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<title>eglantine-cirakg/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp, branch nx2</title>
<subtitle>Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.</subtitle>
<id>https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2</id>
<link rel='self' href='https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2'/>
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<updated>2025-11-03T19:20:19+00:00</updated>
<entry>
<title>[shader_recompiler] Add IAbs64 to prevent errors when using I2F with a 64-bit packed CBUF variant (#2918)</title>
<updated>2025-11-03T19:20:19+00:00</updated>
<author>
<name>lizzie</name>
<email>lizzie@eden-emu.dev</email>
</author>
<published>2025-11-03T19:20:19+00:00</published>
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<id>urn:sha1:0e6ea2d9d66bc7bd4019ab10324e75e73e96f517</id>
<content type='text'>
- Using I2F cbuf variant (packed 32x2 aka. U64)
- Code will call IAbs() if some conditions are met (signed + abs bit)
- Uh oh we don't have a variant for 64 bits!
- Fuck now we just made BAD ir code :(

Signed-off-by: lizzie &lt;lizzie@eden-emu.dev&gt;

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2918
Reviewed-by: MaranBr &lt;maranbr@eden-emu.dev&gt;
Reviewed-by: Caio Oliveira &lt;caiooliveirafarias0@gmail.com&gt;
Co-authored-by: lizzie &lt;lizzie@eden-emu.dev&gt;
Co-committed-by: lizzie &lt;lizzie@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>general: Convert source file copyright comments over to SPDX</title>
<updated>2022-04-23T09:55:32+00:00</updated>
<author>
<name>Morph</name>
<email>39850852+Morph1984@users.noreply.github.com</email>
</author>
<published>2022-04-23T08:59:50+00:00</published>
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<id>urn:sha1:2b87305d319f0bd04da36fb96314934f37b12637</id>
<content type='text'>
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
</content>
</entry>
<entry>
<title>shader_recompiler: Adjust emit_context includes</title>
<updated>2021-12-05T23:11:19+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2021-12-05T21:42:03+00:00</published>
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<id>urn:sha1:efd428c747d18c0582ef75dba58a000aeed8d214</id>
<content type='text'>
</content>
</entry>
<entry>
<title>shader: Add integer division opcodes</title>
<updated>2021-11-16T21:11:28+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-07-26T00:27:21+00:00</published>
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<id>urn:sha1:8cfa8cda165b66603cdce612014e8c334c8c782e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>opengl: Implement LOP.CC</title>
<updated>2021-07-23T01:51:39+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2021-06-25T17:09:45+00:00</published>
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<id>urn:sha1:33d21ac2db1d4e35ec6245a274d7c4bcc2028986</id>
<content type='text'>
Used by MH:Rise
</content>
</entry>
<entry>
<title>shader: Remove IAbs64</title>
<updated>2021-07-23T01:51:39+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-06-22T21:28:21+00:00</published>
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<id>urn:sha1:f158fe9359bec302cb0c6c497e5fda2b5bd709f1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>glasm: Fix INeg32 on negative immediates</title>
<updated>2021-07-23T01:51:33+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-05-25T05:48:03+00:00</published>
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<id>urn:sha1:8d77a943cc131efdb8bc7b25633dee202945a754</id>
<content type='text'>
</content>
</entry>
<entry>
<title>glasm: Catch more register leaks</title>
<updated>2021-07-23T01:51:33+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-05-25T05:22:21+00:00</published>
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<id>urn:sha1:143db4b112ce2fad78b86ab95f11cb301887b226</id>
<content type='text'>
Add support for null registers. These are used when an instruction has
no usages.

This comes handy when an instruction is only used for its CC value, with
the caveat of having to invalidate all pseudo-instructions before
defining the instruction itself in the register allocator. This commits
changes this.

Workaround a bug on Nvidia's condition codes conditional execution using
branches.
</content>
</entry>
<entry>
<title>glasm: Implement int64 add and subtract</title>
<updated>2021-07-23T01:51:33+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-05-23T23:16:09+00:00</published>
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<id>urn:sha1:46edc93371eab221ab73f427447edd1398983b27</id>
<content type='text'>
</content>
</entry>
<entry>
<title>glasm: Implement 64-bit shifts</title>
<updated>2021-07-23T01:51:32+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-05-19T20:09:29+00:00</published>
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<id>urn:sha1:d95e33ac44ecaaa9df388339a84dce4b2c256a6d</id>
<content type='text'>
</content>
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