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<title>eglantine-cirakg/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch_swizzled.cpp, branch nx2</title>
<subtitle>Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.</subtitle>
<id>https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2</id>
<link rel='self' href='https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2'/>
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<updated>2022-04-23T09:55:32+00:00</updated>
<entry>
<title>general: Convert source file copyright comments over to SPDX</title>
<updated>2022-04-23T09:55:32+00:00</updated>
<author>
<name>Morph</name>
<email>39850852+Morph1984@users.noreply.github.com</email>
</author>
<published>2022-04-23T08:59:50+00:00</published>
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<id>urn:sha1:2b87305d319f0bd04da36fb96314934f37b12637</id>
<content type='text'>
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
</content>
</entry>
<entry>
<title>shader_recompiler: Reduce unused includes</title>
<updated>2022-03-20T06:25:08+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2022-03-19T04:59:56+00:00</published>
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<id>urn:sha1:0df188787ad44a35b062231332b3fe7272035b08</id>
<content type='text'>
</content>
</entry>
<entry>
<title>glasm: Implement TEX and TEXS instructions</title>
<updated>2021-07-23T01:51:31+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-05-17T05:52:01+00:00</published>
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<id>urn:sha1:0b3a3f35e8c4d26180927158f9234c1f28890c22</id>
<content type='text'>
Remove lod clamp from texture instructions with lod, as this is not
needed (nor supported).
</content>
</entry>
<entry>
<title>shader: Implement SULD and SUST</title>
<updated>2021-07-23T01:51:26+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-04-09T04:45:39+00:00</published>
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<id>urn:sha1:5ab1ac4f2936953c7b1b9382cd9e13465ad626ba</id>
<content type='text'>
</content>
</entry>
<entry>
<title>shader_recompiler,video_core: Cleanup some GCC and Clang errors</title>
<updated>2021-07-23T01:51:26+00:00</updated>
<author>
<name>lat9nq</name>
<email>22451773+lat9nq@users.noreply.github.com</email>
</author>
<published>2021-04-06T02:25:22+00:00</published>
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<id>urn:sha1:a4e7a41e7f7d0af4bd0187fddf68c4b6c7ca796f</id>
<content type='text'>
Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.

Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler

shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth

thread_worker: Include condition_variable

Don't use list initializers in control flow

Co-authored-by: ReinUsesLisp &lt;reinuseslisp@airmail.cc&gt;
</content>
</entry>
<entry>
<title>shader: Implement I2F</title>
<updated>2021-07-23T01:51:23+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-03-20T08:04:12+00:00</published>
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<id>urn:sha1:6398d03341a3627b867cc685209411109a0289fb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>shader: Add partial rasterizer integration</title>
<updated>2021-07-23T01:51:23+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-03-19T22:28:31+00:00</published>
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<id>urn:sha1:33090a74dda9b9be9b4b3b7879a499512652f961</id>
<content type='text'>
</content>
</entry>
<entry>
<title>shader: Implement TEXS</title>
<updated>2021-07-23T01:51:23+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-03-15T07:54:43+00:00</published>
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<id>urn:sha1:1842c601ce59de5df0acb00c6f14d282015f3697</id>
<content type='text'>
</content>
</entry>
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