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<title>eglantine-cirakg/src/video_core/command_classes/codecs/h264.cpp, branch nx2</title>
<subtitle>Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.</subtitle>
<id>https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2</id>
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<updated>2022-10-06T19:00:52+00:00</updated>
<entry>
<title>VideoCore: Refactor syncing.</title>
<updated>2022-10-06T19:00:52+00:00</updated>
<author>
<name>Fernando Sahmkow</name>
<email>fsahmkow27@gmail.com</email>
</author>
<published>2022-01-30T09:31:13+00:00</published>
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<id>urn:sha1:a6425c97e4ac5d16b2c34936f59a00b308a54da1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>chore: add missing SPDX tags</title>
<updated>2022-04-28T16:24:11+00:00</updated>
<author>
<name>Andrea Pappacoda</name>
<email>andrea@pappacoda.it</email>
</author>
<published>2022-04-28T16:24:11+00:00</published>
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<id>urn:sha1:b2eb10382941bef0914f4a0a4685b9033440aa9f</id>
<content type='text'>
Follow-up to 2b87305d319f0bd04da36fb96314934f37b12637
</content>
</entry>
<entry>
<title>codes: Rename ComposeFrameHeader to ComposeFrame</title>
<updated>2021-11-13T04:52:19+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2021-11-13T00:52:51+00:00</published>
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<id>urn:sha1:bf504f15f64785f3fa2fdf87971a7165808b22c5</id>
<content type='text'>
These functions were composing the entire frame, not just the headers. Rename to more accurately describe them.
</content>
</entry>
<entry>
<title>h264: Use max allowed max_num_ref_frames when using CPU decoding</title>
<updated>2021-10-10T12:07:19+00:00</updated>
<author>
<name>Feng Chen</name>
<email>vonchenplus@gmail.com</email>
</author>
<published>2021-09-30T03:58:42+00:00</published>
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<id>urn:sha1:78317b1a8d761ff42c43983ac7f4af1c03d28f77</id>
<content type='text'>
</content>
</entry>
<entry>
<title>h264: Lower max_num_ref_frames</title>
<updated>2021-08-16T18:40:53+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2021-08-11T02:26:06+00:00</published>
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<id>urn:sha1:681b194e244202e0b43fcbaec1a63b1561a954ea</id>
<content type='text'>
GPU decoding seems to be more picky when it comes to the maximum number of reference frames.
</content>
</entry>
<entry>
<title>Slightly refactor NVDEC and codecs for readability and safety</title>
<updated>2021-07-01T05:22:05+00:00</updated>
<author>
<name>Kelebek1</name>
<email>eeeedddccc@hotmail.co.uk</email>
</author>
<published>2021-06-29T04:54:54+00:00</published>
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<id>urn:sha1:05fb3db000b5b0e0ca0e1ab4fd8b2545f2436183</id>
<content type='text'>
</content>
</entry>
<entry>
<title>common/bit_util: Replace CLZ/CTZ operations with standardized ones</title>
<updated>2021-01-15T07:15:32+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2021-01-15T07:02:57+00:00</published>
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<id>urn:sha1:d5bff783bdfe644e0ee43115510d3e4faca2cc2d</id>
<content type='text'>
Makes for less code that we need to maintain.
</content>
</entry>
<entry>
<title>Queue decoded frames, cleanup decoders</title>
<updated>2020-11-25T22:10:44+00:00</updated>
<author>
<name>ameerj</name>
<email>aj662@drexel.edu</email>
</author>
<published>2020-11-25T22:10:44+00:00</published>
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<id>urn:sha1:5beb9903491eab98e1a3112a384cbd0d66089b39</id>
<content type='text'>
</content>
</entry>
<entry>
<title>nvdec: Make use of [[nodiscard]] where applicable</title>
<updated>2020-11-02T07:45:15+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2020-10-30T20:13:29+00:00</published>
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<id>urn:sha1:2ee59021c29bf6f3fb3b665923bb2b0589ceacf8</id>
<content type='text'>
Prevents bugs from occurring where the results of a function are
accidentally discarded
</content>
</entry>
<entry>
<title>h264: Make WriteUe take a u32</title>
<updated>2020-10-27T07:21:53+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2020-10-27T06:50:03+00:00</published>
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<id>urn:sha1:eb5c069e32afb9e3873c51b009aa2ab8a45d6c44</id>
<content type='text'>
Enforces the type of the desired value in calling code.
</content>
</entry>
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