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<title>eglantine-cirakg/src/audio_core/renderer/system.cpp, branch nx2</title>
<subtitle>Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.</subtitle>
<id>https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2</id>
<link rel='self' href='https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2'/>
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<updated>2026-10-30T00:16:24+00:00</updated>
<entry>
<title>Fix hang on emulation stop when audio renderer outlives its manager</title>
<updated>2026-10-30T00:16:24+00:00</updated>
<author>
<name>kraibse</name>
<email>33869366+kraibse@users.noreply.github.com</email>
</author>
<published>2026-10-30T00:15:40+00:00</published>
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<id>urn:sha1:d56039ace99338293658f931a871e4dba203e3ab</id>
<content type='text'>
The Switch 2 aud:u client hands out an IAudioRendererManager the guest
may close right after opening a renderer. The Manager was owned by value
and renderers held a plain reference, so it was destroyed (stopping the
system manager thread) while the renderer lived on. System::Stop() then
waited forever on terminate_event, hanging shutdown.

- Share ownership of the audio Manager with each IAudioRenderer
- Bound the terminate_event wait in System::Stop()
- Bound the emu thread wait in MainWindow::OnEmulationStopped()

Co-Authored-By: Claude Sonnet 5.5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>[video_core, hle] remove redundant parent references in system structs (#3908)</title>
<updated>2026-06-23T04:31:25+00:00</updated>
<author>
<name>lizzie</name>
<email>lizzie@eden-emu.dev</email>
</author>
<published>2026-06-23T04:31:25+00:00</published>
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<id>urn:sha1:3aa0d462598beb2021308eee1d757d74fe33b312</id>
<content type='text'>
reworked a bit to remove references of parent objects and instead pass as arguments to methods to prevent useless reloads

Signed-off-by: lizzie &lt;lizzie@eden-emu.dev&gt;
Co-authored-by: maufeat &lt;sahyno1996@gmail.com&gt;
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3908
Reviewed-by: Maufeat &lt;sahyno1996@gmail.com&gt;
Reviewed-by: crueter &lt;crueter@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>[meta] fix license headers (#2547)</title>
<updated>2025-09-21T19:58:59+00:00</updated>
<author>
<name>lizzie</name>
<email>lizzie@eden-emu.dev</email>
</author>
<published>2025-09-21T19:58:59+00:00</published>
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<id>urn:sha1:191e4c75a16aa56451f72b371b4e15717c4a7022</id>
<content type='text'>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2547
Reviewed-by: MaranBr &lt;maranbr@eden-emu.dev&gt;
Co-authored-by: lizzie &lt;lizzie@eden-emu.dev&gt;
Co-committed-by: lizzie &lt;lizzie@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>[cmake] enable clang-cl and WoA builds (#348)</title>
<updated>2025-09-09T18:47:49+00:00</updated>
<author>
<name>lizzie</name>
<email>lizzie@eden-emu.dev</email>
</author>
<published>2025-09-09T18:47:49+00:00</published>
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<id>urn:sha1:9d2681ecc9565681db623fb71799e76381998512</id>
<content type='text'>
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64.

Compiling on clang is *dramatically* faster so this should be useful for CI.

Co-authored-by: crueter &lt;crueter@eden-emu.dev&gt;
Co-authored-by: crueter &lt;crueter@crueter.xyz&gt;
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348
Reviewed-by: CamilleLaVey &lt;camillelavey99@gmail.com&gt;
Reviewed-by: crueter &lt;crueter@eden-emu.dev&gt;
Co-authored-by: lizzie &lt;lizzie@eden-emu.dev&gt;
Co-committed-by: lizzie &lt;lizzie@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>audio: rewrite IAudioRendererManager</title>
<updated>2024-02-21T03:15:37+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2024-02-21T01:02:36+00:00</published>
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<id>urn:sha1:99b848b52321435742afe28efadb629561da7cac</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use the input process handle to get the correct application's memory</title>
<updated>2024-01-28T18:51:43+00:00</updated>
<author>
<name>Kelebek1</name>
<email>eeeedddccc@hotmail.co.uk</email>
</author>
<published>2024-01-28T17:45:01+00:00</published>
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<id>urn:sha1:760d085dbeb80ef592bb88cd7d57a9890fd5a5d2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Do not consider voice commands in time estimation, fix adpcm estimate</title>
<updated>2023-09-18T09:38:14+00:00</updated>
<author>
<name>Kelebek1</name>
<email>eeeedddccc@hotmail.co.uk</email>
</author>
<published>2023-09-16T19:48:45+00:00</published>
<link rel='alternate' type='text/html' href='https://git.cirakg.xyz/eglantine-cirakg/commit/?id=ae492d8a74284fccce8d0b997abf38f5403dd3f7'/>
<id>urn:sha1:ae492d8a74284fccce8d0b997abf38f5403dd3f7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Do not reset the command buffer command count each time</title>
<updated>2023-09-07T19:53:48+00:00</updated>
<author>
<name>Kelebek1</name>
<email>eeeedddccc@hotmail.co.uk</email>
</author>
<published>2023-09-07T19:53:48+00:00</published>
<link rel='alternate' type='text/html' href='https://git.cirakg.xyz/eglantine-cirakg/commit/?id=4ef3915a8cc68578d08da04151a2e47508e2505b'/>
<id>urn:sha1:4ef3915a8cc68578d08da04151a2e47508e2505b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rework ADSP into a wrapper for apps</title>
<updated>2023-09-04T16:12:16+00:00</updated>
<author>
<name>Kelebek1</name>
<email>eeeedddccc@hotmail.co.uk</email>
</author>
<published>2023-08-31T14:09:15+00:00</published>
<link rel='alternate' type='text/html' href='https://git.cirakg.xyz/eglantine-cirakg/commit/?id=de326e42bb7ff29b5b9e6d6bc00ed27a0f641918'/>
<id>urn:sha1:de326e42bb7ff29b5b9e6d6bc00ed27a0f641918</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix node id index in DropVoices</title>
<updated>2023-08-28T09:35:30+00:00</updated>
<author>
<name>Kelebek1</name>
<email>eeeedddccc@hotmail.co.uk</email>
</author>
<published>2023-08-28T09:35:30+00:00</published>
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