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<title>eglantine-cirakg/src/video_core/shader/const_buffer_locker.cpp, branch nx2</title>
<subtitle>Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.</subtitle>
<id>https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2</id>
<link rel='self' href='https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2'/>
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<updated>2020-03-09T21:40:06+00:00</updated>
<entry>
<title>video_core: Rename "const buffer locker" to "registry"</title>
<updated>2020-03-09T21:40:06+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2020-02-28T23:53:10+00:00</published>
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<id>urn:sha1:99be31c902e2d7168a59f1fb3e1ea5dc2486f7f5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>gl_shader_cache: Rework shader cache and remove post-specializations</title>
<updated>2020-03-09T21:40:06+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2020-02-26T19:13:47+00:00</published>
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<id>urn:sha1:8021ee48a3cd47a392f93b117fe9d41799facf12</id>
<content type='text'>
Instead of pre-specializing shaders and then post-specializing them,
drop the later and only "specialize" the shader while decoding it.
</content>
</entry>
<entry>
<title>Shader_IR: Store Bound buffer on Shader Usage</title>
<updated>2020-01-24T20:43:29+00:00</updated>
<author>
<name>Fernando Sahmkow</name>
<email>fsahmkow27@gmail.com</email>
</author>
<published>2020-01-03T22:15:24+00:00</published>
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<id>urn:sha1:61d2053adb230dfb56590edcf06d855a68a4b261</id>
<content type='text'>
</content>
</entry>
<entry>
<title>video_core/const_buffer_locker: Make use of std::tie in HasEqualKeys()</title>
<updated>2019-11-27T10:53:43+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2019-11-27T10:53:40+00:00</published>
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<id>urn:sha1:70eebf7ba8845e3c461441cffb5820b8a7b51bf6</id>
<content type='text'>
Tidies it up a little bit visually.
</content>
</entry>
<entry>
<title>video_core/const_buffer_locker: Remove unused includes</title>
<updated>2019-11-27T10:51:13+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2019-11-27T10:51:13+00:00</published>
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<id>urn:sha1:40aa442a35eaea369a7085a17d0079f449625929</id>
<content type='text'>
</content>
</entry>
<entry>
<title>video_core/const_buffer_locker: Remove #pragma once from cpp file</title>
<updated>2019-11-27T10:50:51+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2019-11-27T10:47:47+00:00</published>
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<id>urn:sha1:3f27987dcc054bb98087fd53c9933e777df89202</id>
<content type='text'>
Silences a compiler warning.
</content>
</entry>
<entry>
<title>video_core: Unify ProgramType and ShaderStage into ShaderType</title>
<updated>2019-11-23T00:28:48+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2019-11-18T21:35:21+00:00</published>
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<id>urn:sha1:5f6a589d637a546c084cdc01880101c7f95cfad3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Shader_IR: Address Feedback.</title>
<updated>2019-10-26T19:38:30+00:00</updated>
<author>
<name>Fernando Sahmkow</name>
<email>fsahmkow27@gmail.com</email>
</author>
<published>2019-10-17T14:35:16+00:00</published>
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<id>urn:sha1:ab86995cb9fdb80d39c927899bc70cbb2b6a3f06</id>
<content type='text'>
</content>
</entry>
<entry>
<title>gl_shader_cache: Implement locker variants invalidation</title>
<updated>2019-10-25T13:01:32+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2019-09-26T03:23:08+00:00</published>
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<id>urn:sha1:aab971bda39d9df11436655d04ca99eb3d4b6eab</id>
<content type='text'>
</content>
</entry>
<entry>
<title>gl_shader_disk_cache: Store and load fast BRX</title>
<updated>2019-10-25T13:01:31+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2019-09-26T00:46:34+00:00</published>
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</entry>
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