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<title>eglantine-cirakg/src/core/hle/service/hid/hid_server.h, branch nx2</title>
<subtitle>Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.</subtitle>
<id>https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2</id>
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<updated>2026-11-03T01:15:22+00:00</updated>
<entry>
<title>Vibration support for ns2 games</title>
<updated>2026-11-03T01:15:22+00:00</updated>
<author>
<name>néo Luigi</name>
<email>85024393+neoluigi4123@users.noreply.github.com</email>
</author>
<published>2026-11-03T01:15:22+00:00</published>
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<id>urn:sha1:465aa33077f44d3f8664c076f8580e78446c0dee</id>
<content type='text'>
This branch supports vibration by achieving proper rumble reading from
games and uses regular eglantine/eden logic from ns1 to send them over.

Tested on windows 10 on Mario Kart World

Assisted-by: Claude Opus 5.5 (code cleanup)
</content>
</entry>
<entry>
<title>Merge remote-tracking branch 'origin/nx2' into neo.ai/vibration-fix</title>
<updated>2026-11-02T23:49:36+00:00</updated>
<author>
<name>néo Luigi</name>
<email>85024393+neoluigi4123@users.noreply.github.com</email>
</author>
<published>2026-11-02T23:49:36+00:00</published>
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<id>urn:sha1:c84e5caf82a786f748c233e27b7f4ed9aaad9f44</id>
<content type='text'>
Co-Authored-By: Claude Opus 5.5 &lt;noreply@anthropic.com&gt;

# Conflicts:
#	src/core/hle/service/hid/hid_server.cpp
#	src/core/hle/service/hid/hid_server.h
</content>
</entry>
<entry>
<title>hid: handle Switch 2 commands 213 and 220</title>
<updated>2026-11-01T17:35:44+00:00</updated>
<author>
<name>Takoroka</name>
<email>137927095+Takoroka@users.noreply.github.com</email>
</author>
<published>2026-10-31T07:01:22+00:00</published>
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<id>urn:sha1:efe9283de57cd28a2b35652047869513c5660fc7</id>
<content type='text'>
213 (32 bytes and the aruid, no reply data) is sent per controller every
frame by Kirby Air Riders; through the auto stub it logged two lines per
call. 220 (16 bytes and the aruid) replies with one byte, which the auto
stub left to the message buffer's leftovers. Accept 213 quietly and answer
220 with zero.
</content>
</entry>
<entry>
<title>Vibration fix for ns2 games | Assisted by claude (code)</title>
<updated>2026-11-01T02:04:13+00:00</updated>
<author>
<name>néo Luigi</name>
<email>85024393+neoluigi4123@users.noreply.github.com</email>
</author>
<published>2026-11-01T02:04:13+00:00</published>
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<id>urn:sha1:2b413a46a2820f0a646baaa8dbd683009f096f32</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Switch 2: back GPU-only regions, pace presents, interleaved split methods</title>
<updated>2026-10-28T02:28:10+00:00</updated>
<author>
<name>Takoroka</name>
<email>137927095+Takoroka@users.noreply.github.com</email>
</author>
<published>2026-10-28T02:28:10+00:00</published>
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<id>urn:sha1:81eaf7ccbf07bfc73553d8e752a256aa3719bcb9</id>
<content type='text'>
- gpu 214 creates GPU-only memory the graphics server backs itself (title 4
  renders everything into six 300 MB regions at 0x81_0000_0000). Back each
  with application-pool pages mapped into the alias code region and map that
  for the GPU. This is what made title 4's frames appear.
- vi2 229 waits (bounded) for the presented frame's GPU fence: the reply
  reports every buffer free, so without this the game laps Eden's GPU thread
  and rewrites command memory it has not read yet.
- Split methods: keep several parked methods keyed by resume address (NVN
  interleaves command buffers) and drop them when the submission ends.
- hid 214 (per-frame vibration send) answered quietly.
- Debug aids: EDEN_NX2_WINDOW_TRACE / EDEN_NX2_RT_TRACE (render targets,
  clears, textures), EDEN_NX2_AUDIO_LEVEL (output peak), EDEN_NX2_PB_DUMP
  (command list for offline replay), parsed-entry change check.
</content>
</entry>
<entry>
<title>Revert "[hle] constexpr handler dispatch maps, introduce version gating (#4480)" (#4532)</title>
<updated>2026-10-15T06:45:15+00:00</updated>
<author>
<name>PavelBARABANOV</name>
<email>pavelbarabanov94@gmail.com</email>
</author>
<published>2026-10-15T06:45:15+00:00</published>
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<id>urn:sha1:e255c20db4111485d228c10478bda63aabcfdde5</id>
<content type='text'>
This reverts commit 218c6705d950635bc18f8458d738a1996fb592b6.

