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<title>eglantine-cirakg/src/audio_core/sink/sink_details.cpp, branch nx2</title>
<subtitle>Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.</subtitle>
<id>https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2</id>
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<updated>2026-09-01T22:29:58+00:00</updated>
<entry>
<title>[android] Replace Oboe audio with SDL3 audio (#4338)</title>
<updated>2026-09-01T22:29:58+00:00</updated>
<author>
<name>crueter</name>
<email>crueter@eden-emu.dev</email>
</author>
<published>2026-09-01T22:29:58+00:00</published>
<link rel='alternate' type='text/html' href='https://git.cirakg.xyz/eglantine-cirakg/commit/?id=aa4e494c08075f5d048e8e3d6e0f7426d88d0f0a'/>
<id>urn:sha1:aa4e494c08075f5d048e8e3d6e0f7426d88d0f0a</id>
<content type='text'>
Supersedes #4335.

Replaces the Oboe audio backend with SDL3, since we already support it.
A few caveats:

- SDL defines a JVM OnLoad method already, so we have to instead hijack
  NativeLibrary for id_cache initialization
- This also means some internal fields in Double/Integer/Boolean (namely
  `value`) can't be accessed, so I switched those to methods for now.
- SDL Java sources are pulled in from the CI package.
- Since we can't use SDLActivity, `SDL.setupJNI()` handles everything

Signed-off-by: crueter &lt;crueter@eden-emu.dev&gt;

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4338
Reviewed-by: Lizzie and Samuel &lt;lizzie@eden-emu.dev&gt;
Reviewed-by: MaranBr &lt;maranbr@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>[externals] Update to SDL3 (#3952)</title>
<updated>2026-05-18T17:07:41+00:00</updated>
<author>
<name>Kaydax</name>
<email>kaydax@kaydax.xyz</email>
</author>
<published>2026-05-18T17:07:41+00:00</published>
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<id>urn:sha1:ad2e1cc554ecd363ae1412b66d537464bba001e7</id>
<content type='text'>
Since the launch of the steam controller I think it's only best to push towards updating to SDL3 allowing for a wider range of controller support

I went ahead and started on getting it working. Everything here should be functional, I've personally tested it all on Arch Linux. Still untested on windows, so looking for feedback on that

Any feedback and help would be appreciated!

Main changes:
- Bump everything to SDL3
- Handle SDL3 audio and input
- Add steam controller support, including HD Rumble
- Improved battery reporting via the status icon by using real % rather than state alone

Co-authored-by: crueter &lt;crueter@eden-emu.dev&gt;
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3952
Reviewed-by: crueter &lt;crueter@eden-emu.dev&gt;
Reviewed-by: MaranBr &lt;maranbr@eden-emu.dev&gt;
Reviewed-by: Lizzie &lt;lizzie@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>[common/logging] Simplify logging logic and fix issues when logging before system is created (#3688)</title>
<updated>2026-03-12T17:29:15+00:00</updated>
<author>
<name>lizzie</name>
<email>lizzie@eden-emu.dev</email>
</author>
<published>2026-03-12T17:29:15+00:00</published>
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<id>urn:sha1:395613b01f918b559f0a3b1718c78f81987c49d4</id>
<content type='text'>
- our logging code was bigger than spdlog itself, why???? just keep it simple
- fix issues when logging before logging system is even started
- removes the "initialized logging twice" issue
- removes uneeded indirection in file logging
- uses direct formatting instead of jumping hoopla-around the fmt::format() ressult
- code duplication and dead code removal as usual

I did explore dup2() but I think it's not worth the hassle
I did try `fwopen()` but it's better if things are just kept as-is.

there is a lot of noise because I removed a bunch of redundant files on logging and just put everything in one file

now normally this wouldn't be a good idea, however consider: the complexity of logging; it's less than 500 lines... does it really need a whole subsystem?!?!?! ITS JUST LOGGING

Signed-off-by: lizzie &lt;lizzie@eden-emu.dev&gt;
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3688
Reviewed-by: crueter &lt;crueter@eden-emu.dev&gt;
Reviewed-by: DraVee &lt;chimera@dravee.dev&gt;
Reviewed-by: CamilleLaVey &lt;camillelavey99@gmail.com&gt;
Co-authored-by: lizzie &lt;lizzie@eden-emu.dev&gt;
Co-committed-by: lizzie &lt;lizzie@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>[audio_core] Revert EA3835 audio sink changes (#136)</title>
<updated>2025-07-27T17:46:54+00:00</updated>
<author>
<name>crueter</name>
<email>crueter@eden-emu.dev</email>
</author>
<published>2025-07-27T17:46:54+00:00</published>
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<id>urn:sha1:0b29fb7c8ad3f83bf59233311498fdbfc74cd680</id>
<content type='text'>
Fixes diablo/totk audio stutters

Signed-off-by: crueter &lt;crueter@eden-emu.dev&gt;

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/136
</content>
</entry>
<entry>
<title>android: add oboe audio sink</title>
<updated>2023-12-17T06:42:59+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2023-12-17T05:11:20+00:00</published>
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<id>urn:sha1:b787b5db2e256cdd5180a23d59c95f2eb3fe271a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>audio: allow more latency in cubeb initialization</title>
<updated>2023-08-27T16:46:01+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2023-08-27T16:11:10+00:00</published>
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<id>urn:sha1:b12322b8fe0a00006d070261cf08fed833a04132</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Pre-test opening a stream for audio backends, fall back to null if not suitable.</title>
<updated>2023-08-23T07:33:26+00:00</updated>
<author>
<name>Kelebek1</name>
<email>eeeedddccc@hotmail.co.uk</email>
</author>
<published>2023-08-23T06:14:40+00:00</published>
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<id>urn:sha1:5c4e9a276f369edd8cd2b8469d37ed8e5b7b268e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>settings,general: Rename non-confirming enums</title>
<updated>2023-07-21T14:56:54+00:00</updated>
<author>
<name>lat9nq</name>
<email>22451773+lat9nq@users.noreply.github.com</email>
</author>
<published>2023-06-07T05:52:23+00:00</published>
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<id>urn:sha1:78f92086ca834a0b9f35ed0b0706f92b7e9c6d19</id>
<content type='text'>
</content>
</entry>
<entry>
<title>configure_audio: Implement ui generation</title>
<updated>2023-07-21T14:56:07+00:00</updated>
<author>
<name>lat9nq</name>
<email>22451773+lat9nq@users.noreply.github.com</email>
</author>
<published>2023-05-18T21:54:22+00:00</published>
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<id>urn:sha1:d39bfc646fb368735a82e05ab5e19b929a0f7fcb</id>
<content type='text'>
Needs a considerable amount of management specific to some of
the comoboboxes due to the audio engine configuration.

general: Partial audio config implmentation

configure_audio: Implement ui generation

Needs a considerable amount of management specific to some of
the comoboboxes due to the audio engine configuration.

general: Partial audio config implmentation

settings: Make audio settings as enums
</content>
</entry>
<entry>
<title>audio_core: Revert sink name to sdl2</title>
<updated>2022-10-14T15:59:33+00:00</updated>
<author>
<name>Narr the Reg</name>
<email>juangerman-13@hotmail.com</email>
</author>
<published>2022-10-14T15:59:33+00:00</published>
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<id>urn:sha1:34a6ec8d594abb990d0741df7396085124a4ea3c</id>
<content type='text'>
</content>
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