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<title>eglantine-cirakg/src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp, branch nx2</title>
<subtitle>Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.</subtitle>
<id>https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2</id>
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<updated>2023-01-26T03:03:15+00:00</updated>
<entry>
<title>shader_recompiler: Remove S32 IR type</title>
<updated>2023-01-26T03:03:15+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2023-01-26T03:03:15+00:00</published>
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<id>urn:sha1:382717743a339c58216b91357561e24ae4b67a1e</id>
<content type='text'>
The frontend IR opcodes do not distinguish between signed and unsigned integer types.

Fixes broken shaders when IR validation/graphics debugging is enabled for shaders that used BitCastS32F32
</content>
</entry>
<entry>
<title>video_core: Fix SNORM texture buffer emulating error (#9001)</title>
<updated>2022-11-04T06:39:42+00:00</updated>
<author>
<name>Feng Chen</name>
<email>VonChenPlus@gmail.com</email>
</author>
<published>2022-11-04T06:39:42+00:00</published>
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<id>urn:sha1:bcf6a7c0dd44dc021183e421eec5946fa2b6e6b1</id>
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</entry>
<entry>
<title>general: Convert source file copyright comments over to SPDX</title>
<updated>2022-04-23T09:55:32+00:00</updated>
<author>
<name>Morph</name>
<email>39850852+Morph1984@users.noreply.github.com</email>
</author>
<published>2022-04-23T08:59:50+00:00</published>
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<id>urn:sha1:2b87305d319f0bd04da36fb96314934f37b12637</id>
<content type='text'>
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
</content>
</entry>
<entry>
<title>shader_recompiler: Adjust emit_context includes</title>
<updated>2021-12-05T23:11:19+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2021-12-05T21:42:03+00:00</published>
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<id>urn:sha1:efd428c747d18c0582ef75dba58a000aeed8d214</id>
<content type='text'>
</content>
</entry>
<entry>
<title>glasm: Catch more register leaks</title>
<updated>2021-07-23T01:51:33+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-05-25T05:22:21+00:00</published>
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<id>urn:sha1:143db4b112ce2fad78b86ab95f11cb301887b226</id>
<content type='text'>
Add support for null registers. These are used when an instruction has
no usages.

This comes handy when an instruction is only used for its CC value, with
the caveat of having to invalidate all pseudo-instructions before
defining the instruction itself in the register allocator. This commits
changes this.

Workaround a bug on Nvidia's condition codes conditional execution using
branches.
</content>
</entry>
<entry>
<title>glasm: Do not alias ConditionRef for now</title>
<updated>2021-07-23T01:51:32+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-05-18T07:04:06+00:00</published>
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<id>urn:sha1:c455c92d7631b63c969524da2d04a5b9d259d99c</id>
<content type='text'>
Immediate condition refs where not handled correctly. Just move the
value for now.
</content>
</entry>
<entry>
<title>shader: Read branch conditions from an instruction</title>
<updated>2021-07-23T01:51:32+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-05-18T05:04:22+00:00</published>
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<id>urn:sha1:5c6dc51c693ef09ae5fddce7bb0198c0e4aeb3ef</id>
<content type='text'>
Fixes the identity removal pass.
</content>
</entry>
<entry>
<title>glasm: Fix aliased bitcasts ref counting</title>
<updated>2021-07-23T01:51:31+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-05-17T22:24:09+00:00</published>
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<id>urn:sha1:64039f6f4b968a035c1c0666428dd821af2536e2</id>
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</content>
</entry>
<entry>
<title>glasm: Add conversion instructions to GLASM</title>
<updated>2021-07-23T01:51:31+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-05-10T01:43:29+00:00</published>
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<id>urn:sha1:cbac48653080025d5c068cab60bfc29e707b1046</id>
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</content>
</entry>
<entry>
<title>glasm: Initial GLASM fp64 support</title>
<updated>2021-07-23T01:51:30+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-05-09T21:03:01+00:00</published>
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