<feed xmlns='http://www.w3.org/2005/Atom'>
<title>eglantine-cirakg/src/hid_core/frontend/emulated_controller.h, branch nx2</title>
<subtitle>Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.</subtitle>
<id>https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2</id>
<link rel='self' href='https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2'/>
<link rel='alternate' type='text/html' href='https://git.cirakg.xyz/eglantine-cirakg/'/>
<updated>2026-09-26T00:21:45+00:00</updated>
<entry>
<title>[hid_core] Code cleanup (#4461)</title>
<updated>2026-09-26T00:21:45+00:00</updated>
<author>
<name>MaranBr</name>
<email>maranbr@outlook.com</email>
</author>
<published>2026-09-26T00:21:45+00:00</published>
<link rel='alternate' type='text/html' href='https://git.cirakg.xyz/eglantine-cirakg/commit/?id=87d2f03c39bc441055d593a7913f63a017795359'/>
<id>urn:sha1:87d2f03c39bc441055d593a7913f63a017795359</id>
<content type='text'>
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------
This is just a code cleanup. This is no longer necessary due to commit #4457.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4461
Reviewed-by: lizzie &lt;lizzie@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>[common] remove unused vector_math.h fluff (#4333)</title>
<updated>2026-09-08T18:39:39+00:00</updated>
<author>
<name>lizzie</name>
<email>lizzie@eden-emu.dev</email>
</author>
<published>2026-09-08T18:39:39+00:00</published>
<link rel='alternate' type='text/html' href='https://git.cirakg.xyz/eglantine-cirakg/commit/?id=fdd8d4252c60b055cac2d792b414ba15046d484d'/>
<id>urn:sha1:fdd8d4252c60b055cac2d792b414ba15046d484d</id>
<content type='text'>
Signed-off-by: lizzie &lt;lizzie@eden-emu.dev&gt;

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

We don't use half of this file for anything -- it's dead code
also the NEON intrinsic replacements suck -- we are not beating GLM (plus we use registers for decomposition instead of using vec regs like everyone else does, so the "optimizations" dont matter)

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4333
Reviewed-by: CamilleLaVey &lt;camillelavey99@gmail.com&gt;
Reviewed-by: Maufeat &lt;sahyno1996@gmail.com&gt;
</content>
</entry>
<entry>
<title>[common] Switch to boost::unordered_flat containers (#4326)</title>
<updated>2026-08-31T00:58:09+00:00</updated>
<author>
<name>crueter</name>
<email>crueter@eden-emu.dev</email>
</author>
<published>2026-08-31T00:58:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.cirakg.xyz/eglantine-cirakg/commit/?id=7fda6dde73ab9fa1eab40d43c90720a1d9ba054f'/>
<id>urn:sha1:7fda6dde73ab9fa1eab40d43c90720a1d9ba054f</id>
<content type='text'>
Replaces all instances of ankerl's unordered map/set with boost's
`unordered_flat_*` classes. This uses std::hash since boost::hash is
actually a lot slower.

Also adds an abstraction layer in `Common` so future changes are quicker
and easier.

Other implementation details:
- ankerl provided hash specializations for tuple and pair, so those were
  ported here
- std::erase_if doesn't work on boost, so just used the ADL'd erase_if

This should be about equal or superior performance as unordered_dense for everything except iteration.

Signed-off-by: crueter &lt;crueter@eden-emu.dev&gt;

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4326
Reviewed-by: Lizzie and Samuel &lt;lizzie@eden-emu.dev&gt;
Reviewed-by: MaranBr &lt;maranbr@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>[hid_core] remove contentious mutex from EmulatedController and just rely on atomic semantics for fields (#3866)</title>
<updated>2026-05-15T20:06:23+00:00</updated>
<author>
<name>lizzie</name>
<email>lizzie@eden-emu.dev</email>
</author>
<published>2026-05-15T20:06:23+00:00</published>
<link rel='alternate' type='text/html' href='https://git.cirakg.xyz/eglantine-cirakg/commit/?id=a1f9e68f46c729a49eeaec1a81d9ac26145d2509'/>
<id>urn:sha1:a1f9e68f46c729a49eeaec1a81d9ac26145d2509</id>
<content type='text'>
inputs shouldnt be that critical to require a full mutex of them

this relies on CPU guaranteeing u32/u16/u8 atomic load/stores for EmulatedController fields, which works on x86_64 but may not have the same behaviour on other architectures - thats why i wrap them in `std::atomic&lt;&gt;`

Signed-off-by: lizzie &lt;lizzie@eden-emu.dev&gt;
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3866
Reviewed-by: crueter &lt;crueter@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>[*] change all std::unordered_map and std::unordered_set into ankerl::unordered_dense::map/set variants (#3442)</title>
<updated>2026-02-10T02:34:07+00:00</updated>
<author>
<name>lizzie</name>
<email>lizzie@eden-emu.dev</email>
</author>
<published>2026-02-10T02:34:07+00:00</published>
<link rel='alternate' type='text/html' href='https://git.cirakg.xyz/eglantine-cirakg/commit/?id=a8093c2a3cf98ccccabeb1d6a2c1ccc5e191557f'/>
<id>urn:sha1:a8093c2a3cf98ccccabeb1d6a2c1ccc5e191557f</id>
<content type='text'>
mainly doing this to reduce memory footprint; we all know how nice ankerl::unordered_dense is

in theory 4x faster - in practice these maps arent that "hot" anyways so not likely to have much perf gained

i just want to reduce mem fragmentation to ease my porting process, plus it helps other platforms as well (ahem weak Mediatek devices) :)

