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<title>eglantine-cirakg/src/network/room.cpp, branch nx2</title>
<subtitle>Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.</subtitle>
<id>https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2</id>
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<updated>2026-03-31T18:12:41+00:00</updated>
<entry>
<title>[common] unify std::random_device (#3801)</title>
<updated>2026-03-31T18:12:41+00:00</updated>
<author>
<name>lizzie</name>
<email>lizzie@eden-emu.dev</email>
</author>
<published>2026-03-31T18:12:41+00:00</published>
<link rel='alternate' type='text/html' href='https://git.cirakg.xyz/eglantine-cirakg/commit/?id=ee2891c55e0386ae803aa4d09a4e3110db3143ef'/>
<id>urn:sha1:ee2891c55e0386ae803aa4d09a4e3110db3143ef</id>
<content type='text'>
Signed-off-by: lizzie &lt;lizzie@eden-emu.dev&gt;
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3801
Reviewed-by: CamilleLaVey &lt;camillelavey99@gmail.com&gt;
Co-authored-by: lizzie &lt;lizzie@eden-emu.dev&gt;
Co-committed-by: lizzie &lt;lizzie@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>[common/logging] Simplify logging logic and fix issues when logging before system is created (#3688)</title>
<updated>2026-03-12T17:29:15+00:00</updated>
<author>
<name>lizzie</name>
<email>lizzie@eden-emu.dev</email>
</author>
<published>2026-03-12T17:29:15+00:00</published>
<link rel='alternate' type='text/html' href='https://git.cirakg.xyz/eglantine-cirakg/commit/?id=395613b01f918b559f0a3b1718c78f81987c49d4'/>
<id>urn:sha1:395613b01f918b559f0a3b1718c78f81987c49d4</id>
<content type='text'>
- our logging code was bigger than spdlog itself, why???? just keep it simple
- fix issues when logging before logging system is even started
- removes the "initialized logging twice" issue
- removes uneeded indirection in file logging
- uses direct formatting instead of jumping hoopla-around the fmt::format() ressult
- code duplication and dead code removal as usual

I did explore dup2() but I think it's not worth the hassle
I did try `fwopen()` but it's better if things are just kept as-is.

there is a lot of noise because I removed a bunch of redundant files on logging and just put everything in one file

now normally this wouldn't be a good idea, however consider: the complexity of logging; it's less than 500 lines... does it really need a whole subsystem?!?!?! ITS JUST LOGGING

Signed-off-by: lizzie &lt;lizzie@eden-emu.dev&gt;
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3688
Reviewed-by: crueter &lt;crueter@eden-emu.dev&gt;
Reviewed-by: DraVee &lt;chimera@dravee.dev&gt;
Reviewed-by: CamilleLaVey &lt;camillelavey99@gmail.com&gt;
Co-authored-by: lizzie &lt;lizzie@eden-emu.dev&gt;
Co-committed-by: lizzie &lt;lizzie@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>[network, qt] use jthread and use std::vector for packet list instead of std::list (#254)</title>
<updated>2026-02-11T02:00:15+00:00</updated>
<author>
<name>lizzie</name>
<email>lizzie@eden-emu.dev</email>
</author>
<published>2026-02-11T02:00:15+00:00</published>
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<id>urn:sha1:19494bc7ac943478e099f1b28877d33ece685d3f</id>
<content type='text'>
Signed-off-by: lizzie &lt;lizzie@eden-emu.dev&gt;
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/254
Reviewed-by: DraVee &lt;dravee@eden-emu.dev&gt;
Reviewed-by: Maufeat &lt;sahyno1996@gmail.com&gt;
Co-authored-by: lizzie &lt;lizzie@eden-emu.dev&gt;
Co-committed-by: lizzie &lt;lizzie@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>[network] Fix potential infinite hang when generating fake IPs (#2898)</title>
<updated>2025-10-31T16:38:04+00:00</updated>
<author>
<name>lizzie</name>
<email>lizzie@eden-emu.dev</email>
</author>
<published>2025-10-31T16:38:04+00:00</published>
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<id>urn:sha1:36b736482aebae6b61b059dc4272241d5e2323cb</id>
<content type='text'>
ALWAYS bound your loops :)
Signed-off-by: lizzie &lt;lizzie@eden-emu.dev&gt;

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2898
Reviewed-by: Caio Oliveira &lt;caiooliveirafarias0@gmail.com&gt;
Reviewed-by: MaranBr &lt;maranbr@eden-emu.dev&gt;
Co-authored-by: lizzie &lt;lizzie@eden-emu.dev&gt;
Co-committed-by: lizzie &lt;lizzie@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>[cmake] enable clang-cl and WoA builds (#348)</title>
<updated>2025-09-09T18:47:49+00:00</updated>
<author>
<name>lizzie</name>
<email>lizzie@eden-emu.dev</email>
</author>
<published>2025-09-09T18:47:49+00:00</published>
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<id>urn:sha1:9d2681ecc9565681db623fb71799e76381998512</id>
<content type='text'>
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64.

