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<title>eglantine-cirakg/src/shader_recompiler/backend/glasm/emit_context.cpp, branch nx2</title>
<subtitle>Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.</subtitle>
<id>https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2</id>
<link rel='self' href='https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2'/>
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<updated>2021-12-05T21:33:44+00:00</updated>
<entry>
<title>shader_recompiler: Rename backend emit_context files</title>
<updated>2021-12-05T21:33:44+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2021-12-05T21:33:44+00:00</published>
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<id>urn:sha1:c0705ede4dcf6367d2b5d2d08c375a0bf7680122</id>
<content type='text'>
</content>
</entry>
<entry>
<title>shader: Properly scale image reads and add GL SPIR-V support</title>
<updated>2021-11-16T21:11:29+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-08-01T21:57:45+00:00</published>
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<id>urn:sha1:d04e2dac6c56adbf68301a1bde399bfb712a20f5</id>
<content type='text'>
Thanks for everything!
</content>
</entry>
<entry>
<title>glasm: Add passthrough geometry shader support</title>
<updated>2021-07-23T01:51:39+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-06-24T20:40:24+00:00</published>
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<id>urn:sha1:362888dcb0b9b7a934aa2e1c45b1974e69eac646</id>
<content type='text'>
</content>
</entry>
<entry>
<title>shader: Rework varyings and implement passthrough geometry shaders</title>
<updated>2021-07-23T01:51:39+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-06-24T05:41:09+00:00</published>
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<id>urn:sha1:b1df436cef9ee8425ab5814e4b5ad1670855517f</id>
<content type='text'>
Put all varyings into a single std::bitset with helpers to access it.

Implement passthrough geometry shaders using host's.
</content>
</entry>
<entry>
<title>shader: Split profile and runtime info headers</title>
<updated>2021-07-23T01:51:38+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-06-16T06:22:56+00:00</published>
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<id>urn:sha1:9389e71b1290044ed154fbfc11ca42f89d846497</id>
<content type='text'>
</content>
</entry>
<entry>
<title>opengl: Declare fragment outputs even if they are not used</title>
<updated>2021-07-23T01:51:34+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-05-30T06:40:19+00:00</published>
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<id>urn:sha1:9750e0410bd941b46842d9ae9a6a611575be83bd</id>
<content type='text'>
Fixes Ori and the Blind Forest's menu on GLASM. For some reason
(probably high level optimizations) it is not sanitized on SPIR-V for
OpenGL. Vulkan is unaffected by this change.
</content>
</entry>
<entry>
<title>glasm: Use storage buffers instead of global memory when possible</title>
<updated>2021-07-23T01:51:33+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-05-26T21:32:59+00:00</published>
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<id>urn:sha1:df14567fccae102bd9ec46a64c635ec0881b3999</id>
<content type='text'>
</content>
</entry>
<entry>
<title>glasm: Implement indirect attribute loads</title>
<updated>2021-07-23T01:51:33+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-05-22T21:29:43+00:00</published>
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<id>urn:sha1:e9a5390a92f63053a3dbd13493bb4cea3dbfeaa3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>glasm: Fix output patch reads</title>
<updated>2021-07-23T01:51:33+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-05-21T05:56:59+00:00</published>
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<id>urn:sha1:8499797b68be39f1a6adac27fb297f9c416bf0fc</id>
<content type='text'>
With this, Luigi's Mansion's sand renders properly.
</content>
</entry>
<entry>
<title>shader: Split profile and runtime information in separate structs</title>
<updated>2021-07-23T01:51:33+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-05-21T05:12:32+00:00</published>
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<id>urn:sha1:9452fe2dc6aa94c8037788d82202efb7d4ac1497</id>
<content type='text'>
</content>
</entry>
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