Signed-off-by: lizzie &lt;lizzie@eden-emu.dev&gt;

Co-authored-by: Caio Oliveira &lt;caiooliveirafarias0@gmail.com&gt;
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3442
Reviewed-by: DraVee &lt;dravee@eden-emu.dev&gt;
Reviewed-by: CamilleLaVey &lt;camillelavey99@gmail.com&gt;
Co-authored-by: lizzie &lt;lizzie@eden-emu.dev&gt;
Co-committed-by: lizzie &lt;lizzie@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>[hid_core] Fix a specific case where all controllers get disconnected by certain games (#2759)</title>
<updated>2025-10-17T20:24:38+00:00</updated>
<author>
<name>MaranBr</name>
<email>maranbr@outlook.com</email>
</author>
<published>2025-10-17T20:24:38+00:00</published>
<link rel='alternate' type='text/html' href='https://git.cirakg.xyz/eglantine-cirakg/commit/?id=9c7ed0f59dd41ec0bbbfbc81678209ae60a36016'/>
<id>urn:sha1:9c7ed0f59dd41ec0bbbfbc81678209ae60a36016</id>
<content type='text'>
There's a bug in some games where all controllers get disconnected. This fixes those specific cases where controllers set to Handheld or Player 1 need to remain connected.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2759
Reviewed-by: crueter &lt;crueter@eden-emu.dev&gt;
Co-authored-by: MaranBr &lt;maranbr@outlook.com&gt;
Co-committed-by: MaranBr &lt;maranbr@outlook.com&gt;
</content>
</entry>
<entry>
<title>[hid_core] Fix a crash related to setting controls while the game is running (#2747)</title>
<updated>2025-10-16T01:14:39+00:00</updated>
<author>
<name>MaranBr</name>
<email>maranbr@outlook.com</email>
</author>
<published>2025-10-16T01:14:39+00:00</published>
<link rel='alternate' type='text/html' href='https://git.cirakg.xyz/eglantine-cirakg/commit/?id=bb836ed6c28d608b3cf9da4116bb6f9a2fb6f273'/>
<id>urn:sha1:bb836ed6c28d608b3cf9da4116bb6f9a2fb6f273</id>
<content type='text'>
This fixes a crash related to setting controls while the game is running. Fixes BOTW, TOTK, MK8D and possibly others as well.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2747
Reviewed-by: crueter &lt;crueter@eden-emu.dev&gt;
Reviewed-by: Lizzie &lt;lizzie@eden-emu.dev&gt;
Co-authored-by: MaranBr &lt;maranbr@outlook.com&gt;
Co-committed-by: MaranBr &lt;maranbr@outlook.com&gt;
</content>
</entry>
<entry>
<title>[hid_core/frontend] use shared lock for accesses on emulated controller (reduces contention in FBSD) (#2553)</title>
<updated>2025-09-24T17:30:21+00:00</updated>
<author>
<name>lizzie</name>
<email>lizzie@eden-emu.dev</email>
</author>
<published>2025-09-24T17:30:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.cirakg.xyz/eglantine-cirakg/commit/?id=bf4dce8d0b0f5fb5abb4e0687b6d3005815b0ce6'/>
<id>urn:sha1:bf4dce8d0b0f5fb5abb4e0687b6d3005815b0ce6</id>
<content type='text'>
Signed-off-by: lizzie &lt;lizzie@eden-emu.dev&gt;
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2553
Reviewed-by: crueter &lt;crueter@eden-emu.dev&gt;
Reviewed-by: MaranBr &lt;maranbr@eden-emu.dev&gt;
Co-authored-by: lizzie &lt;lizzie@eden-emu.dev&gt;
Co-committed-by: lizzie &lt;lizzie@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>core: hid: Reintroduce vibration filter</title>
<updated>2024-02-24T18:19:51+00:00</updated>
<author>
<name>german77</name>
<email>juangerman-13@hotmail.com</email>
</author>
<published>2024-02-24T18:13:47+00:00</published>
<link rel='alternate' type='text/html' href='https://git.cirakg.xyz/eglantine-cirakg/commit/?id=bdd95714d5c0e9e836f7ad6bfe7f152e46a4a857'/>
<id>urn:sha1:bdd95714d5c0e9e836f7ad6bfe7f152e46a4a857</id>
<content type='text'>
</content>
</entry>
<entry>
<title>hid_core: Use dedicated "port" for android's input overlay</title>
<updated>2024-02-17T02:09:42+00:00</updated>
<author>
<name>t895</name>
<email>clombardo169@gmail.com</email>
</author>
<published>2024-02-17T02:09:42+00:00</published>
<link rel='alternate' type='text/html' href='https://git.cirakg.xyz/eglantine-cirakg/commit/?id=31b531fb2b645b1e5a890592dc40b82e58028d85'/>
<id>urn:sha1:31b531fb2b645b1e5a890592dc40b82e58028d85</id>
<content type='text'>
</content>
</entry>
</feed>
