<feed xmlns='http://www.w3.org/2005/Atom'>
<title>eglantine-cirakg/src/shader_recompiler/frontend/maxwell/translate/impl/double_add.cpp, branch nx2</title>
<subtitle>Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.</subtitle>
<id>https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2</id>
<link rel='self' href='https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2'/>
<link rel='alternate' type='text/html' href='https://git.cirakg.xyz/eglantine-cirakg/'/>
<updated>2022-04-23T09:55:32+00:00</updated>
<entry>
<title>general: Convert source file copyright comments over to SPDX</title>
<updated>2022-04-23T09:55:32+00:00</updated>
<author>
<name>Morph</name>
<email>39850852+Morph1984@users.noreply.github.com</email>
</author>
<published>2022-04-23T08:59:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.cirakg.xyz/eglantine-cirakg/commit/?id=2b87305d319f0bd04da36fb96314934f37b12637'/>
<id>urn:sha1:2b87305d319f0bd04da36fb96314934f37b12637</id>
<content type='text'>
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
</content>
</entry>
<entry>
<title>shader_recompiler,video_core: Cleanup some GCC and Clang errors</title>
<updated>2021-07-23T01:51:26+00:00</updated>
<author>
<name>lat9nq</name>
<email>22451773+lat9nq@users.noreply.github.com</email>
</author>
<published>2021-04-06T02:25:22+00:00</published>
<link rel='alternate' type='text/html' href='https://git.cirakg.xyz/eglantine-cirakg/commit/?id=a4e7a41e7f7d0af4bd0187fddf68c4b6c7ca796f'/>
<id>urn:sha1:a4e7a41e7f7d0af4bd0187fddf68c4b6c7ca796f</id>
<content type='text'>
Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.

Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler

shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth

thread_worker: Include condition_variable

Don't use list initializers in control flow

Co-authored-by: ReinUsesLisp &lt;reinuseslisp@airmail.cc&gt;
</content>
</entry>
<entry>
<title>shader: Implement DMUL and DFMA</title>
<updated>2021-07-23T01:51:24+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2021-03-21T06:09:14+00:00</published>
<link rel='alternate' type='text/html' href='https://git.cirakg.xyz/eglantine-cirakg/commit/?id=e7710fe30e6b2d9e4ff608098de6dbf7557d207e'/>
<id>urn:sha1:e7710fe30e6b2d9e4ff608098de6dbf7557d207e</id>
<content type='text'>
Also add a missing const on DADD
</content>
</entry>
<entry>
<title>shader: Add FP64 register load/store helpers</title>
<updated>2021-07-23T01:51:24+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2021-03-21T05:32:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.cirakg.xyz/eglantine-cirakg/commit/?id=d9bcca65b45e9e95671e7087f3bb10ad0c501272'/>
<id>urn:sha1:d9bcca65b45e9e95671e7087f3bb10ad0c501272</id>
<content type='text'>
</content>
</entry>
<entry>
<title>shader: Implement DADD</title>
<updated>2021-07-23T01:51:23+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2021-03-18T06:53:57+00:00</published>
<link rel='alternate' type='text/html' href='https://git.cirakg.xyz/eglantine-cirakg/commit/?id=832f1169d6f8ab2edcb70e4c4a671066e220410d'/>
<id>urn:sha1:832f1169d6f8ab2edcb70e4c4a671066e220410d</id>
<content type='text'>
</content>
</entry>
</feed>
