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<title>eglantine-cirakg/src/shader_recompiler/backend/glasm/emit_glasm.cpp, branch nx2</title>
<subtitle>Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.</subtitle>
<id>https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2</id>
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<updated>2026-11-01T16:29:29+00:00</updated>
<entry>
<title>shader_recompiler: translate Switch 2 task and mesh programs</title>
<updated>2026-11-01T16:29:29+00:00</updated>
<author>
<name>Takoroka</name>
<email>137927095+Takoroka@users.noreply.github.com</email>
</author>
<published>2026-10-30T09:02:43+00:00</published>
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<id>urn:sha1:310dd596d0f6d48de3517cfb1bdc90a366817405</id>
<content type='text'>
Mario Kart World draws some of its geometry with NVN task and mesh programs
(the task program culls and writes the mesh workgroup count and a payload
to its stage buffer; each mesh workgroup reads it back and writes vertices
and primitives). Add Task and Mesh stages and translate them for
VK_EXT_mesh_shader:

- the ISBE pseudo instruction from the lowering becomes reads and writes
  of an emulated stage buffer: the task's output region is the task
  payload, the mesh output regions live in workgroup memory
- every EXIT of these stages jumps to one final return, so all
  invocations reach the epilogue: a barrier, then OpEmitMeshTasksEXT, or
  OpSetMeshOutputsEXT and a copy of the 32-element vertex and primitive
  groups (lines named by the mesh header's and the pass-through geometry
  header's output maps) to arrayed and per-primitive outputs
- Sirit lacks the two mesh instructions: they are emitted as OpStore
  markers and replaced after assembly
- fragment inputs a mesh program writes per primitive get PerPrimitiveEXT

The captured task and mesh programs of the title translate to SPIR-V that
spirv-val accepts.
</content>
</entry>
<entry>
<title>emit_glasm: Fix lmem size computation</title>
<updated>2023-06-25T22:43:52+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2023-06-25T22:43:52+00:00</published>
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<id>urn:sha1:a2b344ab9d41eb0a97f10729d2716ec1ff7c0e77</id>
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</content>
</entry>
<entry>
<title>glasm: Add MS sampler types</title>
<updated>2023-01-27T07:09:18+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2023-01-27T04:24:19+00:00</published>
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<id>urn:sha1:9f64e023dfb3f6ddeca88bd7d7bc3abc06622e84</id>
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</content>
</entry>
<entry>
<title>shader: Implement miss attribute layer</title>
<updated>2022-11-17T14:45:14+00:00</updated>
<author>
<name>FengChen</name>
<email>vonchenplus@gmail.com</email>
</author>
<published>2022-11-10T16:25:03+00:00</published>
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<id>urn:sha1:12f2ab01bba75717c5307c44914e5b629d4c45a3</id>
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</content>
</entry>
<entry>
<title>Merge pull request #8858 from vonchenplus/mipmap</title>
<updated>2022-11-04T05:21:58+00:00</updated>
<author>
<name>bunnei</name>
<email>bunneidev@gmail.com</email>
</author>
<published>2022-11-04T05:21:58+00:00</published>
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<id>urn:sha1:7c3bee5601fd87bda663f85d0ea74e6e408ff1ca</id>
<content type='text'>
video_core: Generate mipmap texture by drawing</content>
</entry>
<entry>
<title>chore: fix some typos</title>
<updated>2022-09-23T11:38:23+00:00</updated>
<author>
<name>Andrea Pappacoda</name>
<email>andrea@pappacoda.it</email>
</author>
<published>2022-09-23T11:38:23+00:00</published>
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<id>urn:sha1:b1585fed5ab47edef264182ad233437755675d4a</id>
<content type='text'>
Fix some typos reported by Lintian
</content>
</entry>
<entry>
<title>video_core: Generate mipmap texture by drawing</title>
<updated>2022-09-20T03:55:43+00:00</updated>
<author>
<name>FengChen</name>
<email>vonchenplus@gmail.com</email>
</author>
<published>2022-09-01T14:05:11+00:00</published>
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<id>urn:sha1:38e9c78843915d0c0bbadcf00497cfc91f8bf163</id>
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</content>
</entry>
<entry>
<title>general: Convert source file copyright comments over to SPDX</title>
<updated>2022-04-23T09:55:32+00:00</updated>
<author>
<name>Morph</name>
<email>39850852+Morph1984@users.noreply.github.com</email>
</author>
<published>2022-04-23T08:59:50+00:00</published>
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<id>urn:sha1:2b87305d319f0bd04da36fb96314934f37b12637</id>
<content type='text'>
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
</content>
</entry>
<entry>
<title>shader_recompiler: Adjust emit_context includes</title>
<updated>2021-12-05T23:11:19+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2021-12-05T21:42:03+00:00</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>glsl/glasm: Pass and use scaling parameters in shaders</title>
<updated>2021-11-16T21:11:29+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-07-31T06:04:08+00:00</published>
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</content>
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