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<title>eglantine-cirakg/src/core/settings.cpp, branch nx2</title>
<subtitle>Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.</subtitle>
<id>https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2</id>
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<updated>2021-04-14T23:24:03+00:00</updated>
<entry>
<title>common: Move settings to common from core.</title>
<updated>2021-04-14T23:24:03+00:00</updated>
<author>
<name>bunnei</name>
<email>bunneidev@gmail.com</email>
</author>
<published>2021-04-14T23:07:40+00:00</published>
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<id>urn:sha1:7a76bc30faa0bc0907a93b48219a2898fbd873e5</id>
<content type='text'>
- Removes a dependency on core and input_common from common.
</content>
</entry>
<entry>
<title>settings: Log the cache, config, and mod load directories</title>
<updated>2021-02-02T09:01:05+00:00</updated>
<author>
<name>Morph</name>
<email>39850852+Morph1984@users.noreply.github.com</email>
</author>
<published>2021-02-02T08:39:31+00:00</published>
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<id>urn:sha1:c21d343b04fdc7341eab47f65caf0de4e2c422ae</id>
<content type='text'>
</content>
</entry>
<entry>
<title>core: settings: Untangle multicore from asynchronous GPU.</title>
<updated>2020-12-29T00:33:48+00:00</updated>
<author>
<name>bunnei</name>
<email>bunneidev@gmail.com</email>
</author>
<published>2020-12-12T08:50:22+00:00</published>
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<id>urn:sha1:1e370cff0ee644265e93c03432732fd8a49de201</id>
<content type='text'>
- Now that GPU is always threaded, we can support multicore with synchronous GPU.
</content>
</entry>
<entry>
<title>yuzu: Remove gdbstub configuration</title>
<updated>2020-12-19T18:19:42+00:00</updated>
<author>
<name>FearlessTobi</name>
<email>thm.frey@gmail.com</email>
</author>
<published>2020-12-19T18:19:42+00:00</published>
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<id>urn:sha1:1bfd9b5081a7e5537e8e6aff1c3f640c9e0b0ada</id>
<content type='text'>
The gdbstub itself was removed with https://github.com/yuzu-emu/yuzu/pull/5028.
This PR just removes the remaining gdb configuration code from the emulator and the UI.
</content>
</entry>
<entry>
<title>core: Eliminate remaining usages of the global system instance</title>
<updated>2020-11-27T16:40:45+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2020-11-27T15:50:48+00:00</published>
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<id>urn:sha1:c06510376a8a7260d6b734849c8714589c8b73c6</id>
<content type='text'>
Removes all remaining usages of the global system instance. After this,
migration can begin to migrate to being constructed and managed entirely
by the various frontends.
</content>
</entry>
<entry>
<title>settings: Remove global vibration strength modifier</title>
<updated>2020-11-16T04:33:20+00:00</updated>
<author>
<name>Morph</name>
<email>39850852+Morph1984@users.noreply.github.com</email>
</author>
<published>2020-10-16T15:55:45+00:00</published>
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<id>urn:sha1:ee8ec562915b59ec5677512b4516d5931edaf3e1</id>
<content type='text'>
This will be replaced in favor of per-player vibration strength modifiers.
</content>
</entry>
<entry>
<title>configure_input: Hook up the vibration percentage spinbox</title>
<updated>2020-11-16T04:33:20+00:00</updated>
<author>
<name>Morph</name>
<email>39850852+Morph1984@users.noreply.github.com</email>
</author>
<published>2020-10-09T03:43:07+00:00</published>
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<id>urn:sha1:06bc7678bac247955b159c784ba03ba77f17332c</id>
<content type='text'>
This allows setting the vibration strength percentage anywhere from 1% to 100%.
Also hooks up the remaining motion button and checkbox in the Controller Applet.
</content>
</entry>
<entry>
<title>settings: Preparation for per-game input settings</title>
<updated>2020-11-16T04:33:20+00:00</updated>
<author>
<name>Morph</name>
<email>39850852+Morph1984@users.noreply.github.com</email>
</author>
<published>2020-09-28T14:00:15+00:00</published>
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</content>
</entry>
<entry>
<title>settings: log value of CPU_Accuracy</title>
<updated>2020-11-07T21:14:10+00:00</updated>
<author>
<name>lat9nq</name>
<email>22451773+lat9nq@users.noreply.github.com</email>
</author>
<published>2020-11-07T21:14:10+00:00</published>
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<id>urn:sha1:ec0f96cdd1d9715f885a8c080f041df8b630b328</id>
<content type='text'>
</content>
</entry>
<entry>
<title>core/settings: Move configuring_global behind an API</title>
<updated>2020-11-04T09:16:37+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2020-11-04T09:16:34+00:00</published>
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<id>urn:sha1:b1de33af75e93e17d4d31b5b7e21a1ca13bc2140</id>
<content type='text'>
Rather than have directly modified global state here, we can make it an
implementation detail and have an interface that changes are queried
through.
</content>
</entry>
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