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<title>eglantine-cirakg/src/shader_recompiler/backend/spirv/emit_spirv_control_flow.cpp, branch nx2</title>
<subtitle>Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.</subtitle>
<id>https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2</id>
<link rel='self' href='https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2'/>
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<updated>2025-08-04T02:50:14+00:00</updated>
<entry>
<title>[cmake] refactor: Use CPM over submodules (#143)</title>
<updated>2025-08-04T02:50:14+00:00</updated>
<author>
<name>crueter</name>
<email>crueter@eden-emu.dev</email>
</author>
<published>2025-08-04T02:50:14+00:00</published>
<link rel='alternate' type='text/html' href='https://git.cirakg.xyz/eglantine-cirakg/commit/?id=51b170b470ed587f99a7c2a773e4464687f0d07a'/>
<id>urn:sha1:51b170b470ed587f99a7c2a773e4464687f0d07a</id>
<content type='text'>
Transfers the majority of submodules and large externals to CPM, using source archives rather than full Git clones. Not only does this save massive amounts of clone and configure time, but dependencies are grabbed on-demand rather than being required by default. Additionally, CPM will (generally) automatically search for system dependencies, though certain dependencies have options to control this.

Testing shows gains ranging from 5x to 10x in terms of overall clone/configure time.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/143
Reviewed-by: CamilleLaVey &lt;camillelavey99@gmail.com&gt;
</content>
</entry>
<entry>
<title>Vulkan: update initialization</title>
<updated>2022-11-27T19:58:28+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2022-11-23T00:14:46+00:00</published>
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<id>urn:sha1:0a077cb467a7c12134b5e34b13b95ac2085f17b1</id>
<content type='text'>
Co-authored-by: bylaws &lt;bylaws@users.noreply.github.com&gt;
</content>
</entry>
<entry>
<title>general: Convert source file copyright comments over to SPDX</title>
<updated>2022-04-23T09:55:32+00:00</updated>
<author>
<name>Morph</name>
<email>39850852+Morph1984@users.noreply.github.com</email>
</author>
<published>2022-04-23T08:59:50+00:00</published>
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<id>urn:sha1:2b87305d319f0bd04da36fb96314934f37b12637</id>
<content type='text'>
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
</content>
</entry>
<entry>
<title>shader_recompiler: Reduce unused includes</title>
<updated>2022-03-20T06:25:08+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2022-03-19T04:59:56+00:00</published>
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<id>urn:sha1:0df188787ad44a35b062231332b3fe7272035b08</id>
<content type='text'>
</content>
</entry>
<entry>
<title>emit_spirv: Reduce emit_spirv.h include overhead</title>
<updated>2021-12-05T23:11:19+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2021-12-05T22:24:54+00:00</published>
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<id>urn:sha1:3f06a447fb940290b5f18c7c8c5a524c88f49277</id>
<content type='text'>
emit_spirv.h is included in video_core, which was propagating further includes that video_core did not depend on.
</content>
</entry>
<entry>
<title>glasm: Rework control flow introducing a syntax list</title>
<updated>2021-07-23T01:51:31+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-05-14T03:40:54+00:00</published>
<link rel='alternate' type='text/html' href='https://git.cirakg.xyz/eglantine-cirakg/commit/?id=03f6d424ce2f62cfd9e7fa6083dcc7ab2ee62ec6'/>
<id>urn:sha1:03f6d424ce2f62cfd9e7fa6083dcc7ab2ee62ec6</id>
<content type='text'>
This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow.
</content>
</entry>
<entry>
<title>Move SPIR-V emission functions to their own header</title>
<updated>2021-07-23T01:51:30+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-05-03T23:53:00+00:00</published>
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<id>urn:sha1:055db41f197b97f75fb2f19b58efc5db8fb804fe</id>
<content type='text'>
</content>
</entry>
<entry>
<title>spirv: Add OpKill fallback to demote</title>
<updated>2021-07-23T01:51:29+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-05-23T07:20:37+00:00</published>
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<id>urn:sha1:1922cbb84c08eed704643ef4ba1f3e4865ef1a1d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>shader: Implement VertexA stage</title>
<updated>2021-07-23T01:51:29+00:00</updated>
<author>
<name>FernandoS27</name>
<email>fsahmkow27@gmail.com</email>
</author>
<published>2021-04-18T23:03:38+00:00</published>
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<id>urn:sha1:a2fac91c475f61d006699d88f126bc57310693c6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>shader: Implement BRX</title>
<updated>2021-07-23T01:51:25+00:00</updated>
<author>
<name>FernandoS27</name>
<email>fsahmkow27@gmail.com</email>
</author>
<published>2021-03-27T21:30:24+00:00</published>
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<id>urn:sha1:bf9d512e176e8df2b369fcb25e52b8876e8f95db</id>
<content type='text'>
</content>
</entry>
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