<feed xmlns='http://www.w3.org/2005/Atom'>
<title>eglantine-cirakg/src/hid_core, branch nx2</title>
<subtitle>Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.</subtitle>
<id>https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2</id>
<link rel='self' href='https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2'/>
<link rel='alternate' type='text/html' href='https://git.cirakg.xyz/eglantine-cirakg/'/>
<updated>2026-10-11T03:11:01+00:00</updated>
<entry>
<title>[*] fix clangarm64 compilation (#4521)</title>
<updated>2026-10-11T03:11:01+00:00</updated>
<author>
<name>crueter</name>
<email>crueter@eden-emu.dev</email>
</author>
<published>2026-10-11T03:11:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.cirakg.xyz/eglantine-cirakg/commit/?id=c746982201a60958193f0678fff1f39417aaaf1e'/>
<id>urn:sha1:c746982201a60958193f0678fff1f39417aaaf1e</id>
<content type='text'>
seems like a lot less headers are pulling in vector

Signed-off-by: crueter &lt;crueter@eden-emu.dev&gt;

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4521
Reviewed-by: lizzie &lt;lizzie@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>[hid_core] Code cleanup (#4461)</title>
<updated>2026-09-26T00:21:45+00:00</updated>
<author>
<name>MaranBr</name>
<email>maranbr@outlook.com</email>
</author>
<published>2026-09-26T00:21:45+00:00</published>
<link rel='alternate' type='text/html' href='https://git.cirakg.xyz/eglantine-cirakg/commit/?id=87d2f03c39bc441055d593a7913f63a017795359'/>
<id>urn:sha1:87d2f03c39bc441055d593a7913f63a017795359</id>
<content type='text'>
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------
This is just a code cleanup. This is no longer necessary due to commit #4457.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4461
Reviewed-by: lizzie &lt;lizzie@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>[am, renderer_vulkan] Fix overlay darkening and SGSR black screen on applets (#4475)</title>
<updated>2026-09-25T03:29:08+00:00</updated>
<author>
<name>PavelBARABANOV</name>
<email>pavelbarabanov94@gmail.com</email>
</author>
<published>2026-09-25T03:29:08+00:00</published>
<link rel='alternate' type='text/html' href='https://git.cirakg.xyz/eglantine-cirakg/commit/?id=99bf8cf51afb7b367cb5003f11a797499c71d13c'/>
<id>urn:sha1:99bf8cf51afb7b367cb5003f11a797499c71d13c</id>
<content type='text'>
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------
- Overlay applet: use IsOverlayOpenLocked to pick the Z-index, so the darkening background is only layered above the game while the overlay is open.
- Vulkan: skip the SGSR pass for applet layers to avoid presenting a black frame.
- Partial revert fix crashes in games on UE with the overlay applet enabled.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4475
Reviewed-by: CamilleLaVey &lt;camillelavey99@gmail.com&gt;
Reviewed-by: lizzie &lt;lizzie@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>[npad,hid,am] npad WriteEmptyEntry fix, hid function 551 stub, and applet PopOutData rework (#4442)</title>
<updated>2026-09-18T21:49:17+00:00</updated>
<author>
<name>xbzk</name>
<email>xbzk@eden-emu.dev</email>
</author>
<published>2026-09-18T21:49:17+00:00</published>
<link rel='alternate' type='text/html' href='https://git.cirakg.xyz/eglantine-cirakg/commit/?id=07f40d5cac635ff102aa6ce9c32572cc20d69959'/>
<id>urn:sha1:07f40d5cac635ff102aa6ce9c32572cc20d69959</id>
<content type='text'>
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------
This was intended to fix Dave the Diver issue, but we found a real silly hid bug, then a maybe broader applet issue:

By testing with John it was found out only the last controller connected worked, the others caused the game to freeze peacefully, no crashes, suggesting some loop or deadlock.

After seeking that lead, it was found that the freeze was caused by a malformed HID history entry when the controller applet removed P2.
Pressing P1 opens the controller applet, then Qt applet disconnects P2, which is expected.

