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<title>eglantine-cirakg/src/tests/core/core_timing.cpp, branch nx2</title>
<subtitle>Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.</subtitle>
<id>https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2</id>
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<updated>2026-11-02T19:36:34+00:00</updated>
<entry>
<title>tests: restore batched page accounting and isolate timer fixtures</title>
<updated>2026-11-02T19:36:34+00:00</updated>
<author>
<name>snowstormxd</name>
<email>214507868+snowstormxd@users.noreply.github.com</email>
</author>
<published>2026-11-01T19:02:26+00:00</published>
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<id>urn:sha1:6a0d50bcca77987d27857b029f5e3f90dd3d141c</id>
<content type='text'>
Apply batch updates in the rasterizer mock, check cached writes do not untrack twice, and reset callback state between timer cases.

Assisted-by: Codex (implementation, review and automated validation)
(cherry picked from commit 225ad4e5d1da4ec9883b17aea7273b6c8f76fe17)
</content>
</entry>
<entry>
<title>core_timing: remove user data value</title>
<updated>2023-12-23T20:36:44+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2023-12-23T18:58:09+00:00</published>
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<id>urn:sha1:b9545c5a0e514df861937340a3c5b2be75882201</id>
<content type='text'>
</content>
</entry>
<entry>
<title>tests: update catch2 to 3.0.1</title>
<updated>2023-01-05T03:58:31+00:00</updated>
<author>
<name>Alexandre Bouvier</name>
<email>contact@amb.tf</email>
</author>
<published>2023-01-05T02:38:38+00:00</published>
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<id>urn:sha1:5c2cf3945510769b3915b86efb24f2e418f127c8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>core: Partially persist emulation state across game boots.</title>
<updated>2022-10-19T02:13:35+00:00</updated>
<author>
<name>bunnei</name>
<email>bunneidev@gmail.com</email>
</author>
<published>2022-09-10T08:48:15+00:00</published>
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<id>urn:sha1:a35c884097f2c82be636490619b8171a397ef590</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Revert Coretiming PRs 8531 and 7454 (#8591)</title>
<updated>2022-07-27T23:47:06+00:00</updated>
<author>
<name>Maide</name>
<email>34639600+Kelebek1@users.noreply.github.com</email>
</author>
<published>2022-07-27T23:47:06+00:00</published>
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<id>urn:sha1:68dcd946b773d997a4ad492ff982e9f3590be71b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rework CoreTiming</title>
<updated>2022-07-10T05:59:40+00:00</updated>
<author>
<name>Kelebek1</name>
<email>eeeedddccc@hotmail.co.uk</email>
</author>
<published>2022-07-10T05:59:40+00:00</published>
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<id>urn:sha1:03de5e053dd2bd77af0058a6f3c2af4f4916ed0a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Core: Fix tests.</title>
<updated>2022-06-27T23:10:55+00:00</updated>
<author>
<name>Fernando Sahmkow</name>
<email>fsahmkow27@gmail.com</email>
</author>
<published>2021-11-28T11:21:45+00:00</published>
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<id>urn:sha1:d3becee4c0baa6034c8a211ea912296f0c8c0c85</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Core: Reimplement Core Timing.</title>
<updated>2022-06-27T23:10:50+00:00</updated>
<author>
<name>Fernando Sahmkow</name>
<email>fsahmkow27@gmail.com</email>
</author>
<published>2021-11-27T15:26:48+00:00</published>
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<id>urn:sha1:ca686b6d078344fbcb0a54658071ea736870c59f</id>
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</content>
</entry>
<entry>
<title>chore: add missing SPDX tags</title>
<updated>2022-04-28T16:24:11+00:00</updated>
<author>
<name>Andrea Pappacoda</name>
<email>andrea@pappacoda.it</email>
</author>
<published>2022-04-28T16:24:11+00:00</published>
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<id>urn:sha1:b2eb10382941bef0914f4a0a4685b9033440aa9f</id>
<content type='text'>
Follow-up to 2b87305d319f0bd04da36fb96314934f37b12637
</content>
</entry>
<entry>
<title>common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270)</title>
<updated>2021-05-25T23:32:56+00:00</updated>
<author>
<name>Morph</name>
<email>39850852+Morph1984@users.noreply.github.com</email>
</author>
<published>2021-05-25T23:32:56+00:00</published>
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<id>urn:sha1:e8f1d7145e98e42ccd3485e42c54e46b4141e367</id>
<content type='text'>
* common: fs: fs_types: Create filesystem types

Contains various filesystem types used by the Common::FS library

* common: fs: fs_util: Add std::string to std::u8string conversion utility

* common: fs: path_util: Add utlity functions for paths

Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library

* common: fs: file: Rewrite the IOFile implementation

* common: fs: Reimplement Common::FS library using std::filesystem

* common: fs: fs_paths: Add fs_paths to replace common_paths

* common: fs: path_util: Add the rest of the path functions

* common: Remove the previous Common::FS implementation

* general: Remove unused fs includes

* string_util: Remove unused function and include

* nvidia_flags: Migrate to the new Common::FS library

* settings: Migrate to the new Common::FS library

* logging: backend: Migrate to the new Common::FS library

* core: Migrate to the new Common::FS library

* perf_stats: Migrate to the new Common::FS library

* reporter: Migrate to the new Common::FS library

* telemetry_session: Migrate to the new Common::FS library

* key_manager: Migrate to the new Common::FS library

* bis_factory: Migrate to the new Common::FS library

* registered_cache: Migrate to the new Common::FS library

* xts_archive: Migrate to the new Common::FS library

* service: acc: Migrate to the new Common::FS library

* applets/profile: Migrate to the new Common::FS library

* applets/web: Migrate to the new Common::FS library

* service: filesystem: Migrate to the new Common::FS library

* loader: Migrate to the new Common::FS library

* gl_shader_disk_cache: Migrate to the new Common::FS library

* nsight_aftermath_tracker: Migrate to the new Common::FS library

* vulkan_library: Migrate to the new Common::FS library

* configure_debug: Migrate to the new Common::FS library

* game_list_worker: Migrate to the new Common::FS library

* config: Migrate to the new Common::FS library

* configure_filesystem: Migrate to the new Common::FS library

* configure_per_game_addons: Migrate to the new Common::FS library

* configure_profile_manager: Migrate to the new Common::FS library

* configure_ui: Migrate to the new Common::FS library

* input_profiles: Migrate to the new Common::FS library

* yuzu_cmd: config: Migrate to the new Common::FS library

* yuzu_cmd: Migrate to the new Common::FS library

* vfs_real: Migrate to the new Common::FS library

* vfs: Migrate to the new Common::FS library

* vfs_libzip: Migrate to the new Common::FS library

* service: bcat: Migrate to the new Common::FS library

* yuzu: main: Migrate to the new Common::FS library

* vfs_real: Delete the contents of an existing file in CreateFile

Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now.

* input_profiles: Don't iterate the input profile dir if it does not exist

Silences an error produced in the log if the directory does not exist.

* game_list_worker: Skip parsing file if the returned VfsFile is nullptr

Prevents crashes in GetLoader when the virtual file is nullptr

* common: fs: Validate paths for path length

* service: filesystem: Open the mod load directory as read only</content>
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