simplify logging logic and fix issues when logging before system is created (#3688)</title>
<updated>2026-03-12T17:29:15+00:00</updated>
<author>
<name>lizzie</name>
<email>lizzie@eden-emu.dev</email>
</author>
<published>2026-03-12T17:29:15+00:00</published>
<link rel='alternate' type='text/html' href='https://git.cirakg.xyz/eglantine-cirakg/commit/?id=395613b01f918b559f0a3b1718c78f81987c49d4'/>
<id>urn:sha1:395613b01f918b559f0a3b1718c78f81987c49d4</id>
<content type='text'>
- our logging code was bigger than spdlog itself, why???? just keep it simple
- fix issues when logging before logging system is even started
- removes the "initialized logging twice" issue
- removes uneeded indirection in file logging
- uses direct formatting instead of jumping hoopla-around the fmt::format() ressult
- code duplication and dead code removal as usual

I did explore dup2() but I think it's not worth the hassle
I did try `fwopen()` but it's better if things are just kept as-is.

there is a lot of noise because I removed a bunch of redundant files on logging and just put everything in one file

now normally this wouldn't be a good idea, however consider: the complexity of logging; it's less than 500 lines... does it really need a whole subsystem?!?!?! ITS JUST LOGGING

Signed-off-by: lizzie &lt;lizzie@eden-emu.dev&gt;
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3688
Reviewed-by: crueter &lt;crueter@eden-emu.dev&gt;
Reviewed-by: DraVee &lt;chimera@dravee.dev&gt;
Reviewed-by: CamilleLaVey &lt;camillelavey99@gmail.com&gt;
Co-authored-by: lizzie &lt;lizzie@eden-emu.dev&gt;
Co-committed-by: lizzie &lt;lizzie@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>[audio_core] Better biquad filter logic (#3235)</title>
<updated>2025-12-31T13:15:06+00:00</updated>
<author>
<name>MaranBr</name>
<email>maranbr@outlook.com</email>
</author>
<published>2025-12-31T13:15:06+00:00</published>
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<id>urn:sha1:55646657e17a99a9ddd3da4b552f3d9ac233037b</id>
<content type='text'>
This removes all redundant code and improves the logic of the biquad filter.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3235
Reviewed-by: Maufeat &lt;sahyno1996@gmail.com&gt;
Co-authored-by: MaranBr &lt;maranbr@outlook.com&gt;
Co-committed-by: MaranBr &lt;maranbr@outlook.com&gt;
</content>
</entry>
<entry>
<title>[audio_core] Fix broken biquad effect (#3225)</title>
<updated>2025-12-29T19:24:57+00:00</updated>
<author>
<name>MaranBr</name>
<email>maranbr@outlook.com</email>
</author>
<published>2025-12-29T19:24:57+00:00</published>
<link rel='alternate' type='text/html' href='https://git.cirakg.xyz/eglantine-cirakg/commit/?id=b95c4d2d5d0cce6cc266027b6661020e9e5a2256'/>
<id>urn:sha1:b95c4d2d5d0cce6cc266027b6661020e9e5a2256</id>
<content type='text'>
This fixes the broken biquad effect.

Thanks to Forrest Mark X for showing us where the problem was occurring in the code.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3225
Reviewed-by: Maufeat &lt;sahyno1996@gmail.com&gt;
Reviewed-by: DraVee &lt;dravee@eden-emu.dev&gt;
Co-authored-by: MaranBr &lt;maranbr@outlook.com&gt;
Co-committed-by: MaranBr &lt;maranbr@outlook.com&gt;
</content>
</entry>
<entry>
<title>[audio] correct biquad filter v2 parameters (#3142)</title>
<updated>2025-12-13T18:44:41+00:00</updated>
<author>
<name>Maufeat</name>
<email>sahyno1996@gmail.com</email>
</author>
<published>2025-12-13T18:44:41+00:00</published>
<link rel='alternate' type='text/html' href='https://git.cirakg.xyz/eglantine-cirakg/commit/?id=06b83a58a6d60063cd5fad934aa7f3a75f0ce040'/>
<id>urn:sha1:06b83a58a6d60063cd5fad934aa7f3a75f0ce040</id>
<content type='text'>
We had the same struct for v1 and v2 - this was tested only with MP4, should output correct sounds now and boot it.

