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<title>eglantine-cirakg/src/citra_qt/debugger/graphics_vertex_shader.cpp, branch nx2</title>
<subtitle>Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.</subtitle>
<id>https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2</id>
<link rel='self' href='https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2'/>
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<updated>2016-12-21T22:19:21+00:00</updated>
<entry>
<title>citra-qt: Move graphics debugging code into its own folder</title>
<updated>2016-12-21T22:19:21+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2016-12-21T22:19:12+00:00</published>
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<id>urn:sha1:0ecbd152b1f7c98938cb2cb2c8d93ac31be5fe2a</id>
<content type='text'>
Keeps all graphics debugging stuff from cluttering up the root debugger
folder
</content>
</entry>
<entry>
<title>Fix typos</title>
<updated>2016-10-20T14:26:59+00:00</updated>
<author>
<name>Ricardo de Almeida Gonzaga</name>
<email>ricardo.gonzaga@intel.com</email>
</author>
<published>2016-10-20T14:26:59+00:00</published>
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<id>urn:sha1:07fdcf150d33e4783e133900bde44677f2432c0d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use negative priorities to avoid special-casing the self-include</title>
<updated>2016-09-21T07:15:56+00:00</updated>
<author>
<name>Yuri Kunde Schlesner</name>
<email>yuriks@yuriks.net</email>
</author>
<published>2016-09-21T06:52:38+00:00</published>
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<id>urn:sha1:fa5d9d82660b6d3b1bbd9d1fd0ee3c89459a0cad</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove empty newlines in #include blocks.</title>
<updated>2016-09-21T02:15:47+00:00</updated>
<author>
<name>Emmanuel Gil Peyrot</name>
<email>linkmauve@linkmauve.fr</email>
</author>
<published>2016-09-20T15:21:23+00:00</published>
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<id>urn:sha1:1138ec0d49352462bf7d3e4500c3a04b33943651</id>
<content type='text'>
This makes clang-format useful on those.

Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
</content>
</entry>
<entry>
<title>Manually tweak source formatting and then re-run clang-format</title>
<updated>2016-09-19T04:14:25+00:00</updated>
<author>
<name>Yuri Kunde Schlesner</name>
<email>yuriks@yuriks.net</email>
</author>
<published>2016-09-19T01:01:46+00:00</published>
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<id>urn:sha1:1e4a5da9f4cd380daf8c87ec7f8744df37551fbc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Sources: Run clang-format on everything.</title>
<updated>2016-09-18T00:38:01+00:00</updated>
<author>
<name>Emmanuel Gil Peyrot</name>
<email>linkmauve@linkmauve.fr</email>
</author>
<published>2016-09-18T00:38:01+00:00</published>
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<id>urn:sha1:628ed4376a14a6da7cea1d60c5fb000773795579</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Turn ShaderSetup into struct</title>
<updated>2016-05-11T21:48:24+00:00</updated>
<author>
<name>Jannik Vogel</name>
<email>email@jannikvogel.de</email>
</author>
<published>2016-03-30T00:45:18+00:00</published>
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<id>urn:sha1:acfb5257dddd9967e8b7ca7fb27f234649730b43</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fixup simple type conversions where possible</title>
<updated>2016-05-07T15:41:55+00:00</updated>
<author>
<name>Alexander Laties</name>
<email>alex.laties@gmail.com</email>
</author>
<published>2016-04-25T20:10:03+00:00</published>
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<id>urn:sha1:17e9bc5392fe77375f99b4629d79a6b3fc96e3e8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Pica: Rename VertexLoaded breakpoint to VertexShaderInvocation</title>
<updated>2016-05-04T08:21:51+00:00</updated>
<author>
<name>Jannik Vogel</name>
<email>email@jannikvogel.de</email>
</author>
<published>2016-05-04T08:21:51+00:00</published>
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<id>urn:sha1:db061e0568dc63ab60af0a6d817d5db7ec708308</id>
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</content>
</entry>
<entry>
<title>PICA: Fix MAD/MADI encoding</title>
<updated>2016-03-15T19:01:25+00:00</updated>
<author>
<name>Jannik Vogel</name>
<email>email@jannikvogel.de</email>
</author>
<published>2016-03-09T13:48:45+00:00</published>
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<id>urn:sha1:9e29ed3f664e41571c6214fa12fee43de6e19f09</id>
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</entry>
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