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<title>eglantine-cirakg/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp, branch nx2</title>
<subtitle>Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.</subtitle>
<id>https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2</id>
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<updated>2026-11-01T16:29:29+00:00</updated>
<entry>
<title>shader_recompiler: translate Switch 2 task and mesh programs</title>
<updated>2026-11-01T16:29:29+00:00</updated>
<author>
<name>Takoroka</name>
<email>137927095+Takoroka@users.noreply.github.com</email>
</author>
<published>2026-10-30T09:02:43+00:00</published>
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<id>urn:sha1:310dd596d0f6d48de3517cfb1bdc90a366817405</id>
<content type='text'>
Mario Kart World draws some of its geometry with NVN task and mesh programs
(the task program culls and writes the mesh workgroup count and a payload
to its stage buffer; each mesh workgroup reads it back and writes vertices
and primitives). Add Task and Mesh stages and translate them for
VK_EXT_mesh_shader:

- the ISBE pseudo instruction from the lowering becomes reads and writes
  of an emulated stage buffer: the task's output region is the task
  payload, the mesh output regions live in workgroup memory
- every EXIT of these stages jumps to one final return, so all
  invocations reach the epilogue: a barrier, then OpEmitMeshTasksEXT, or
  OpSetMeshOutputsEXT and a copy of the 32-element vertex and primitive
  groups (lines named by the mesh header's and the pass-through geometry
  header's output maps) to arrayed and per-primitive outputs
- Sirit lacks the two mesh instructions: they are emitted as OpStore
  markers and replaced after assembly
- fragment inputs a mesh program writes per primitive get PerPrimitiveEXT

The captured task and mesh programs of the title translate to SPIR-V that
spirv-val accepts.
</content>
</entry>
<entry>
<title>CMakeLists: Disable C4100 and C4324</title>
<updated>2022-10-22T19:02:04+00:00</updated>
<author>
<name>Morph</name>
<email>39850852+Morph1984@users.noreply.github.com</email>
</author>
<published>2022-10-21T06:34:07+00:00</published>
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<id>urn:sha1:9a8db147b2c8b2e271d68ea1c9ead93406ce437c</id>
<content type='text'>
Disabling C4100 is similar to -Wno-unused-parameter
</content>
</entry>
<entry>
<title>general: Convert source file copyright comments over to SPDX</title>
<updated>2022-04-23T09:55:32+00:00</updated>
<author>
<name>Morph</name>
<email>39850852+Morph1984@users.noreply.github.com</email>
</author>
<published>2022-04-23T08:59:50+00:00</published>
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<id>urn:sha1:2b87305d319f0bd04da36fb96314934f37b12637</id>
<content type='text'>
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
</content>
</entry>
<entry>
<title>shader_recompiler: Adjust emit_context includes</title>
<updated>2021-12-05T23:11:19+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2021-12-05T21:42:03+00:00</published>
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<id>urn:sha1:efd428c747d18c0582ef75dba58a000aeed8d214</id>
<content type='text'>
</content>
</entry>
<entry>
<title>shader: Move loop safety tests to code emission</title>
<updated>2021-07-23T01:51:39+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-06-21T04:07:10+00:00</published>
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<id>urn:sha1:04c1dca4572f33f8a62be5d92acc903e64c128a3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>glsl: Add LoopSafety instructions</title>
<updated>2021-07-23T01:51:38+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2021-06-14T15:27:37+00:00</published>
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<id>urn:sha1:c44b3f664dee8e95486ccd893601928fa9592cc7</id>
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</content>
</entry>
<entry>
<title>glsl: Reorganize backend code, remove unneeded [[maybe_unused]]</title>
<updated>2021-07-23T01:51:37+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2021-06-10T04:29:19+00:00</published>
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<id>urn:sha1:8ab77800159550280a3566b3a260c1cde232c23a</id>
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</content>
</entry>
<entry>
<title>glsl: Implement SampleId and SetSampleMask</title>
<updated>2021-07-23T01:51:37+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2021-06-10T04:01:56+00:00</published>
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<id>urn:sha1:b247baab26425d18cb25c3cddb9ec737a9d295c6</id>
<content type='text'>
plus some minor refactoring of implementations
</content>
</entry>
<entry>
<title>glsl: Implement indexed attribute loads</title>
<updated>2021-07-23T01:51:37+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2021-06-08T00:39:30+00:00</published>
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</content>
</entry>
<entry>
<title>glsl: Implement barriers</title>
<updated>2021-07-23T01:51:37+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2021-06-07T19:52:44+00:00</published>
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