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<title>eglantine-cirakg/src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp, branch nx2</title>
<subtitle>Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.</subtitle>
<id>https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2</id>
<link rel='self' href='https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2'/>
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<updated>2025-07-22T23:02:10+00:00</updated>
<entry>
<title>[spirv] new castings for int8/int16/etc (#86)</title>
<updated>2025-07-22T23:02:10+00:00</updated>
<author>
<name>lizzie</name>
<email>lizzie@eden-emu.dev</email>
</author>
<published>2025-07-22T23:02:10+00:00</published>
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<id>urn:sha1:7962c81738e91ed1ff839ef124363563d508234b</id>
<content type='text'>
This commit introduces extended support for low-precision integer casting (int8, int16) in the SPIR-V shader generation pipeline, improving compatibility and performance across both Android and PC platforms.

Co-authored-by: CamilleLaVey &lt;camillelavey99@gmail.com&gt;
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/86
Co-authored-by: lizzie &lt;lizzie@eden-emu.dev&gt;
Co-committed-by: lizzie &lt;lizzie@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>general: Convert source file copyright comments over to SPDX</title>
<updated>2022-04-23T09:55:32+00:00</updated>
<author>
<name>Morph</name>
<email>39850852+Morph1984@users.noreply.github.com</email>
</author>
<published>2022-04-23T08:59:50+00:00</published>
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<id>urn:sha1:2b87305d319f0bd04da36fb96314934f37b12637</id>
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This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
</content>
</entry>
<entry>
<title>shader_recompiler: Reduce unused includes</title>
<updated>2022-03-20T06:25:08+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2022-03-19T04:59:56+00:00</published>
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<id>urn:sha1:0df188787ad44a35b062231332b3fe7272035b08</id>
<content type='text'>
</content>
</entry>
<entry>
<title>shader_recompiler: Adjust emit_context includes</title>
<updated>2021-12-05T23:11:19+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2021-12-05T21:42:03+00:00</published>
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<id>urn:sha1:efd428c747d18c0582ef75dba58a000aeed8d214</id>
<content type='text'>
</content>
</entry>
<entry>
<title>glasm: Add conversion instructions to GLASM</title>
<updated>2021-07-23T01:51:31+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-05-10T01:43:29+00:00</published>
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<id>urn:sha1:cbac48653080025d5c068cab60bfc29e707b1046</id>
<content type='text'>
</content>
</entry>
<entry>
<title>glasm: Add GLASM backend infrastructure</title>
<updated>2021-07-23T01:51:30+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-05-05T05:19:08+00:00</published>
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<id>urn:sha1:d9b9c10f320031bd5d174d9d77934e7b730e5fbf</id>
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