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<title>eglantine-cirakg/src/core/loader/xci.cpp, branch nx2</title>
<subtitle>Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.</subtitle>
<id>https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2</id>
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<updated>2026-03-04T21:51:35+00:00</updated>
<entry>
<title>[android/fs] external content loader + nca/xci patches (#3596)</title>
<updated>2026-03-04T21:51:35+00:00</updated>
<author>
<name>xbzk</name>
<email>xbzk@eden-emu.dev</email>
</author>
<published>2026-03-04T21:51:35+00:00</published>
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<id>urn:sha1:7f5de6bcd651f8145e4746c76d0531b6560fd5e4</id>
<content type='text'>
Foreword: WHY DON'T EVERYBODY USE ONE FOLDER FOR EACH GAME+CONTENTS? AIN'T THIS THE FORMAT GAMES COME WHEN YOU BUE THEM? DO YOU LIVE WITH ALL YOUR FRIENDS AND HAVE A 2ND HOUSE FOR ALL THE CHILDREN?

Nice, i feel better now.

This feat extends Maufeat's work on external content loading. It harmonically additions:
"...also, if in each game folder X, you find a folder Y, and in this folder Y you detect ONLY a single game, then mount all external content for that game found in that folder Y and its subfolders."
Permanent (not toggleable). External Content folders are supported equally.

Also:
-Reworked several routines for preserving single source of truth between android and other systems;
-Fixed the annoying unknown format error for content files, by providing proper format detection.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3596
Reviewed-by: MaranBr &lt;maranbr@eden-emu.dev&gt;
Reviewed-by: Lizzie &lt;lizzie@eden-emu.dev&gt;
Co-authored-by: xbzk &lt;xbzk@eden-emu.dev&gt;
Co-committed-by: xbzk &lt;xbzk@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>fsp-srv: use program registry for SetCurrentProcess</title>
<updated>2024-01-11T16:28:52+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2024-01-08T05:49:00+00:00</published>
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<id>urn:sha1:2397093e4f40eeca5f7e46a304cd55aec91e6348</id>
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</content>
</entry>
<entry>
<title>core: implement basic integrity verification</title>
<updated>2023-09-06T20:49:27+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2023-09-06T05:06:03+00:00</published>
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<id>urn:sha1:76671fdede2a0a07e22b4e9d03b8a022394b1c24</id>
<content type='text'>
</content>
</entry>
<entry>
<title>vfs: expand support for NCA reading</title>
<updated>2023-08-15T21:47:25+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2023-08-11T01:34:43+00:00</published>
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<id>urn:sha1:5e3139e7c6ca3905eb578bcf47887c516904fa37</id>
<content type='text'>
</content>
</entry>
<entry>
<title>general: Convert source file copyright comments over to SPDX</title>
<updated>2022-04-23T09:55:32+00:00</updated>
<author>
<name>Morph</name>
<email>39850852+Morph1984@users.noreply.github.com</email>
</author>
<published>2022-04-23T08:59:50+00:00</published>
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<id>urn:sha1:2b87305d319f0bd04da36fb96314934f37b12637</id>
<content type='text'>
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
</content>
</entry>
<entry>
<title>core: Remove unused includes</title>
<updated>2021-11-04T01:42:57+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2021-11-04T01:21:01+00:00</published>
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<id>urn:sha1:d27abf5546bc392d498dedf87daed57e96268b0f</id>
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</content>
</entry>
<entry>
<title>file_sys: Support load game collection (#6582)</title>
<updated>2021-07-20T05:10:05+00:00</updated>
<author>
<name>Feng Chen</name>
<email>VonChenPlus@gmail.com</email>
</author>
<published>2021-07-20T05:10:05+00:00</published>
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<id>urn:sha1:77f209e3910369bfd40ea2aa267d89f5071d154b</id>
<content type='text'>
Adds support for loading games with multiple programs embedded within such as the Dragon Quest 1+2+3 Collection</content>
</entry>
<entry>
<title>hle: kernel: Rename Process to KProcess.</title>
<updated>2021-05-05T23:40:52+00:00</updated>
<author>
<name>bunnei</name>
<email>bunneidev@gmail.com</email>
</author>
<published>2021-04-24T05:04:28+00:00</published>
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<id>urn:sha1:ad048de3d6e16eaaa215173b03819addf549844e</id>
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</entry>
<entry>
<title>loader: Resolve instances of variable shadowing</title>
<updated>2021-04-27T16:48:15+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2021-04-27T16:05:34+00:00</published>
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<id>urn:sha1:41c7ce33b608f3c3d17f7d9ae7cb022a376ced2c</id>
<content type='text'>
Eliminates variable shadowing cases across all the loaders to bring us
closer to enabling variable shadowing as an error in core.
</content>
</entry>
<entry>
<title>core: loader: Implement support for loading indexed programs.</title>
<updated>2020-11-24T23:16:24+00:00</updated>
<author>
<name>bunnei</name>
<email>bunneidev@gmail.com</email>
</author>
<published>2020-11-24T23:16:24+00:00</published>
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<id>urn:sha1:9f8d7748d9d3daef2efdd68e67089f529cca8275</id>
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