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<title>eglantine-cirakg/src/video_core/shader/decode/image.cpp, branch nx2</title>
<subtitle>Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.</subtitle>
<id>https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2</id>
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<updated>2021-07-23T01:51:22+00:00</updated>
<entry>
<title>shader: Remove old shader management</title>
<updated>2021-07-23T01:51:22+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-02-16T23:52:12+00:00</published>
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<id>urn:sha1:65069df8aa3975b055d70c3c615f9c99d60c72e0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>video_core: Rewrite the texture cache</title>
<updated>2020-12-30T06:38:50+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2020-12-30T05:25:23+00:00</published>
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<id>urn:sha1:d25b097e84478df47c122265809dff1ef0b4982b</id>
<content type='text'>
The current texture cache has several points that hurt maintainability
and performance. It's easy to break unrelated parts of the cache
when doing minor changes. The cache can easily forget valuable
information about the cached textures by CPU writes or simply by its
normal usage.The current texture cache has several points that hurt
maintainability and performance. It's easy to break unrelated parts
of the cache when doing minor changes. The cache can easily forget
valuable information about the cached textures by CPU writes or simply
by its normal usage.

This commit aims to address those issues.
</content>
</entry>
<entry>
<title>video_core: Resolve more variable shadowing scenarios pt.2</title>
<updated>2020-12-05T11:39:35+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2020-12-05T09:51:14+00:00</published>
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<id>urn:sha1:341083a5e135edb06bcb8913f4897c232650d1da</id>
<content type='text'>
Migrates the video core code closer to enabling variable shadowing
warnings as errors.

This primarily sorts out shadowing occurrences within the Vulkan code.
</content>
</entry>
<entry>
<title>Merge pull request #3681 from lioncash/component</title>
<updated>2020-11-24T07:38:03+00:00</updated>
<author>
<name>Rodrigo Locatti</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2020-11-24T07:38:03+00:00</published>
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<id>urn:sha1:8fd45a009a3bbe58e355133936d53cf0ec565f83</id>
<content type='text'>
decoder/image: Fix incorrect G24R8 component sizes in GetComponentSize()</content>
</entry>
<entry>
<title>decode/image: Eliminate switch fallthrough in DecodeImage()</title>
<updated>2020-09-17T19:12:18+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2020-09-17T19:12:15+00:00</published>
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<content type='text'>
Fortunately this didn't result in any issues, given the block that code
was falling through to would immediately break.
</content>
</entry>
<entry>
<title>video_core: Enforce -Werror=switch</title>
<updated>2020-09-16T20:48:01+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2020-09-16T20:48:01+00:00</published>
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<id>urn:sha1:ee7e70cfbc5d60e507aaa19202ad8192dc0fa2a7</id>
<content type='text'>
This forces us to fix all -Wswitch warnings in video_core.
</content>
</entry>
<entry>
<title>video_core: Rearrange pixel format names</title>
<updated>2020-07-13T04:44:23+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2020-07-01T05:28:53+00:00</published>
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<id>urn:sha1:a068ce4c321d7ced2dca9f9f7edafca47a443f81</id>
<content type='text'>
Normalizes pixel format names to match Vulkan names. Previous to this
commit pixel formats had no convention, leading to confusion and
potential bugs.
</content>
</entry>
<entry>
<title>decode/image: Implement B10G11R11F</title>
<updated>2020-06-20T04:28:30+00:00</updated>
<author>
<name>Morph</name>
<email>39850852+Morph1984@users.noreply.github.com</email>
</author>
<published>2020-06-14T04:02:42+00:00</published>
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<id>urn:sha1:1e9be249e1b934d073bfdb98e525ffd3bf268857</id>
<content type='text'>
- Used by Kirby Star Allies
</content>
</entry>
<entry>
<title>shader_ir: Turn classes into data structures</title>
<updated>2020-04-23T21:00:06+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2020-04-16T04:34:45+00:00</published>
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<id>urn:sha1:c9b4c56d69c7202f4207a44e3ef6ee8291e86d1b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>decode/image: Fix typo in assert in GetComponentSize()</title>
<updated>2020-04-16T02:29:51+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2020-04-16T02:26:47+00:00</published>
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