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<title>eglantine-cirakg/src/input_common/drivers/tas_input.cpp, branch nx2</title>
<subtitle>Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.</subtitle>
<id>https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2</id>
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<updated>2026-03-12T17:29:15+00:00</updated>
<entry>
<title>[common/logging] Simplify logging logic and fix issues when logging before system is created (#3688)</title>
<updated>2026-03-12T17:29:15+00:00</updated>
<author>
<name>lizzie</name>
<email>lizzie@eden-emu.dev</email>
</author>
<published>2026-03-12T17:29:15+00:00</published>
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<id>urn:sha1:395613b01f918b559f0a3b1718c78f81987c49d4</id>
<content type='text'>
- our logging code was bigger than spdlog itself, why???? just keep it simple
- fix issues when logging before logging system is even started
- removes the "initialized logging twice" issue
- removes uneeded indirection in file logging
- uses direct formatting instead of jumping hoopla-around the fmt::format() ressult
- code duplication and dead code removal as usual

I did explore dup2() but I think it's not worth the hassle
I did try `fwopen()` but it's better if things are just kept as-is.

there is a lot of noise because I removed a bunch of redundant files on logging and just put everything in one file

now normally this wouldn't be a good idea, however consider: the complexity of logging; it's less than 500 lines... does it really need a whole subsystem?!?!?! ITS JUST LOGGING

Signed-off-by: lizzie &lt;lizzie@eden-emu.dev&gt;
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3688
Reviewed-by: crueter &lt;crueter@eden-emu.dev&gt;
Reviewed-by: DraVee &lt;chimera@dravee.dev&gt;
Reviewed-by: CamilleLaVey &lt;camillelavey99@gmail.com&gt;
Co-authored-by: lizzie &lt;lizzie@eden-emu.dev&gt;
Co-committed-by: lizzie &lt;lizzie@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>User Data Migration from Citron, Sudachi, and Yuzu (#91)</title>
<updated>2025-05-08T22:16:07+00:00</updated>
<author>
<name>swurl</name>
<email>swurl@swurl.xyz</email>
</author>
<published>2025-05-08T22:16:07+00:00</published>
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<id>urn:sha1:f786802b9b699548d0160cf52dff58018566fd70</id>
<content type='text'>
Includes citron, sudachi, yuzu

currently broken, because the eden dir is always made early?

Signed-off-by: swurl &lt;swurl@swurl.xyz&gt;

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/91
Co-authored-by: swurl &lt;swurl@swurl.xyz&gt;
Co-committed-by: swurl &lt;swurl@swurl.xyz&gt;
</content>
</entry>
<entry>
<title>Update fmt to allow for v11</title>
<updated>2025-04-09T23:11:22+00:00</updated>
<author>
<name>crueter</name>
<email>swurl@swurl.xyz</email>
</author>
<published>2025-04-09T23:11:22+00:00</published>
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<id>urn:sha1:9cef9f5dce7c41c9ab2ea5b9b8a294228a535c4c</id>
<content type='text'>
Signed-off-by: swurl &lt;swurl@swurl.xyz&gt;</content>
</entry>
<entry>
<title>TAS: Show all script lengths for multiplayer</title>
<updated>2023-01-07T20:15:37+00:00</updated>
<author>
<name>MonsterDruide1</name>
<email>5958456@gmail.com</email>
</author>
<published>2022-01-21T18:21:47+00:00</published>
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<id>urn:sha1:a1bec20a605e44ccb0640a90b42347fd6220f697</id>
<content type='text'>
</content>
</entry>
<entry>
<title>general: fix compile for Apple Clang</title>
<updated>2022-11-23T03:22:28+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2022-11-21T16:31:18+00:00</published>
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<id>urn:sha1:5a712bb51a39628b3a484445e16065ebe621ed90</id>
<content type='text'>
</content>
</entry>
<entry>
<title>chore: make yuzu REUSE compliant</title>
<updated>2022-07-27T10:53:49+00:00</updated>
<author>
<name>Andrea Pappacoda</name>
<email>andrea@pappacoda.it</email>
</author>
<published>2022-05-15T00:06:02+00:00</published>
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<id>urn:sha1:6a2efdda2f7075331cab36901a30d511468f60e7</id>
<content type='text'>
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.

Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.

The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.

Following REUSE has a few advantages over the current approach:

- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date

To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.

[REUSE]: https://reuse.software

Follow-up to b2eb10382941bef0914f4a0a4685b9033440aa9f
</content>
</entry>
<entry>
<title>general: Convert source file copyright comments over to SPDX</title>
<updated>2022-04-23T09:55:32+00:00</updated>
<author>
<name>Morph</name>
<email>39850852+Morph1984@users.noreply.github.com</email>
</author>
<published>2022-04-23T08:59:50+00:00</published>
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<id>urn:sha1:2b87305d319f0bd04da36fb96314934f37b12637</id>
<content type='text'>
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
</content>
</entry>
<entry>
<title>Merge pull request #7633 from german77/hotkeys</title>
<updated>2022-01-11T18:49:23+00:00</updated>
<author>
<name>bunnei</name>
<email>bunneidev@gmail.com</email>
</author>
<published>2022-01-11T18:49:23+00:00</published>
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<id>urn:sha1:5d1080d2a86c030721e4fe5bdc695e0e2bdbe1dc</id>
<content type='text'>
yuzu: Add controller hotkeys</content>
</entry>
<entry>
<title>input_common: Handle errors on TAS scripts</title>
<updated>2022-01-08T18:27:16+00:00</updated>
<author>
<name>german77</name>
<email>juangerman-13@hotmail.com</email>
</author>
<published>2022-01-08T18:10:21+00:00</published>
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<id>urn:sha1:b6c23d16336318493307a16dd8254de69d5d670e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>yuzu: Add controller hotkeys</title>
<updated>2022-01-07T03:26:05+00:00</updated>
<author>
<name>german77</name>
<email>juangerman-13@hotmail.com</email>
</author>
<published>2021-11-15T23:57:41+00:00</published>
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<id>urn:sha1:353317f31ec4cd7218c30a444486d6ded74336b3</id>
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</content>
</entry>
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