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<title>eglantine-cirakg/src/core/file_sys/directory_sdmc.cpp, branch nx2</title>
<subtitle>Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.</subtitle>
<id>https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2</id>
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<updated>2014-12-18T00:21:38+00:00</updated>
<entry>
<title>Filesystem/Archives: Implemented the SaveData archive</title>
<updated>2014-12-18T00:21:38+00:00</updated>
<author>
<name>Subv</name>
<email>subv2112@gmail.com</email>
</author>
<published>2014-12-16T05:33:41+00:00</published>
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The savedata for each game is stored in /savedata/&lt;ProgramID&gt; for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information

Got rid of the code duplication in File and Directory

Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive.

FS_U: Use the correct error code when a file wasn't found
</content>
</entry>
<entry>
<title>Convert old logging calls to new logging macros</title>
<updated>2014-12-13T04:08:02+00:00</updated>
<author>
<name>Yuri Kunde Schlesner</name>
<email>yuriks@yuriks.net</email>
</author>
<published>2014-12-06T01:53:49+00:00</published>
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<entry>
<title>Make OpenDirectory fail if the directory doesn't exist</title>
<updated>2014-12-07T22:47:14+00:00</updated>
<author>
<name>archshift</name>
<email>admin@archshift.com</email>
</author>
<published>2014-12-07T22:40:27+00:00</published>
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This is in line with what the hardware itself does.

It does this by splitting the initial directory opening into Directory.Open(), which will return false if a stat fails.
Then, Archive::OpenDirectory will return nullptr, and archive.cpp will return an error code .
</content>
</entry>
<entry>
<title>directory_sdmc: Fix a signed/unsigned mismatch comparison</title>
<updated>2014-11-18T13:51:03+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-11-18T13:51:03+00:00</published>
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</entry>
<entry>
<title>FileSys: Updated backend code to use FileSys::Path instead of string for paths.</title>
<updated>2014-11-18T02:49:24+00:00</updated>
<author>
<name>bunnei</name>
<email>bunneidev@gmail.com</email>
</author>
<published>2014-11-12T00:27:35+00:00</published>
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</content>
</entry>
<entry>
<title>Fix some warnings</title>
<updated>2014-10-30T00:26:15+00:00</updated>
<author>
<name>Sean</name>
<email>seanmaas27@gmail.com</email>
</author>
<published>2014-10-29T23:12:39+00:00</published>
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<id>urn:sha1:9a012ff007df4187c84c01f4e48545d19bd1f918</id>
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</entry>
<entry>
<title>Common: Add a helper function to generate a 8.3 filename from a long one.</title>
<updated>2014-10-06T17:58:43+00:00</updated>
<author>
<name>Emmanuel Gil Peyrot</name>
<email>linkmauve@linkmauve.fr</email>
</author>
<published>2014-09-29T08:34:37+00:00</published>
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<id>urn:sha1:fbd72fd6bf0f02a13be207c9d61f630c594e3156</id>
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Core: Fix the SDMC Directory implementation to make blargSnes work.
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</entry>
<entry>
<title>Core: Add a Directory object, with both a stub and a passthrough implementations.</title>
<updated>2014-09-17T14:35:46+00:00</updated>
<author>
<name>Emmanuel Gil Peyrot</name>
<email>linkmauve@linkmauve.fr</email>
</author>
<published>2014-09-11T22:46:42+00:00</published>
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