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<title>eglantine-cirakg/src/core/file_sys/content_archive.h, branch nx2</title>
<subtitle>Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.</subtitle>
<id>https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2</id>
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<updated>2026-08-28T23:04:02+00:00</updated>
<entry>
<title>[core, hle, video_core, memory] Improve multi-process, display layers, dynamic shader cache and rework overlay (#4238)</title>
<updated>2026-08-28T23:04:02+00:00</updated>
<author>
<name>Maufeat</name>
<email>sahyno1996@gmail.com</email>
</author>
<published>2026-08-28T23:04:02+00:00</published>
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<id>urn:sha1:54cd5fb8ebf11b71c676b72a32811873caef20de</id>
<content type='text'>
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

- Dynamic shader cache reloading capability for qlaunch
- Multi-process improvements (thanks to @frank1734), instead of just using the main application we now respect caller process (also did it for HID devices while I was at it)
- Layer stack masks &amp; shared buffer screenshot for video core, added different masks (screenshot, recording, etc.) this was discovered as an issue due to how in qlaunch the transition was not right between applications. May not be perfect but also fixes screenshots while using qlaunch
- Reworked overlay display management (input and visibility) - instead of random numbers as I've previously did, I decided to add an AppletZIndex enum for better readability. Also split capability of input by touch and gamepad.
- etc.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4238
Reviewed-by: Samuel &lt;lizzie@eden-emu.dev&gt;
Reviewed-by: CamilleLaVey &lt;camillelavey99@gmail.com&gt;
Reviewed-by: MaranBr &lt;maranbr@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>am: use applet program loading for tested versions</title>
<updated>2024-02-10T17:38:19+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2024-02-09T16:36:40+00:00</published>
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<id>urn:sha1:89330e2b257c89e21243ce3d15d928abd29801cc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>vfs: Move vfs files to their own directory</title>
<updated>2024-01-25T21:40:42+00:00</updated>
<author>
<name>FearlessTobi</name>
<email>thm.frey@gmail.com</email>
</author>
<published>2024-01-16T05:23:01+00:00</published>
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<id>urn:sha1:24f979a4b83922027a3e72c579b50db7f6801446</id>
<content type='text'>
</content>
</entry>
<entry>
<title>vfs: expand support for NCA reading</title>
<updated>2023-08-15T21:47:25+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2023-08-11T01:34:43+00:00</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>general: fix spelling mistakes</title>
<updated>2023-03-12T15:33:01+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2023-03-12T03:10:38+00:00</published>
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<id>urn:sha1:5be8a74b0cc4a256106b88a3765f9c2c49ade2f8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>general: Convert source file copyright comments over to SPDX</title>
<updated>2022-04-23T09:55:32+00:00</updated>
<author>
<name>Morph</name>
<email>39850852+Morph1984@users.noreply.github.com</email>
</author>
<published>2022-04-23T08:59:50+00:00</published>
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<id>urn:sha1:2b87305d319f0bd04da36fb96314934f37b12637</id>
<content type='text'>
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
</content>
</entry>
<entry>
<title>vfs: Use existing type aliases consistently</title>
<updated>2020-12-10T06:44:43+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2020-12-10T06:31:58+00:00</published>
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<id>urn:sha1:fd6a75364642e59bc0c00230cc2203a55a5d6a44</id>
<content type='text'>
Makes use of the VirtualDir and VirtualFile aliases across the board
instead of having a few isolated places that don't use it.
</content>
</entry>
<entry>
<title>file_sys: Replace inclusions with forward declarations where applicable</title>
<updated>2020-08-23T21:02:55+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2020-08-23T18:20:37+00:00</published>
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<id>urn:sha1:da15e9f8a7e8c5e592f067d24b11f0f84fa99ec5</id>
<content type='text'>
Same behavior, minus unnecessary inclusions where not necessary.
</content>
</entry>
<entry>
<title>key_manager: Correct casing of instance()</title>
<updated>2020-07-01T04:28:50+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2020-07-01T04:28:49+00:00</published>
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<id>urn:sha1:1e362da176a1ee06252ea7a9237b4ab9bd8533b3</id>
<content type='text'>
Our codebase uppercases member function names.
</content>
</entry>
<entry>
<title>crypto: Make KeyManager a singleton class</title>
<updated>2020-05-20T19:28:16+00:00</updated>
<author>
<name>FearlessTobi</name>
<email>thm.frey@gmail.com</email>
</author>
<published>2020-05-20T19:28:16+00:00</published>
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<id>urn:sha1:5e9e8073a054e8ebb5143f0ae510235599b28f79</id>
<content type='text'>
Previously, we were reading the keys everytime a KeyManager object was created, causing yuzu to reread the keys file multiple hundreds of times when loading the game list.
With this change, it is only loaded once.
On my system, this decreased game list loading times by a factor of 20.
</content>
</entry>
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