Upon seeking callstack and hid sync path, it was found out that NPad::WriteEmptyEntry:
was using: ReadCurrentEntry().sampling_number + 1
instead of: ReadCurrentEntry().state.sampling_number + 1 (checked AtomicStorage in src\hid_core\resources\ring_lifo.h)
Fixing that fixed the freeze, but killed the sound!

Later handheld/docked was accidentally clicked and sound returned. Good lead.
Then i just had to corner which part of the toggle was causing the refresh and do something similar at the controller applet return routine (PopOutData in library_applet_accessor.cpp). This part seems harmless, but i'm not clearly sure about how proper it is, since it was like a transplant and test operation.

UPDATE:
To try Diablo 3 on my machine it was needed to stub HID function 551.

And to fix all abnormalies like multiple applet requests and crash the function PopOutData was reworked to ensurey idempotency among different applet focus conditions:

focus state changed: updates state and signals if needed
no state change, HLE application frontend: requests focus state changed notification
already pending change message: flag remains true and no duplicate pushed to queue entry

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4442
Reviewed-by: MaranBr &lt;maranbr@eden-emu.dev&gt;
Reviewed-by: lizzie &lt;lizzie@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>[common] remove unused vector_math.h fluff (#4333)</title>
<updated>2026-09-08T18:39:39+00:00</updated>
<author>
<name>lizzie</name>
<email>lizzie@eden-emu.dev</email>
</author>
<published>2026-09-08T18:39:39+00:00</published>
<link rel='alternate' type='text/html' href='https://git.cirakg.xyz/eglantine-cirakg/commit/?id=fdd8d4252c60b055cac2d792b414ba15046d484d'/>
<id>urn:sha1:fdd8d4252c60b055cac2d792b414ba15046d484d</id>
<content type='text'>
Signed-off-by: lizzie &lt;lizzie@eden-emu.dev&gt;

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

We don't use half of this file for anything -- it's dead code
also the NEON intrinsic replacements suck -- we are not beating GLM (plus we use registers for decomposition instead of using vec regs like everyone else does, so the "optimizations" dont matter)

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4333
Reviewed-by: CamilleLaVey &lt;camillelavey99@gmail.com&gt;
Reviewed-by: Maufeat &lt;sahyno1996@gmail.com&gt;
</content>
</entry>
<entry>
<title>[cmake] Fix some macOS compilation errors (#4350)</title>
<updated>2026-09-05T21:43:46+00:00</updated>
<author>
<name>lizzie</name>
<email>lizzie@eden-emu.dev</email>
</author>
<published>2026-09-05T21:43:46+00:00</published>
<link rel='alternate' type='text/html' href='https://git.cirakg.xyz/eglantine-cirakg/commit/?id=11de2645411ba83e6fcf47bf30ae48a7ee6ae090'/>
<id>urn:sha1:11de2645411ba83e6fcf47bf30ae48a7ee6ae090</id>
<content type='text'>
Don't compile GLSL/GLASM backends without OpenGL enabled. These codepaths are unused on non-OpenGL platforms.

Fixes other miscellaneous errors that pop up on Clang 23 as well.

Signed-off-by: Lizzie lizzie@eden-emu.dev
Signed-off-by: crueter crueter@eden-emu.dev

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Co-authored-by: crueter &lt;crueter@eden-emu.dev&gt;
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4350
Reviewed-by: crueter &lt;crueter@eden-emu.dev&gt;
Reviewed-by: CamilleLaVey &lt;camillelavey99@gmail.com&gt;
</content>
</entry>
<entry>
<title>[common] Switch to boost::unordered_flat containers (#4326)</title>
<updated>2026-08-31T00:58:09+00:00</updated>
<author>
<name>crueter</name>
<email>crueter@eden-emu.dev</email>
</author>
<published>2026-08-31T00:58:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.cirakg.xyz/eglantine-cirakg/commit/?id=7fda6dde73ab9fa1eab40d43c90720a1d9ba054f'/>
<id>urn:sha1:7fda6dde73ab9fa1eab40d43c90720a1d9ba054f</id>
<content type='text'>
Replaces all instances of ankerl's unordered map/set with boost's
`unordered_flat_*` classes. This uses std::hash since boost::hash is
actually a lot slower.

