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<title>eglantine-cirakg/src/common/alignment.h, branch nx2</title>
<subtitle>Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.</subtitle>
<id>https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2</id>
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<updated>2026-07-07T18:02:26+00:00</updated>
<entry>
<title>[core/hle/kernel/svc] add missing CanContain check for {Un}MapProcessCodeMemory, remove 4KB align func (#4164)</title>
<updated>2026-07-07T18:02:26+00:00</updated>
<author>
<name>lizzie</name>
<email>lizzie@eden-emu.dev</email>
</author>
<published>2026-07-07T18:02:26+00:00</published>
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<id>urn:sha1:9677522e6c27e81ba06aeb5a8c4e09514644018f</id>
<content type='text'>
does what it says, adds a missing check for that specific SVC
also removes that 4kb "helper" function which is just a fancy "IsAligned"

Signed-off-by: lizzie &lt;lizzie@eden-emu.dev&gt;

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4164
Reviewed-by: MaranBr &lt;maranbr@eden-emu.dev&gt;
Reviewed-by: CamilleLaVey &lt;camillelavey99@gmail.com&gt;
</content>
</entry>
<entry>
<title>fssystem: rework for yuzu style</title>
<updated>2023-08-15T21:47:40+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2023-08-12T19:18:55+00:00</published>
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<id>urn:sha1:1cecd1d96aa6e9d78c622d636334c4b17b260149</id>
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</entry>
<entry>
<title>vfs: expand support for NCA reading</title>
<updated>2023-08-15T21:47:25+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2023-08-11T01:34:43+00:00</published>
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<id>urn:sha1:5e3139e7c6ca3905eb578bcf47887c516904fa37</id>
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</entry>
<entry>
<title>Move to Clang Format 15</title>
<updated>2023-01-30T00:49:42+00:00</updated>
<author>
<name>Levi Behunin</name>
<email>l3ehunin@gmail.com</email>
</author>
<published>2023-01-29T20:54:13+00:00</published>
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<id>urn:sha1:2ff6c44168b0bf1d8c8d1d3e352abf3a5f734b44</id>
<content type='text'>
Depends on https://github.com/yuzu-emu/build-environments/pull/69

clang-15 primary run
</content>
</entry>
<entry>
<title>chore: make yuzu REUSE compliant</title>
<updated>2022-07-27T10:53:49+00:00</updated>
<author>
<name>Andrea Pappacoda</name>
<email>andrea@pappacoda.it</email>
</author>
<published>2022-05-15T00:06:02+00:00</published>
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<id>urn:sha1:6a2efdda2f7075331cab36901a30d511468f60e7</id>
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[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.

Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.

The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.

Following REUSE has a few advantages over the current approach:

- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date

To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.

[REUSE]: https://reuse.software

Follow-up to b2eb10382941bef0914f4a0a4685b9033440aa9f
</content>
</entry>
<entry>
<title>common/alignment: Fix VS2022 compilation</title>
<updated>2021-10-20T05:22:00+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2021-10-20T01:08:18+00:00</published>
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<content type='text'>
VS2022 seems to introduce an optimization when moving vectors to check for equality of the element values. AlignmentAllocator needed to overload the equality operator to fix compilation of its usage in vector moving.
</content>
</entry>
<entry>
<title>general: Update style to clang-format-12</title>
<updated>2021-09-24T19:52:05+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2021-09-24T05:21:07+00:00</published>
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</entry>
<entry>
<title>common: alignment: Add DivideUp utility method.</title>
<updated>2021-02-19T00:16:24+00:00</updated>
<author>
<name>bunnei</name>
<email>bunneidev@gmail.com</email>
</author>
<published>2021-02-09T02:01:19+00:00</published>
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<entry>
<title>common/alignment: Upgrade to use constraints instead of static asserts</title>
<updated>2021-01-15T07:13:39+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-01-15T07:05:22+00:00</published>
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<entry>
<title>common/alignment: Rename AlignBits to AlignUpLog2</title>
<updated>2021-01-15T07:13:33+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-01-15T07:02:37+00:00</published>
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<id>urn:sha1:4e4056f581962b93af30abd9379fcd0155991ff0</id>
<content type='text'>
AlignUpLog2 describes what the function does better than AlignBits.
</content>
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