Compiling on clang is *dramatically* faster so this should be useful for CI.

Co-authored-by: crueter &lt;crueter@eden-emu.dev&gt;
Co-authored-by: crueter &lt;crueter@crueter.xyz&gt;
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348
Reviewed-by: CamilleLaVey &lt;camillelavey99@gmail.com&gt;
Reviewed-by: crueter &lt;crueter@eden-emu.dev&gt;
Co-authored-by: lizzie &lt;lizzie@eden-emu.dev&gt;
Co-committed-by: lizzie &lt;lizzie@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>Fix License headers &amp; CI (#168)</title>
<updated>2025-06-09T01:40:21+00:00</updated>
<author>
<name>crueter</name>
<email>swurl@swurl.xyz</email>
</author>
<published>2025-06-09T01:40:21+00:00</published>
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<id>urn:sha1:a9f9b207c204650478ddbb9581daa1af8645dc36</id>
<content type='text'>
Signed-off-by: crueter &lt;swurl@swurl.xyz&gt;
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/168
Co-authored-by: crueter &lt;swurl@swurl.xyz&gt;
Co-committed-by: crueter &lt;swurl@swurl.xyz&gt;
</content>
</entry>
<entry>
<title>Added the public lobby to android. (#125)</title>
<updated>2025-06-05T18:59:47+00:00</updated>
<author>
<name>Aleksandr Popovich</name>
<email>alekpopo@pm.me</email>
</author>
<published>2025-06-05T18:59:47+00:00</published>
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<id>urn:sha1:76fa5255926da8f6339e7be5bf106646acedf78a</id>
<content type='text'>
This is adapted from kleidis old PR to Azahar. Changes from it:
- Fixed inconsistent button styling in the dialog for connection
- Allowed to hide both empty and full rooms.
- Proper serving of preferred games
- Enables web service for android by default
- Better implementation of multiplayer.cpp that works with oop

Also fixes the room network class and turns it into a static namespace
in network

Signed-off-by: Aleksandr Popovich &lt;alekpopo@pm.me&gt;

Co-authored-by: swurl &lt;swurl@swurl.xyz&gt;
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/125
Co-authored-by: Aleksandr Popovich &lt;alekpopo@pm.me&gt;
Co-committed-by: Aleksandr Popovich &lt;alekpopo@pm.me&gt;
</content>
</entry>
<entry>
<title>android: Add initial frontend for LAN network rooms (#76)</title>
<updated>2025-05-03T17:53:09+00:00</updated>
<author>
<name>Briar</name>
<email>205427297+icy-briar@users.noreply.github.com</email>
</author>
<published>2025-05-03T17:53:09+00:00</published>
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<id>urn:sha1:54c3c4503adc502d7f860350e8daa39514960b5d</id>
<content type='text'>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/76
Co-authored-by: Briar &lt;205427297+icy-briar@users.noreply.github.com&gt;
Co-committed-by: Briar &lt;205427297+icy-briar@users.noreply.github.com&gt;
</content>
</entry>
<entry>
<title>msvc: set warning level to /W4 globally</title>
<updated>2023-09-03T14:42:10+00:00</updated>
<author>
<name>Danila Malyutin</name>
<email>danilaml@users.noreply.github.com</email>
</author>
<published>2023-09-02T17:45:06+00:00</published>
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<id>urn:sha1:7f0de0f20464f4ab743abc9fb63acdbe26cad716</id>
<content type='text'>
And fix a bunch of warnings
</content>
</entry>
<entry>
<title>general: fix spelling mistakes</title>
<updated>2023-03-12T15:33:01+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2023-03-12T03:10:38+00:00</published>
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<id>urn:sha1:5be8a74b0cc4a256106b88a3765f9c2c49ade2f8</id>
<content type='text'>
</content>
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