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<title>eglantine-cirakg/src/core/hle/service/hid/hidbus.cpp, branch nx2</title>
<subtitle>Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.</subtitle>
<id>https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2</id>
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<updated>2026-10-15T06:45:15+00:00</updated>
<entry>
<title>Revert "[hle] constexpr handler dispatch maps, introduce version gating (#4480)" (#4532)</title>
<updated>2026-10-15T06:45:15+00:00</updated>
<author>
<name>PavelBARABANOV</name>
<email>pavelbarabanov94@gmail.com</email>
</author>
<published>2026-10-15T06:45:15+00:00</published>
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<id>urn:sha1:e255c20db4111485d228c10478bda63aabcfdde5</id>
<content type='text'>
This reverts commit 218c6705d950635bc18f8458d738a1996fb592b6.

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md).
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4532
Reviewed-by: lizzie &lt;lizzie@eden-emu.dev&gt;
Reviewed-by: CamilleLaVey &lt;camillelavey99@gmail.com&gt;
Reviewed-by: Maufeat &lt;sahyno1996@gmail.com&gt;
</content>
</entry>
<entry>
<title>[hle] constexpr handler dispatch maps, introduce version gating (#4480)</title>
<updated>2026-10-13T02:38:36+00:00</updated>
<author>
<name>lizzie</name>
<email>lizzie@eden-emu.dev</email>
</author>
<published>2026-10-13T02:38:36+00:00</published>
<link rel='alternate' type='text/html' href='https://git.cirakg.xyz/eglantine-cirakg/commit/?id=218c6705d950635bc18f8458d738a1996fb592b6'/>
<id>urn:sha1:218c6705d950635bc18f8458d738a1996fb592b6</id>
<content type='text'>
This PR primarily focuses on upbringing constexpr maps for handlers.

Each time an HLE object of a service is construed, it registers it's own handlers, over and over.
Regardless of whetever it needs them at the moment or not.
Additionally we don't require to keep track of different function pointers amongst each object.
This can be done by overriding the given function instead, as opposed to having a separate
hash map for every given object.

In other words: Remove handlers (and handlers_tipc) map for every instance
then read from a static defined per-class.

- [x] Migrate all HLE functions to new `frozen::map` constexpr time finder
- [ ] Measure if this approach actually makes better codegen

Optional:
- [x] Properly gate all functions (that have versions commented next to them)
- [x] Maybe store `HandlerFnP&lt;&gt;` and `const char*` separately, version gating can go in a different map as well

Information such as name can be used on debug builds, but doesn't particularly help on release as one can consult an external reference (or have an annotated IPC map)

Signed-off-by: lizzie &lt;lizzie@eden-emu.dev&gt;

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Co-authored-by: Maufeat &lt;sahyno1996@gmail.com&gt;
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4480
Reviewed-by: Maufeat &lt;sahyno1996@gmail.com&gt;
Reviewed-by: MaranBr &lt;maranbr@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>[core, hle, video_core, memory] Improve multi-process, display layers, dynamic shader cache and rework overlay (#4238)</title>
<updated>2026-08-28T23:04:02+00:00</updated>
<author>
<name>Maufeat</name>
<email>sahyno1996@gmail.com</email>
</author>
<published>2026-08-28T23:04:02+00:00</published>
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<id>urn:sha1:54cd5fb8ebf11b71c676b72a32811873caef20de</id>
<content type='text'>
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

- Dynamic shader cache reloading capability for qlaunch
- Multi-process improvements (thanks to @frank1734), instead of just using the main application we now respect caller process (also did it for HID devices while I was at it)
- Layer stack masks &amp; shared buffer screenshot for video core, added different masks (screenshot, recording, etc.) this was discovered as an issue due to how in qlaunch the transition was not right between applications. May not be perfect but also fixes screenshots while using qlaunch
- Reworked overlay display management (input and visibility) - instead of random numbers as I've previously did, I decided to add an AppletZIndex enum for better readability. Also split capability of input by touch and gamepad.
- etc.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4238
Reviewed-by: Samuel &lt;lizzie@eden-emu.dev&gt;
Reviewed-by: CamilleLaVey &lt;camillelavey99@gmail.com&gt;
Reviewed-by: MaranBr &lt;maranbr@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>[common] rework BitField and BitUtil, use concepts whenever possible (#4076)</title>
<updated>2026-07-09T01:47:04+00:00</updated>
<author>
<name>lizzie</name>
<email>lizzie@eden-emu.dev</email>
</author>
<published>2026-07-09T01:47:04+00:00</published>
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<id>urn:sha1:41762940d6bd6350901f12662248b95b91b51e6c</id>
<content type='text'>
test no regressions especially on Liiinux

