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<title>eglantine-cirakg/src/shader_recompiler/frontend/maxwell/translate/impl/texture_mipmap_level.cpp, branch nx2</title>
<subtitle>Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.</subtitle>
<id>https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2</id>
<link rel='self' href='https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2'/>
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<updated>2023-05-11T18:25:24+00:00</updated>
<entry>
<title>Fix Tears of the Kingdom flickering clouds and depths.</title>
<updated>2023-05-11T18:25:24+00:00</updated>
<author>
<name>Kelebek1</name>
<email>eeeedddccc@hotmail.co.uk</email>
</author>
<published>2023-05-11T18:25:24+00:00</published>
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<id>urn:sha1:2e478a66cfcb65db1218bbc29da38da50dcd7e74</id>
<content type='text'>
</content>
</entry>
<entry>
<title>general: Convert source file copyright comments over to SPDX</title>
<updated>2022-04-23T09:55:32+00:00</updated>
<author>
<name>Morph</name>
<email>39850852+Morph1984@users.noreply.github.com</email>
</author>
<published>2022-04-23T08:59:50+00:00</published>
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<id>urn:sha1:2b87305d319f0bd04da36fb96314934f37b12637</id>
<content type='text'>
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
</content>
</entry>
<entry>
<title>fix: typos</title>
<updated>2022-04-02T14:34:07+00:00</updated>
<author>
<name>Andrea Pappacoda</name>
<email>andrea@pappacoda.it</email>
</author>
<published>2022-04-02T14:34:07+00:00</published>
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<id>urn:sha1:d9044f00e155ec44d8bbc88e0bd730628be1c5b7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>shader_recompiler: Reduce unused includes</title>
<updated>2022-03-20T06:25:08+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2022-03-19T04:59:56+00:00</published>
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<id>urn:sha1:0df188787ad44a35b062231332b3fe7272035b08</id>
<content type='text'>
</content>
</entry>
<entry>
<title>shader: Comment why the array component is not read in TMML</title>
<updated>2021-07-23T01:51:35+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-06-13T02:28:06+00:00</published>
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<id>urn:sha1:a56f9f4322e2364e9c3f856b9bd7b5bf591a63d6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>tmml: Remove index component from coords vec</title>
<updated>2021-07-23T01:51:35+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2021-06-12T20:23:04+00:00</published>
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<id>urn:sha1:4c1067ef1cc60e005ad186c6396d96e047b30516</id>
<content type='text'>
The lod query functions exposed by the rendering API's do not make use of the texturearray layer indexing.
</content>
</entry>
<entry>
<title>shader: Fix TMML queries</title>
<updated>2021-07-23T01:51:34+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-05-27T22:59:22+00:00</published>
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<id>urn:sha1:8ea552e64efcd8d8c53019756a9d7fd55584e59d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>shader: Implement SULD and SUST</title>
<updated>2021-07-23T01:51:26+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-04-09T04:45:39+00:00</published>
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<id>urn:sha1:5ab1ac4f2936953c7b1b9382cd9e13465ad626ba</id>
<content type='text'>
</content>
</entry>
<entry>
<title>shader: Address feedback</title>
<updated>2021-07-23T01:51:25+00:00</updated>
<author>
<name>FernandoS27</name>
<email>fsahmkow27@gmail.com</email>
</author>
<published>2021-03-30T06:41:21+00:00</published>
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<id>urn:sha1:7d40446b99b6e6a64a1d90304c3fa5799ade8eca</id>
<content type='text'>
</content>
</entry>
<entry>
<title>shader: Implement TMML partially</title>
<updated>2021-07-23T01:51:25+00:00</updated>
<author>
<name>FernandoS27</name>
<email>fsahmkow27@gmail.com</email>
</author>
<published>2021-03-28T19:25:08+00:00</published>
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<id>urn:sha1:d523cd563ce7f50d437e00897be81b4ebbd4af4a</id>
<content type='text'>
</content>
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