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<title>eglantine-cirakg/src/shader_recompiler/frontend/maxwell/translate/impl/common_funcs.cpp, branch nx2</title>
<subtitle>Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.</subtitle>
<id>https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2</id>
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<updated>2022-04-23T09:55:32+00:00</updated>
<entry>
<title>general: Convert source file copyright comments over to SPDX</title>
<updated>2022-04-23T09:55:32+00:00</updated>
<author>
<name>Morph</name>
<email>39850852+Morph1984@users.noreply.github.com</email>
</author>
<published>2022-04-23T08:59:50+00:00</published>
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<id>urn:sha1:2b87305d319f0bd04da36fb96314934f37b12637</id>
<content type='text'>
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
</content>
</entry>
<entry>
<title>shader: Implement ISETP.X</title>
<updated>2021-07-23T01:51:40+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2021-07-12T23:56:14+00:00</published>
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<id>urn:sha1:ffe72f8d379fc2e2de25b139d60ffdc163b1a6af</id>
<content type='text'>
</content>
</entry>
<entry>
<title>shader: Address feedback + clang format</title>
<updated>2021-07-23T01:51:26+00:00</updated>
<author>
<name>lat9nq</name>
<email>22451773+lat9nq@users.noreply.github.com</email>
</author>
<published>2021-04-10T06:32:55+00:00</published>
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<id>urn:sha1:5b95114cd475279bd602dd54df4e04f7fcd66093</id>
<content type='text'>
</content>
</entry>
<entry>
<title>shader: Fix floating point comparison for FP16</title>
<updated>2021-07-23T01:51:23+00:00</updated>
<author>
<name>FernandoS27</name>
<email>fsahmkow27@gmail.com</email>
</author>
<published>2021-03-21T03:33:19+00:00</published>
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<id>urn:sha1:d1e56df6ffd352a835e91ee5be8e6556f40cea96</id>
<content type='text'>
</content>
</entry>
<entry>
<title>shader: Implement FSET and FSETP</title>
<updated>2021-07-23T01:51:23+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2021-03-16T04:57:07+00:00</published>
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<id>urn:sha1:ea4e293758e268a9c8d677ce3d2ffa9a25f7eda2</id>
<content type='text'>
Also fix oversight with adding SignedZeroInfNanPreserve execution mode.
</content>
</entry>
<entry>
<title>shader: Implement LOP and LOP3</title>
<updated>2021-07-23T01:51:23+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2021-03-03T05:41:05+00:00</published>
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<id>urn:sha1:d43926b4016aebe07d4fdd04bc8ff7da494811fa</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Implement PSET, refactor common comparison funcs</title>
<updated>2021-07-23T01:51:23+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2021-03-02T06:05:57+00:00</published>
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<id>urn:sha1:c6e6e4bc7ed2b68f41dd0ed8dc138e9cecb1e315</id>
<content type='text'>
</content>
</entry>
<entry>
<title>shader: Implement ISET, add common_funcs</title>
<updated>2021-07-23T01:51:23+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2021-03-01T06:30:09+00:00</published>
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