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<title>eglantine-cirakg/src/shader_recompiler/frontend/maxwell/translate/impl/bitfield_insert.cpp, branch nx2</title>
<subtitle>Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.</subtitle>
<id>https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2</id>
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<updated>2022-04-23T09:55:32+00:00</updated>
<entry>
<title>general: Convert source file copyright comments over to SPDX</title>
<updated>2022-04-23T09:55:32+00:00</updated>
<author>
<name>Morph</name>
<email>39850852+Morph1984@users.noreply.github.com</email>
</author>
<published>2022-04-23T08:59:50+00:00</published>
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<id>urn:sha1:2b87305d319f0bd04da36fb96314934f37b12637</id>
<content type='text'>
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
</content>
</entry>
<entry>
<title>shader: Implement BFE and BFI CC</title>
<updated>2021-07-23T01:51:28+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2021-04-17T04:48:35+00:00</published>
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<id>urn:sha1:bfdb38404c9bf651e72bd26de17a9314fd1b4acb</id>
<content type='text'>
Fix two bugs in BFI.
</content>
</entry>
<entry>
<title>shader: Implement CC for ISET, FSET, PSET, CSET, and DSET</title>
<updated>2021-07-23T01:51:27+00:00</updated>
<author>
<name>FernandoS27</name>
<email>fsahmkow27@gmail.com</email>
</author>
<published>2021-04-09T22:29:12+00:00</published>
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<id>urn:sha1:ee8beff1686c0e661696d20647ddde9ce3f787e1</id>
<content type='text'>
Throw when other instructions are missing CC.
</content>
</entry>
<entry>
<title>shader: Implement BFI</title>
<updated>2021-07-23T01:51:22+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2021-02-27T21:37:49+00:00</published>
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<id>urn:sha1:b44b5a746856ee833db732b5caef8dea4f83a5f4</id>
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