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<title>eglantine-cirakg/src/audio_core/stream.cpp, branch nx2</title>
<subtitle>Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.</subtitle>
<id>https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2</id>
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<updated>2022-07-22T00:11:32+00:00</updated>
<entry>
<title>Project Andio</title>
<updated>2022-07-22T00:11:32+00:00</updated>
<author>
<name>Kelebek1</name>
<email>eeeedddccc@hotmail.co.uk</email>
</author>
<published>2022-07-16T22:48:45+00:00</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Rework CoreTiming</title>
<updated>2022-07-10T05:59:40+00:00</updated>
<author>
<name>Kelebek1</name>
<email>eeeedddccc@hotmail.co.uk</email>
</author>
<published>2022-07-10T05:59:40+00:00</published>
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<id>urn:sha1:03de5e053dd2bd77af0058a6f3c2af4f4916ed0a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>general: Convert source file copyright comments over to SPDX</title>
<updated>2022-04-23T09:55:32+00:00</updated>
<author>
<name>Morph</name>
<email>39850852+Morph1984@users.noreply.github.com</email>
</author>
<published>2022-04-23T08:59:50+00:00</published>
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<content type='text'>
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
</content>
</entry>
<entry>
<title>audio/stream: Adjust volume scale factor</title>
<updated>2022-01-16T02:28:37+00:00</updated>
<author>
<name>german77</name>
<email>juangerman-13@hotmail.com</email>
</author>
<published>2022-01-16T02:28:17+00:00</published>
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<id>urn:sha1:c8364449dff7622f5d946e0c120ee0f0d1e52ded</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Implement audout GetAudioOutPlayedSampleCount</title>
<updated>2021-06-22T03:39:17+00:00</updated>
<author>
<name>Kelebek1</name>
<email>eeeedddccc@hotmail.co.uk</email>
</author>
<published>2021-06-21T17:17:12+00:00</published>
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<id>urn:sha1:50155419025b604a190884ef59f9137f6308b713</id>
<content type='text'>
Used in Ninja Gaiden games.
</content>
</entry>
<entry>
<title>common: Move settings to common from core.</title>
<updated>2021-04-14T23:24:03+00:00</updated>
<author>
<name>bunnei</name>
<email>bunneidev@gmail.com</email>
</author>
<published>2021-04-14T23:07:40+00:00</published>
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<id>urn:sha1:7a76bc30faa0bc0907a93b48219a2898fbd873e5</id>
<content type='text'>
- Removes a dependency on core and input_common from common.
</content>
</entry>
<entry>
<title>Merge pull request #5868 from german77/HandheldFix</title>
<updated>2021-02-08T19:33:53+00:00</updated>
<author>
<name>bunnei</name>
<email>bunneidev@gmail.com</email>
</author>
<published>2021-02-08T19:33:53+00:00</published>
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<id>urn:sha1:eaacb5047c5418239db19b442b19c1ead89605aa</id>
<content type='text'>
Prevent over scheduling audio events and add motion update unschedule event</content>
</entry>
<entry>
<title>Prevent over scheduling audio events and terminate properly the motion update event</title>
<updated>2021-02-02T16:17:10+00:00</updated>
<author>
<name>german</name>
<email>german@thesoftwareartisans.com</email>
</author>
<published>2021-02-02T15:59:59+00:00</published>
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<id>urn:sha1:e0c83e305abc90bbfa7d08ce9739fa11df3878df</id>
<content type='text'>
</content>
</entry>
<entry>
<title>audout: FlushAudioOutBuffers</title>
<updated>2021-01-24T08:13:34+00:00</updated>
<author>
<name>Chloe Marcec</name>
<email>dmarcecguzman@gmail.com</email>
</author>
<published>2021-01-24T08:13:34+00:00</published>
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<id>urn:sha1:b467478dcfe34886d94783e35f9999e9083122f8</id>
<content type='text'>
Fixes Devil May Cry
</content>
</entry>
<entry>
<title>audio_core: stream: Ensure buffer is valid before release.</title>
<updated>2020-12-29T05:33:34+00:00</updated>
<author>
<name>bunnei</name>
<email>bunneidev@gmail.com</email>
</author>
<published>2020-12-27T00:05:56+00:00</published>
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<content type='text'>
</content>
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