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<title>eglantine-cirakg/src/common/hash.h, branch nx2</title>
<subtitle>Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.</subtitle>
<id>https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2</id>
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<updated>2022-10-06T19:00:52+00:00</updated>
<entry>
<title>Refactor VideoCore to use AS sepparate from Channel.</title>
<updated>2022-10-06T19:00:52+00:00</updated>
<author>
<name>Fernando Sahmkow</name>
<email>fsahmkow27@gmail.com</email>
</author>
<published>2021-12-17T15:45:06+00:00</published>
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<id>urn:sha1:0925f2386a2a3750fdd139d36d48a0ade900b5a5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>chore: make yuzu REUSE compliant</title>
<updated>2022-07-27T10:53:49+00:00</updated>
<author>
<name>Andrea Pappacoda</name>
<email>andrea@pappacoda.it</email>
</author>
<published>2022-05-15T00:06:02+00:00</published>
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<id>urn:sha1:6a2efdda2f7075331cab36901a30d511468f60e7</id>
<content type='text'>
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.

Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.

The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.

Following REUSE has a few advantages over the current approach:

- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date

To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.

[REUSE]: https://reuse.software

Follow-up to b2eb10382941bef0914f4a0a4685b9033440aa9f
</content>
</entry>
<entry>
<title>common: Make use of [[nodiscard]] where applicable</title>
<updated>2020-08-15T21:17:52+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2020-08-14T13:38:45+00:00</published>
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<id>urn:sha1:2ef7815422f4584b334ff196efd72e40ad03e094</id>
<content type='text'>
Now that clang-format makes [[nodiscard]] attributes format sensibly, we
can apply them to several functions within the common library to allow
the compiler to complain about any misuses of the functions.
</content>
</entry>
<entry>
<title>common/hash: Remove unused HashableStruct</title>
<updated>2019-11-13T19:58:43+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2019-11-13T19:58:40+00:00</published>
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<id>urn:sha1:7d2b1204d7de47291757523eb213ab6f7cc3f749</id>
<content type='text'>
This is unused, so it can be removed. There's better ways of ensuring
zeroed out padding bits, like using zero-initialization, anyhow.
</content>
</entry>
<entry>
<title>Shader_IR: Address Feedback.</title>
<updated>2019-10-26T19:38:30+00:00</updated>
<author>
<name>Fernando Sahmkow</name>
<email>fsahmkow27@gmail.com</email>
</author>
<published>2019-10-17T14:35:16+00:00</published>
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<id>urn:sha1:ab86995cb9fdb80d39c927899bc70cbb2b6a3f06</id>
<content type='text'>
</content>
</entry>
<entry>
<title>VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders.</title>
<updated>2019-10-25T13:01:29+00:00</updated>
<author>
<name>Fernando Sahmkow</name>
<email>fsahmkow27@gmail.com</email>
</author>
<published>2019-09-23T18:02:02+00:00</published>
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<id>urn:sha1:d4da704ac522baf3c8582e94ec222f0de2363169</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Port #4182 from Citra: "Prefix all size_t with std::"</title>
<updated>2018-09-15T13:21:06+00:00</updated>
<author>
<name>fearlessTobi</name>
<email>thm.frey@gmail.com</email>
</author>
<published>2018-09-15T13:21:06+00:00</published>
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<id>urn:sha1:1190ea6ddbbcabca5ac0ee73f940f509888f8673</id>
<content type='text'>
</content>
</entry>
<entry>
<title>common: Convert type traits templates over to variable template versions where applicable</title>
<updated>2018-08-07T23:34:47+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2018-08-07T17:31:57+00:00</published>
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<id>urn:sha1:6b1e9244c06568e6bb981f78a586e4f98a81eacd</id>
<content type='text'>
Uses the C++17 inline variable variants
</content>
</entry>
<entry>
<title>common: Port cityhash code from Citra.</title>
<updated>2018-04-14T03:48:22+00:00</updated>
<author>
<name>bunnei</name>
<email>bunneidev@gmail.com</email>
</author>
<published>2018-04-07T04:48:22+00:00</published>
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<id>urn:sha1:c30c48e052e461b6d0a855a1a47feed874bc81b2</id>
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</entry>
<entry>
<title>common: add &lt;cstddef&gt; to hash.h</title>
<updated>2017-01-28T14:30:18+00:00</updated>
<author>
<name>Kloen</name>
<email>kloen@outlawkiwi.com</email>
</author>
<published>2017-01-28T14:30:18+00:00</published>
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