Also adds an abstraction layer in `Common` so future changes are quicker
and easier.

Other implementation details:
- ankerl provided hash specializations for tuple and pair, so those were
  ported here
- std::erase_if doesn't work on boost, so just used the ADL'd erase_if

This should be about equal or superior performance as unordered_dense for everything except iteration.

Signed-off-by: crueter &lt;crueter@eden-emu.dev&gt;

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4326
Reviewed-by: Lizzie and Samuel &lt;lizzie@eden-emu.dev&gt;
Reviewed-by: MaranBr &lt;maranbr@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>[core, hle, video_core, memory] Improve multi-process, display layers, dynamic shader cache and rework overlay (#4238)</title>
<updated>2026-08-28T23:04:02+00:00</updated>
<author>
<name>Maufeat</name>
<email>sahyno1996@gmail.com</email>
</author>
<published>2026-08-28T23:04:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.cirakg.xyz/eglantine-cirakg/commit/?id=54cd5fb8ebf11b71c676b72a32811873caef20de'/>
<id>urn:sha1:54cd5fb8ebf11b71c676b72a32811873caef20de</id>
<content type='text'>
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

- Dynamic shader cache reloading capability for qlaunch
- Multi-process improvements (thanks to @frank1734), instead of just using the main application we now respect caller process (also did it for HID devices while I was at it)
- Layer stack masks &amp; shared buffer screenshot for video core, added different masks (screenshot, recording, etc.) this was discovered as an issue due to how in qlaunch the transition was not right between applications. May not be perfect but also fixes screenshots while using qlaunch
- Reworked overlay display management (input and visibility) - instead of random numbers as I've previously did, I decided to add an AppletZIndex enum for better readability. Also split capability of input by touch and gamepad.
- etc.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4238
Reviewed-by: Samuel &lt;lizzie@eden-emu.dev&gt;
Reviewed-by: CamilleLaVey &lt;camillelavey99@gmail.com&gt;
Reviewed-by: MaranBr &lt;maranbr@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>[hle/service] stub missing homebrew services, fix NPad/caps crashes (#4264)</title>
<updated>2026-08-18T16:11:33+00:00</updated>
<author>
<name>lizzie</name>
<email>lizzie@eden-emu.dev</email>
</author>
<published>2026-08-18T16:11:33+00:00</published>
<link rel='alternate' type='text/html' href='https://git.cirakg.xyz/eglantine-cirakg/commit/?id=a41a98028a541e8e44d6220d0b58e45017e25c85'/>
<id>urn:sha1:a41a98028a541e8e44d6220d0b58e45017e25c85</id>
<content type='text'>
Signed-off-by: lizzie &lt;lizzie@eden-emu.dev&gt;

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

this PR adds various missing services (acc:e, acc:e:u1)
to expand homebrew compatibility
notably this also fixes NPad related crashes due to nullref

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4264
Reviewed-by: Maufeat &lt;sahyno1996@gmail.com&gt;
Reviewed-by: CamilleLaVey &lt;camillelavey99@gmail.com&gt;
</content>
</entry>
<entry>
<title>[cmake] Add ENABLE_WERROR option (#4080)</title>
<updated>2026-08-09T00:56:28+00:00</updated>
<author>
<name>lizzie</name>
<email>lizzie@eden-emu.dev</email>
</author>
<published>2026-08-09T00:56:28+00:00</published>
<link rel='alternate' type='text/html' href='https://git.cirakg.xyz/eglantine-cirakg/commit/?id=c4ab2f6b9eaa65a266ad7b9339eb1fc57983476b'/>
<id>urn:sha1:c4ab2f6b9eaa65a266ad7b9339eb1fc57983476b</id>
<content type='text'>
Should warnings be errors? that's a philosophical debate which I can only answer with "no, but if you think otherwise here is an option for you"

Signed-off-by: lizzie &lt;lizzie@eden-emu.dev&gt;

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4080
Reviewed-by: crueter &lt;crueter@eden-emu.dev&gt;
Reviewed-by: MaranBr &lt;maranbr@eden-emu.dev&gt;
</content>
</entry>
</feed>
