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<title>eglantine-cirakg/src/video_core/primitive_assembly.cpp, branch nx2</title>
<subtitle>Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.</subtitle>
<id>https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2</id>
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<updated>2018-01-13T02:11:03+00:00</updated>
<entry>
<title>Remove references to PICA and rasterizers in video_core</title>
<updated>2018-01-13T02:11:03+00:00</updated>
<author>
<name>James Rowe</name>
<email>jroweboy@gmail.com</email>
</author>
<published>2018-01-12T03:07:44+00:00</published>
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<id>urn:sha1:a5b9cd4d18388e202463e994f3826ccf2106946b</id>
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</entry>
<entry>
<title>pica/primitive_assembly: Handle winding for GS primitive</title>
<updated>2017-08-19T07:13:20+00:00</updated>
<author>
<name>wwylele</name>
<email>wwylele@gmail.com</email>
</author>
<published>2017-07-26T12:07:13+00:00</published>
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<id>urn:sha1:ab3e6dba1f112f7f07ecf3e7c8e70597ee591089</id>
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hwtest shows that, although GS always emit a group of three vertices as one primitive, it still respects to the topology type, as if the three vertices are input into the primitive assembler independently and sequentially. It is also shown that the winding flag in SETEMIT only takes effect for Shader topology type, which is believed to be the actual difference between List and Shader (hence removed the TODO). However, only Shader topology type is observed in official games when GS is in use, so the other mode seems to be just unintended usage.
</content>
</entry>
<entry>
<title>VideoCore: Split geometry pipeline regs from Regs struct</title>
<updated>2017-02-04T21:59:11+00:00</updated>
<author>
<name>Yuri Kunde Schlesner</name>
<email>yuriks@yuriks.net</email>
</author>
<published>2017-01-28T20:34:31+00:00</published>
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</entry>
<entry>
<title>VideoCore: Make PrimitiveAssembler const-correct</title>
<updated>2017-01-30T05:31:38+00:00</updated>
<author>
<name>Yuri Kunde Schlesner</name>
<email>yuriks@yuriks.net</email>
</author>
<published>2017-01-28T02:10:54+00:00</published>
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<id>urn:sha1:1993fda63c0b334c6f1d33c3d0f9bf727e01a7ae</id>
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</entry>
<entry>
<title>Use negative priorities to avoid special-casing the self-include</title>
<updated>2016-09-21T07:15:56+00:00</updated>
<author>
<name>Yuri Kunde Schlesner</name>
<email>yuriks@yuriks.net</email>
</author>
<published>2016-09-21T06:52:38+00:00</published>
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<id>urn:sha1:fa5d9d82660b6d3b1bbd9d1fd0ee3c89459a0cad</id>
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</content>
</entry>
<entry>
<title>Remove empty newlines in #include blocks.</title>
<updated>2016-09-21T02:15:47+00:00</updated>
<author>
<name>Emmanuel Gil Peyrot</name>
<email>linkmauve@linkmauve.fr</email>
</author>
<published>2016-09-20T15:21:23+00:00</published>
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This makes clang-format useful on those.

Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
</content>
</entry>
<entry>
<title>Manually tweak source formatting and then re-run clang-format</title>
<updated>2016-09-19T04:14:25+00:00</updated>
<author>
<name>Yuri Kunde Schlesner</name>
<email>yuriks@yuriks.net</email>
</author>
<published>2016-09-19T01:01:46+00:00</published>
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<id>urn:sha1:1e4a5da9f4cd380daf8c87ec7f8744df37551fbc</id>
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</entry>
<entry>
<title>Sources: Run clang-format on everything.</title>
<updated>2016-09-18T00:38:01+00:00</updated>
<author>
<name>Emmanuel Gil Peyrot</name>
<email>linkmauve@linkmauve.fr</email>
</author>
<published>2016-09-18T00:38:01+00:00</published>
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</entry>
<entry>
<title>VideoCore: Run include-what-you-use and fix most includes.</title>
<updated>2016-04-30T16:02:41+00:00</updated>
<author>
<name>Emmanuel Gil Peyrot</name>
<email>linkmauve@linkmauve.fr</email>
</author>
<published>2016-04-30T15:34:51+00:00</published>
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<id>urn:sha1:c39a267974b97b3a4535396d4a040034143239e3</id>
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</content>
</entry>
<entry>
<title>Pica: Remove geometry dumper (PICA_DUMP_GEOMETRY)</title>
<updated>2016-04-10T20:07:06+00:00</updated>
<author>
<name>Jannik Vogel</name>
<email>email@jannikvogel.de</email>
</author>
<published>2016-04-10T20:07:06+00:00</published>
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