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<title>eglantine-cirakg/src/shader_recompiler/frontend/ir/basic_block.cpp, branch nx2</title>
<subtitle>Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.</subtitle>
<id>https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2</id>
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<updated>2026-01-30T23:21:45+00:00</updated>
<entry>
<title>[dynarmic] reduce CPU usage on Spooky Mansion by making blocks be page-sized and page-aligned; replace std::set&lt;&gt; with ankerl set in arm64 (#3253)</title>
<updated>2026-01-30T23:21:45+00:00</updated>
<author>
<name>lizzie</name>
<email>lizzie@eden-emu.dev</email>
</author>
<published>2026-01-30T23:21:45+00:00</published>
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<id>urn:sha1:df838a57fd5d1a118e310933b37e9aeb2d88327b</id>
<content type='text'>
reduces CPU usage by about 10-20%, may be placebo
Signed-off-by: lizzie lizzie@eden-emu.dev

Co-authored-by: Caio Oliveira &lt;caiooliveirafarias0@gmail.com&gt;
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3253
Reviewed-by: Maufeat &lt;sahyno1996@gmail.com&gt;
Reviewed-by: DraVee &lt;dravee@eden-emu.dev&gt;
Reviewed-by: MaranBr &lt;maranbr@eden-emu.dev&gt;
Co-authored-by: lizzie &lt;lizzie@eden-emu.dev&gt;
Co-committed-by: lizzie &lt;lizzie@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>general: Convert source file copyright comments over to SPDX</title>
<updated>2022-04-23T09:55:32+00:00</updated>
<author>
<name>Morph</name>
<email>39850852+Morph1984@users.noreply.github.com</email>
</author>
<published>2022-04-23T08:59:50+00:00</published>
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<id>urn:sha1:2b87305d319f0bd04da36fb96314934f37b12637</id>
<content type='text'>
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
</content>
</entry>
<entry>
<title>shader_recompiler: Reduce unused includes</title>
<updated>2022-03-20T06:25:08+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2022-03-19T04:59:56+00:00</published>
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<id>urn:sha1:0df188787ad44a35b062231332b3fe7272035b08</id>
<content type='text'>
</content>
</entry>
<entry>
<title>shader: Add copy constructor to instructions</title>
<updated>2021-11-16T21:11:28+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-07-26T00:34:17+00:00</published>
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<id>urn:sha1:50d20bf0e97eaddbf88d2d17d441542662268ba8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>glasm: Rework control flow introducing a syntax list</title>
<updated>2021-07-23T01:51:31+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-05-14T03:40:54+00:00</published>
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<id>urn:sha1:03f6d424ce2f62cfd9e7fa6083dcc7ab2ee62ec6</id>
<content type='text'>
This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow.
</content>
</entry>
<entry>
<title>shader: Inline common IR::Block methods</title>
<updated>2021-07-23T01:51:28+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-04-21T01:28:06+00:00</published>
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<id>urn:sha1:b6bd6a5bce083eed87f5f75077c15cd4ed5d398a</id>
<content type='text'>
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</entry>
<entry>
<title>shader_recompiler,video_core: Cleanup some GCC and Clang errors</title>
<updated>2021-07-23T01:51:26+00:00</updated>
<author>
<name>lat9nq</name>
<email>22451773+lat9nq@users.noreply.github.com</email>
</author>
<published>2021-04-06T02:25:22+00:00</published>
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<id>urn:sha1:a4e7a41e7f7d0af4bd0187fddf68c4b6c7ca796f</id>
<content type='text'>
Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.

Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler

shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth

thread_worker: Include condition_variable

Don't use list initializers in control flow

Co-authored-by: ReinUsesLisp &lt;reinuseslisp@airmail.cc&gt;
</content>
</entry>
<entry>
<title>shader: Primitive Vulkan integration</title>
<updated>2021-07-23T01:51:22+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-02-17T03:59:28+00:00</published>
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<id>urn:sha1:a5f87011d30a1dcb6e6952124df3c8f1163823b0</id>
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</content>
</entry>
<entry>
<title>shader: Add support for forward declarations</title>
<updated>2021-07-23T01:51:22+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-02-15T01:46:40+00:00</published>
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<id>urn:sha1:60342eb0c061a5e630e623cdfce2facd0a082ea7</id>
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<entry>
<title>shader: Misc fixes</title>
<updated>2021-07-23T01:51:22+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-02-14T04:24:32+00:00</published>
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</content>
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