Signed-off-by: lizzie &lt;lizzie@eden-emu.dev&gt;

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4076
Reviewed-by: CamilleLaVey &lt;camillelavey99@gmail.com&gt;
Reviewed-by: MaranBr &lt;maranbr@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>[common/logging] Simplify logging logic and fix issues when logging before system is created (#3688)</title>
<updated>2026-03-12T17:29:15+00:00</updated>
<author>
<name>lizzie</name>
<email>lizzie@eden-emu.dev</email>
</author>
<published>2026-03-12T17:29:15+00:00</published>
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<id>urn:sha1:395613b01f918b559f0a3b1718c78f81987c49d4</id>
<content type='text'>
- our logging code was bigger than spdlog itself, why???? just keep it simple
- fix issues when logging before logging system is even started
- removes the "initialized logging twice" issue
- removes uneeded indirection in file logging
- uses direct formatting instead of jumping hoopla-around the fmt::format() ressult
- code duplication and dead code removal as usual

I did explore dup2() but I think it's not worth the hassle
I did try `fwopen()` but it's better if things are just kept as-is.

there is a lot of noise because I removed a bunch of redundant files on logging and just put everything in one file

now normally this wouldn't be a good idea, however consider: the complexity of logging; it's less than 500 lines... does it really need a whole subsystem?!?!?! ITS JUST LOGGING

Signed-off-by: lizzie &lt;lizzie@eden-emu.dev&gt;
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3688
Reviewed-by: crueter &lt;crueter@eden-emu.dev&gt;
Reviewed-by: DraVee &lt;chimera@dravee.dev&gt;
Reviewed-by: CamilleLaVey &lt;camillelavey99@gmail.com&gt;
Co-authored-by: lizzie &lt;lizzie@eden-emu.dev&gt;
Co-committed-by: lizzie &lt;lizzie@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>service: hid: Migrate hidbus to new interface</title>
<updated>2024-02-08T00:07:32+00:00</updated>
<author>
<name>Narr the Reg</name>
<email>juangerman-13@hotmail.com</email>
</author>
<published>2024-02-07T22:43:28+00:00</published>
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<id>urn:sha1:0201a87e4f1fee2fc3060992287b31d0e7585432</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix typos in src/core (#12625)</title>
<updated>2024-01-08T19:31:48+00:00</updated>
<author>
<name>Viktor Szépe</name>
<email>viktor@szepe.net</email>
</author>
<published>2024-01-08T19:31:48+00:00</published>
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<id>urn:sha1:cff668e1c4553588db861981c5d3e4018c557c8b</id>
<content type='text'>
* Fix typos in src/core

* Fix typo correction

* Fix indentation of MemoryStateNames

* Fix indent</content>
</entry>
<entry>
<title>hid_core: Move hid to it's own subproject</title>
<updated>2024-01-05T17:41:15+00:00</updated>
<author>
<name>Narr the Reg</name>
<email>juangerman-13@hotmail.com</email>
</author>
<published>2024-01-05T02:37:43+00:00</published>
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<id>urn:sha1:146975c880403446206eca71c99697c492b3fd61</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #12454 from liamwhite/ct-stuff</title>
<updated>2024-01-01T19:56:31+00:00</updated>
<author>
<name>Narr the Reg</name>
<email>juangerman-13@hotmail.com</email>
</author>
<published>2024-01-01T19:56:31+00:00</published>
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<id>urn:sha1:7a478d7b9a64edfc35d6be09a1960cea00522055</id>
<content type='text'>
 core_timing: minor refactors</content>
</entry>
<entry>
<title>service: fetch objects from the client handle table</title>
<updated>2023-12-25T00:20:43+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2023-12-25T00:20:43+00:00</published>
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<id>urn:sha1:6bd1dfa8ccd8ca8e563fa307039f8d52d6e320d7</id>
<content type='text'>
</content>
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