<feed xmlns='http://www.w3.org/2005/Atom'>
<title>eglantine-cirakg/src/shader_recompiler/frontend/maxwell/translate/impl/load_constant.cpp, branch nx2</title>
<subtitle>Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.</subtitle>
<id>https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2</id>
<link rel='self' href='https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2'/>
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<updated>2022-04-23T09:55:32+00:00</updated>
<entry>
<title>general: Convert source file copyright comments over to SPDX</title>
<updated>2022-04-23T09:55:32+00:00</updated>
<author>
<name>Morph</name>
<email>39850852+Morph1984@users.noreply.github.com</email>
</author>
<published>2022-04-23T08:59:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.cirakg.xyz/eglantine-cirakg/commit/?id=2b87305d319f0bd04da36fb96314934f37b12637'/>
<id>urn:sha1:2b87305d319f0bd04da36fb96314934f37b12637</id>
<content type='text'>
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
</content>
</entry>
<entry>
<title>shader_recompiler: Implement LDC.IS address mode</title>
<updated>2022-03-16T15:05:04+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2022-03-16T15:05:04+00:00</published>
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<id>urn:sha1:63cc9a9ceb68499618ed1b6b922cf1bc6982579c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>shader_recompiler,video_core: Cleanup some GCC and Clang errors</title>
<updated>2021-07-23T01:51:26+00:00</updated>
<author>
<name>lat9nq</name>
<email>22451773+lat9nq@users.noreply.github.com</email>
</author>
<published>2021-04-06T02:25:22+00:00</published>
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<id>urn:sha1:a4e7a41e7f7d0af4bd0187fddf68c4b6c7ca796f</id>
<content type='text'>
Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.

Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler

shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth

thread_worker: Include condition_variable

Don't use list initializers in control flow

Co-authored-by: ReinUsesLisp &lt;reinuseslisp@airmail.cc&gt;
</content>
</entry>
<entry>
<title>shader: Reimplement GetCbufU64 as GetCbufU32x2</title>
<updated>2021-07-23T01:51:26+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-04-04T05:31:09+00:00</published>
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<id>urn:sha1:9db035faec8dec2ec2eeb9658b3285dfeeda550c</id>
<content type='text'>
It may generate better code on some compilers and it's easier to handle.
</content>
</entry>
<entry>
<title>shader: Implement BRX</title>
<updated>2021-07-23T01:51:25+00:00</updated>
<author>
<name>FernandoS27</name>
<email>fsahmkow27@gmail.com</email>
</author>
<published>2021-03-27T21:30:24+00:00</published>
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<id>urn:sha1:bf9d512e176e8df2b369fcb25e52b8876e8f95db</id>
<content type='text'>
</content>
</entry>
<entry>
<title>shader: Partial implementation of LDC</title>
<updated>2021-07-23T01:51:23+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-03-09T20:14:57+00:00</published>
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<id>urn:sha1:83c7592d3d2c8799ad2e794b7190aaf36118beb2</id>
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</content>
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