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<title>eglantine-cirakg/src/core/file_sys/archive_ncch.cpp, branch nx2</title>
<subtitle>Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.</subtitle>
<id>https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2</id>
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<updated>2017-10-13T01:21:49+00:00</updated>
<entry>
<title>Remove lots more 3DS-specific code.</title>
<updated>2017-10-13T01:21:49+00:00</updated>
<author>
<name>bunnei</name>
<email>bunneidev@gmail.com</email>
</author>
<published>2017-10-13T01:21:49+00:00</published>
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<id>urn:sha1:5993f6f6def3b96fdc7b7c51466e87a7c051b78c</id>
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</entry>
<entry>
<title>file_sys, loader: add support for reading TMDs to determine app paths</title>
<updated>2017-10-01T16:54:02+00:00</updated>
<author>
<name>shinyquagsire23</name>
<email>mtinc2@gmail.com</email>
</author>
<published>2017-10-01T16:41:40+00:00</published>
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<id>urn:sha1:9c8cdede44cbe7b276a42d1cb1135b83b286d9e3</id>
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</entry>
<entry>
<title>file_sys/archive_ncch: use NCCHContainer instead of loading .romfs files</title>
<updated>2017-10-01T16:53:04+00:00</updated>
<author>
<name>shinyquagsire23</name>
<email>mtinc2@gmail.com</email>
</author>
<published>2017-09-26T04:21:39+00:00</published>
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<id>urn:sha1:2f8af214f8e646ac66924c5955c49ada8028a61a</id>
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</entry>
<entry>
<title>Addressed Bunnei's review comments, and made some other tweaks:</title>
<updated>2017-06-02T22:40:39+00:00</updated>
<author>
<name>TheKoopaKingdom</name>
<email>thekoopakingdom@gmail.com</email>
</author>
<published>2017-06-02T21:03:38+00:00</published>
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<content type='text'>
 - Deleted GetStatus() because it wasn't used anywhere outside of Core::System.
 - Fixed design flaw where the message bar status could be set despite the game being stopped.
</content>
</entry>
<entry>
<title>Switched to the ERROR_NOT_FOUND constant from errors.h.</title>
<updated>2017-06-02T22:40:39+00:00</updated>
<author>
<name>TheKoopaKingdom</name>
<email>thekoopakingdom@gmail.com</email>
</author>
<published>2017-05-24T23:51:31+00:00</published>
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</entry>
<entry>
<title>Moved whitelist checks from FS_User to the Archive_NCCH handler.</title>
<updated>2017-06-02T22:40:27+00:00</updated>
<author>
<name>TheKoopaKingdom</name>
<email>thekoopakingdom@gmail.com</email>
</author>
<published>2017-05-23T23:46:30+00:00</published>
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</entry>
<entry>
<title>Made some changes from review comments:</title>
<updated>2017-06-02T22:28:14+00:00</updated>
<author>
<name>TheKoopaKingdom</name>
<email>thekoopakingdom@gmail.com</email>
</author>
<published>2017-03-09T01:21:31+00:00</published>
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<id>urn:sha1:cee9b78a158481dc34b326b265f7a6264b3f9d26</id>
<content type='text'>
- Made LoadKernelSystemMode return a pair consisting of a system mode and a result code (Could use review).
- Deleted ErrorOpenGL error code in favor of just having ErrorVideoCore.
- Made dialog messages more clear.
- Compared archive ID in fs_user.cpp to ArchiveIdCode::NCCH as opposed to hex magic.
- Cleaned up some other stuff.
</content>
</entry>
<entry>
<title>core: Remove HLE module, consolidate code &amp; various cleanups.</title>
<updated>2016-12-22T04:48:13+00:00</updated>
<author>
<name>bunnei</name>
<email>bunneidev@gmail.com</email>
</author>
<published>2016-12-16T05:37:38+00:00</published>
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</entry>
<entry>
<title>FileSys: rename SaveDataCheck archive to NCCH archive</title>
<updated>2016-11-19T16:55:35+00:00</updated>
<author>
<name>wwylele</name>
<email>wwylele@gmail.com</email>
</author>
<published>2016-10-21T14:10:55+00:00</published>
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According to the observation from game and 3dbrew "Used for accessing general NCCH data"
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