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<title>eglantine-cirakg/src/core/hle/service/ldn/lan_discovery.cpp, branch nx2</title>
<subtitle>Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.</subtitle>
<id>https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2</id>
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<updated>2026-11-02T15:23:40+00:00</updated>
<entry>
<title>ldn: wait for the host's reply when joining a network</title>
<updated>2026-11-02T15:23:40+00:00</updated>
<author>
<name>cirakg</name>
<email>cirakg@cirakg.xyz</email>
</author>
<published>2026-11-02T15:23:40+00:00</published>
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<id>urn:sha1:35569f65f93ad58ec1c8720e37da9d2517fe3049</id>
<content type='text'>
Connect slept for a second while holding packet_mutex, so the host's
SyncNetwork reply could not be handled until Connect had already
returned success in StationOpened. Players could see each other's
group and enter it, but never actually met.

Wait on a condition variable instead, accept the reply only from the
selected host and session, and fail after five seconds. Check packet
sizes and senders, stop duplicate joins from taking another station,
and seed session IDs so separate networks don't share one.

The SDL frontend never called Network::Init, so its multiplayer
option could not join a room. Initialize and shut down networking
around the core.

Assisted-by: Sol (implementation)
Assisted-by: Claude Opus 5.5 (code review)
</content>
</entry>
<entry>
<title>Revert "[hle] constexpr handler dispatch maps, introduce version gating (#4480)" (#4532)</title>
<updated>2026-10-15T06:45:15+00:00</updated>
<author>
<name>PavelBARABANOV</name>
<email>pavelbarabanov94@gmail.com</email>
</author>
<published>2026-10-15T06:45:15+00:00</published>
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<id>urn:sha1:e255c20db4111485d228c10478bda63aabcfdde5</id>
<content type='text'>
This reverts commit 218c6705d950635bc18f8458d738a1996fb592b6.

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md).
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4532
Reviewed-by: lizzie &lt;lizzie@eden-emu.dev&gt;
Reviewed-by: CamilleLaVey &lt;camillelavey99@gmail.com&gt;
Reviewed-by: Maufeat &lt;sahyno1996@gmail.com&gt;
</content>
</entry>
<entry>
<title>[meta] fix license headers (#2547)</title>
<updated>2025-09-21T19:58:59+00:00</updated>
<author>
<name>lizzie</name>
<email>lizzie@eden-emu.dev</email>
</author>
<published>2025-09-21T19:58:59+00:00</published>
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<id>urn:sha1:191e4c75a16aa56451f72b371b4e15717c4a7022</id>
<content type='text'>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2547
Reviewed-by: MaranBr &lt;maranbr@eden-emu.dev&gt;
Co-authored-by: lizzie &lt;lizzie@eden-emu.dev&gt;
Co-committed-by: lizzie &lt;lizzie@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>Added the public lobby to android. (#125)</title>
<updated>2025-06-05T18:59:47+00:00</updated>
<author>
<name>Aleksandr Popovich</name>
<email>alekpopo@pm.me</email>
</author>
<published>2025-06-05T18:59:47+00:00</published>
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<id>urn:sha1:76fa5255926da8f6339e7be5bf106646acedf78a</id>
<content type='text'>
This is adapted from kleidis old PR to Azahar. Changes from it:
- Fixed inconsistent button styling in the dialog for connection
- Allowed to hide both empty and full rooms.
- Proper serving of preferred games
- Enables web service for android by default
- Better implementation of multiplayer.cpp that works with oop

Also fixes the room network class and turns it into a static namespace
in network

Signed-off-by: Aleksandr Popovich &lt;alekpopo@pm.me&gt;

Co-authored-by: swurl &lt;swurl@swurl.xyz&gt;
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/125
Co-authored-by: Aleksandr Popovich &lt;alekpopo@pm.me&gt;
Co-committed-by: Aleksandr Popovich &lt;alekpopo@pm.me&gt;
</content>
</entry>
<entry>
<title>service: ldn: Migrate and refractor service to new IPC</title>
<updated>2024-02-11T19:11:11+00:00</updated>
<author>
<name>Narr the Reg</name>
<email>juangerman-13@hotmail.com</email>
</author>
<published>2024-02-10T05:06:22+00:00</published>
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</entry>
<entry>
<title>Address some review comments</title>
<updated>2022-09-20T17:36:32+00:00</updated>
<author>
<name>FearlessTobi</name>
<email>thm.frey@gmail.com</email>
</author>
<published>2022-09-12T20:39:18+00:00</published>
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</content>
</entry>
<entry>
<title>ldn: Initial implementation</title>
<updated>2022-09-09T12:30:22+00:00</updated>
<author>
<name>FearlessTobi</name>
<email>thm.frey@gmail.com</email>
</author>
<published>2022-07-31T02:46:26+00:00</published>
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