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<title>eglantine-cirakg/src/shader_recompiler/frontend/ir/value.cpp, branch nx2</title>
<subtitle>Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.</subtitle>
<id>https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2</id>
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<updated>2023-01-26T03:03:15+00:00</updated>
<entry>
<title>shader_recompiler: Remove S32 IR type</title>
<updated>2023-01-26T03:03:15+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2023-01-26T03:03:15+00:00</published>
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<id>urn:sha1:382717743a339c58216b91357561e24ae4b67a1e</id>
<content type='text'>
The frontend IR opcodes do not distinguish between signed and unsigned integer types.

Fixes broken shaders when IR validation/graphics debugging is enabled for shaders that used BitCastS32F32
</content>
</entry>
<entry>
<title>video_core: Fix SNORM texture buffer emulating error (#9001)</title>
<updated>2022-11-04T06:39:42+00:00</updated>
<author>
<name>Feng Chen</name>
<email>VonChenPlus@gmail.com</email>
</author>
<published>2022-11-04T06:39:42+00:00</published>
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<id>urn:sha1:bcf6a7c0dd44dc021183e421eec5946fa2b6e6b1</id>
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</entry>
<entry>
<title>general: Convert source file copyright comments over to SPDX</title>
<updated>2022-04-23T09:55:32+00:00</updated>
<author>
<name>Morph</name>
<email>39850852+Morph1984@users.noreply.github.com</email>
</author>
<published>2022-04-23T08:59:50+00:00</published>
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<id>urn:sha1:2b87305d319f0bd04da36fb96314934f37b12637</id>
<content type='text'>
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
</content>
</entry>
<entry>
<title>shader_recompiler: Reduce unused includes</title>
<updated>2022-03-20T06:25:08+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2022-03-19T04:59:56+00:00</published>
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<id>urn:sha1:0df188787ad44a35b062231332b3fe7272035b08</id>
<content type='text'>
</content>
</entry>
<entry>
<title>glasm: Rework control flow introducing a syntax list</title>
<updated>2021-07-23T01:51:31+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-05-14T03:40:54+00:00</published>
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<id>urn:sha1:03f6d424ce2f62cfd9e7fa6083dcc7ab2ee62ec6</id>
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This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow.
</content>
</entry>
<entry>
<title>shader: Inline common Value getters</title>
<updated>2021-07-23T01:51:28+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-04-21T07:59:16+00:00</published>
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<id>urn:sha1:16a869571ee3f129459cce98a38729fd9b328ce8</id>
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</content>
</entry>
<entry>
<title>shader: Inline common Value functions into the header</title>
<updated>2021-07-23T01:51:28+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-04-21T05:42:36+00:00</published>
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<id>urn:sha1:9edc2bd70fe1da3e779dfb6503536f76f3792833</id>
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</content>
</entry>
<entry>
<title>shader: Move microinstruction header to the value header</title>
<updated>2021-07-23T01:51:28+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-04-21T03:35:47+00:00</published>
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</entry>
<entry>
<title>shader: Implement tessellation shaders, polygon mode and invocation id</title>
<updated>2021-07-23T01:51:27+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-04-16T01:46:11+00:00</published>
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<id>urn:sha1:38908d0f7e7291138de768aedb3469a43007c9e6</id>
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</entry>
<entry>
<title>shader_recompiler,video_core: Cleanup some GCC and Clang errors</title>
<updated>2021-07-23T01:51:26+00:00</updated>
<author>
<name>lat9nq</name>
<email>22451773+lat9nq@users.noreply.github.com</email>
</author>
<published>2021-04-06T02:25:22+00:00</published>
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<id>urn:sha1:a4e7a41e7f7d0af4bd0187fddf68c4b6c7ca796f</id>
<content type='text'>
Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.

Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler

shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth

thread_worker: Include condition_variable

Don't use list initializers in control flow

Co-authored-by: ReinUsesLisp &lt;reinuseslisp@airmail.cc&gt;
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