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md).
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4532
Reviewed-by: lizzie &lt;lizzie@eden-emu.dev&gt;
Reviewed-by: CamilleLaVey &lt;camillelavey99@gmail.com&gt;
Reviewed-by: Maufeat &lt;sahyno1996@gmail.com&gt;
</content>
</entry>
<entry>
<title>[hle] constexpr handler dispatch maps, introduce version gating (#4480)</title>
<updated>2026-10-13T02:38:36+00:00</updated>
<author>
<name>lizzie</name>
<email>lizzie@eden-emu.dev</email>
</author>
<published>2026-10-13T02:38:36+00:00</published>
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<id>urn:sha1:218c6705d950635bc18f8458d738a1996fb592b6</id>
<content type='text'>
This PR primarily focuses on upbringing constexpr maps for handlers.

Each time an HLE object of a service is construed, it registers it's own handlers, over and over.
Regardless of whetever it needs them at the moment or not.
Additionally we don't require to keep track of different function pointers amongst each object.
This can be done by overriding the given function instead, as opposed to having a separate
hash map for every given object.

In other words: Remove handlers (and handlers_tipc) map for every instance
then read from a static defined per-class.

- [x] Migrate all HLE functions to new `frozen::map` constexpr time finder
- [ ] Measure if this approach actually makes better codegen

Optional:
- [x] Properly gate all functions (that have versions commented next to them)
- [x] Maybe store `HandlerFnP&lt;&gt;` and `const char*` separately, version gating can go in a different map as well

Information such as name can be used on debug builds, but doesn't particularly help on release as one can consult an external reference (or have an annotated IPC map)

Signed-off-by: lizzie &lt;lizzie@eden-emu.dev&gt;

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Co-authored-by: Maufeat &lt;sahyno1996@gmail.com&gt;
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4480
Reviewed-by: Maufeat &lt;sahyno1996@gmail.com&gt;
Reviewed-by: MaranBr &lt;maranbr@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>[hle] stub SetMouseLibraryVersion (#4222)</title>
<updated>2026-07-24T16:38:30+00:00</updated>
<author>
<name>Maufeat</name>
<email>sahyno1996@gmail.com</email>
</author>
<published>2026-07-24T16:38:30+00:00</published>
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<id>urn:sha1:a90ba7f6ac27dbf922300aa377479cb7733e7df7</id>
<content type='text'>
fix for Avatar Legends

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4222
Reviewed-by: crueter &lt;crueter@eden-emu.dev&gt;
Reviewed-by: MaranBr &lt;maranbr@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>Add Airplane Mode + Host Network Interface Details (#204)</title>
<updated>2025-06-26T18:55:34+00:00</updated>
<author>
<name>Maufeat</name>
<email>sahyno1996@gmail.com</email>
</author>
<published>2025-06-26T18:55:34+00:00</published>
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<id>urn:sha1:2e6a289a0b4e53098d4ee4a9f6baf038d21981f8</id>
<content type='text'>
Adds Airplane Mode function to settings, host states, etc.
Windows implemented only for now.

Closes #203

Co-authored-by: crueter &lt;swurl@swurl.xyz&gt;
Co-authored-by: Aleksandr Popovich &lt;alekpopo@pm.me&gt;
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/204
Co-authored-by: Maufeat &lt;sahyno1996@gmail.com&gt;
Co-committed-by: Maufeat &lt;sahyno1996@gmail.com&gt;
</content>
</entry>
<entry>
<title>[hid] stub for ActivateDebugMouse</title>
<updated>2025-06-24T04:13:07+00:00</updated>
<author>
<name>Pavel Barabanov</name>
<email>pavelbarabanov94@gmail.com</email>
</author>
<published>2025-06-24T04:13:07+00:00</published>
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