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<title>eglantine-cirakg/src/shader_recompiler/frontend/maxwell/translate/impl/exit_program.cpp, branch nx2</title>
<subtitle>Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.</subtitle>
<id>https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2</id>
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<updated>2025-11-08T03:55:03+00:00</updated>
<entry>
<title>[shader_recompiler] Simplify translate loop and directly call (the now uniform functions); remove repetitive declarations on impl.h (#2972)</title>
<updated>2025-11-08T03:55:03+00:00</updated>
<author>
<name>lizzie</name>
<email>lizzie@eden-emu.dev</email>
</author>
<published>2025-11-08T03:55:03+00:00</published>
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<id>urn:sha1:312c1cc0f6e1cf337779d5c527a8e5890d140a22</id>
<content type='text'>
Function polymorphism where it wasn't needed? especially on tight code loops like translating code and whatnot?
You may think the compiler was fine with this but nah, it just made codegen for all those paths; I didn't check LTO but I'd assume it behaves the same (since the "black box" from most walkers suck) - basically bunch of code that isn't longer used
Also uniformly declaring all functions (i.e same args, return value) makes the entire switch statment way nicer

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2972
Reviewed-by: crueter &lt;crueter@eden-emu.dev&gt;
Reviewed-by: MaranBr &lt;maranbr@eden-emu.dev&gt;
Reviewed-by: CamilleLaVey &lt;camillelavey99@gmail.com&gt;
Co-authored-by: lizzie &lt;lizzie@eden-emu.dev&gt;
Co-committed-by: lizzie &lt;lizzie@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>general: Convert source file copyright comments over to SPDX</title>
<updated>2022-04-23T09:55:32+00:00</updated>
<author>
<name>Morph</name>
<email>39850852+Morph1984@users.noreply.github.com</email>
</author>
<published>2022-04-23T08:59:50+00:00</published>
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<id>urn:sha1:2b87305d319f0bd04da36fb96314934f37b12637</id>
<content type='text'>
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
</content>
</entry>
<entry>
<title>Merge pull request #8038 from liamwhite/exit-register-detection</title>
<updated>2022-03-22T01:24:07+00:00</updated>
<author>
<name>Ameer J</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2022-03-22T01:24:07+00:00</published>
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<id>urn:sha1:3b77361456e623f586b612fd5e53c3b6c66431ba</id>
<content type='text'>
shader_recompiler/EXIT: increment output register on failed enable test</content>
</entry>
<entry>
<title>shader_recompiler: Reduce unused includes</title>
<updated>2022-03-20T06:25:08+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2022-03-19T04:59:56+00:00</published>
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<id>urn:sha1:0df188787ad44a35b062231332b3fe7272035b08</id>
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</content>
</entry>
<entry>
<title>shader_recompiler/EXIT: skip render targets with no outputs</title>
<updated>2022-03-18T13:26:25+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2022-03-18T13:26:25+00:00</published>
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<id>urn:sha1:da3be7513ba317d112c35f6470763cf8de78769c</id>
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</content>
</entry>
<entry>
<title>shader_recompiler/EXIT: increment output register on failed enable test</title>
<updated>2022-03-18T02:09:31+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2022-03-18T02:09:31+00:00</published>
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<id>urn:sha1:9809829a6ec08bd62df7139c2d914c7660962eb5</id>
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</content>
</entry>
<entry>
<title>shader: Implement SampleMask</title>
<updated>2021-07-23T01:51:28+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-04-16T21:47:26+00:00</published>
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<id>urn:sha1:ad1507b4a5c4268002bbb54385dc166390c016e6</id>
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</content>
</entry>
<entry>
<title>shader: Implement FragDepth</title>
<updated>2021-07-23T01:51:24+00:00</updated>
<author>
<name>FernandoS27</name>
<email>fsahmkow27@gmail.com</email>
</author>
<published>2021-03-25T19:27:09+00:00</published>
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<id>urn:sha1:1d05850dee3baae60b7edcc9d833704304ae42c1</id>
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</content>
</entry>
<entry>
<title>shader: Add partial rasterizer integration</title>
<updated>2021-07-23T01:51:23+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-03-19T22:28:31+00:00</published>
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