Co-authored-by: MaranBr &lt;maranbr@outlook.com&gt;
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3142
Reviewed-by: MaranBr &lt;maranbr@eden-emu.dev&gt;
Reviewed-by: crueter &lt;crueter@eden-emu.dev&gt;
Co-authored-by: Maufeat &lt;sahyno1996@gmail.com&gt;
Co-committed-by: Maufeat &lt;sahyno1996@gmail.com&gt;
</content>
</entry>
<entry>
<title>[audio_core] Fix audio reverb effect acording to specs (#2976)</title>
<updated>2025-11-08T02:50:51+00:00</updated>
<author>
<name>MaranBr</name>
<email>maranbr@outlook.com</email>
</author>
<published>2025-11-08T02:50:51+00:00</published>
<link rel='alternate' type='text/html' href='https://git.cirakg.xyz/eglantine-cirakg/commit/?id=576c4e5f7780cd87ce51937bb5bf259745c560d9'/>
<id>urn:sha1:576c4e5f7780cd87ce51937bb5bf259745c560d9</id>
<content type='text'>
This fixes the audio reverb issue acording to specs. Known for affecting The Legend of Zelda: Echoes of Wisdom.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2976
Reviewed-by: CamilleLaVey &lt;camillelavey99@gmail.com&gt;
Reviewed-by: Caio Oliveira &lt;caiooliveirafarias0@gmail.com&gt;
Co-authored-by: MaranBr &lt;maranbr@outlook.com&gt;
Co-committed-by: MaranBr &lt;maranbr@outlook.com&gt;
</content>
</entry>
<entry>
<title>[common] replace Common::BitCast with libc++ provided one (#2774)</title>
<updated>2025-10-22T00:56:28+00:00</updated>
<author>
<name>lizzie</name>
<email>lizzie@eden-emu.dev</email>
</author>
<published>2025-10-22T00:56:28+00:00</published>
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<id>urn:sha1:992bae4e2a14ca2547c09637b7dc6fc5f73b353a</id>
<content type='text'>
Signed-off-by: lizzie &lt;lizzie@eden-emu.dev&gt;
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2774
Reviewed-by: MaranBr &lt;maranbr@eden-emu.dev&gt;
Reviewed-by: crueter &lt;crueter@eden-emu.dev&gt;
Co-authored-by: lizzie &lt;lizzie@eden-emu.dev&gt;
Co-committed-by: lizzie &lt;lizzie@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>[audio_core/hid] Audio REV12+15 support + HID fixes (#2719)</title>
<updated>2025-10-12T15:03:14+00:00</updated>
<author>
<name>unknown</name>
<email>sahyno1996@gmail.com</email>
</author>
<published>2025-10-12T15:03:14+00:00</published>
<link rel='alternate' type='text/html' href='https://git.cirakg.xyz/eglantine-cirakg/commit/?id=a3ef2cc1838a007a2f424e88212aa6f1eb93eab3'/>
<id>urn:sha1:a3ef2cc1838a007a2f424e88212aa6f1eb93eab3</id>
<content type='text'>
This fixes newer updates / games.

Implements partial audio rev15, rev13, rev12 and HID issues on SDK20+ games.

Credits to LotP (Ryubing) and Zephyron (Citron) for their research and implementation.

Co-authored-by: Zephyron &lt;zephyron@citron-emu.org&gt;
Co-authored-by: Shinmegumi &lt;shinmegumi@eden-emu.dev&gt;
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2719
Reviewed-by: MaranBr &lt;maranbr@eden-emu.dev&gt;
Reviewed-by: CamilleLaVey &lt;camillelavey99@gmail.com&gt;
Co-authored-by: unknown &lt;sahyno1996@gmail.com&gt;
Co-committed-by: unknown &lt;sahyno1996@gmail.com&gt;
</content>
</entry>
<entry>
<title>[audio_core] Fix audio reverb effect (#2646)</title>
<updated>2025-10-01T23:30:05+00:00</updated>
<author>
<name>MaranBr</name>
<email>maranbr@outlook.com</email>
</author>
<published>2025-10-01T23:30:05+00:00</published>
<link rel='alternate' type='text/html' href='https://git.cirakg.xyz/eglantine-cirakg/commit/?id=1a5b3fb23934cfb9647120fc2a055bc116e67460'/>
<id>urn:sha1:1a5b3fb23934cfb9647120fc2a055bc116e67460</id>
<content type='text'>
This fixes the audio reverb effect that was causing loud noise in some games and on some platforms.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2646
Co-authored-by: MaranBr &lt;maranbr@outlook.com&gt;
Co-committed-by: MaranBr &lt;maranbr@outlook.com&gt;
</content>
</entry>
<entry>
<title>[common] remove ranges polyfill (#2546)</title>
<updated>2025-09-24T17:29:48+00:00</updated>
<author>
<name>lizzie</name>
<email>lizzie@eden-emu.dev</email>
</author>
<published>2025-09-24T17:29:48+00:00</published>
<link rel='alternate' type='text/html' href='https://git.cirakg.xyz/eglantine-cirakg/commit/?id=f19bbda517d17e02b269287a17bce8900b5f1559'/>
<id>urn:sha1:f19bbda517d17e02b269287a17bce8900b5f1559</id>
<content type='text'>
Signed-off-by: lizzie &lt;lizzie@eden-emu.dev&gt;
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2546
Reviewed-by: MaranBr &lt;maranbr@eden-emu.dev&gt;
Reviewed-by: crueter &lt;crueter@eden-emu.dev&gt;
Co-authored-by: lizzie &lt;lizzie@eden-emu.dev&gt;
Co-committed-by: lizzie &lt;lizzie@eden-emu.dev&gt;
</content>
</entry>
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