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<title>eglantine-cirakg/src/video_core/shader/decode/memory.cpp, branch nx2</title>
<subtitle>Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.</subtitle>
<id>https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2</id>
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<updated>2021-07-23T01:51:22+00:00</updated>
<entry>
<title>shader: Remove old shader management</title>
<updated>2021-07-23T01:51:22+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-02-16T23:52:12+00:00</published>
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<id>urn:sha1:65069df8aa3975b055d70c3c615f9c99d60c72e0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Implement texture offset support for TexelFetch and TextureGather and add offsets for Tlds</title>
<updated>2021-02-15T00:36:37+00:00</updated>
<author>
<name>Kelebek1</name>
<email>eeeedddccc@hotmail.co.uk</email>
</author>
<published>2021-02-14T23:21:42+00:00</published>
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<id>urn:sha1:4e04e95a8ed1a68f3f67bb9c324b171bf5bb287f</id>
<content type='text'>
Formatting
</content>
</entry>
<entry>
<title>video_core: Remove unnecessary enum class casting in logging messages</title>
<updated>2020-12-07T05:41:50+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2020-12-07T05:41:47+00:00</published>
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<id>urn:sha1:ea0e85b869ffc0dd372168bf9871bc2523554355</id>
<content type='text'>
fmt now automatically prints the numeric value of an enum class member
by default, so we don't need to use casts any more.

Reduces the line noise a bit.
</content>
</entry>
<entry>
<title>shader/memory: Amend UNIMPLEMENTED_IF_MSG without a message</title>
<updated>2020-08-14T12:38:37+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2020-08-14T12:32:32+00:00</published>
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<id>urn:sha1:7557cf39f9725452e76c435e7e7d5e1c4e0a9d77</id>
<content type='text'>
We need to provide a message for this variant of the macro, so we can
simply log out the type being used.
</content>
</entry>
<entry>
<title>General: Tidy up clang-format warnings part 2</title>
<updated>2020-08-13T18:19:08+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2020-08-11T15:08:10+00:00</published>
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<id>urn:sha1:78ddcbe3ba0f8f5740149bff2054e2dffc0e9d83</id>
<content type='text'>
</content>
</entry>
<entry>
<title>shader/memory: Implement non-addition operations in RED</title>
<updated>2020-05-22T02:19:46+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2020-05-15T00:28:52+00:00</published>
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<id>urn:sha1:c5d03c7ff1cf14167cf84b513838e99d16712ec8</id>
<content type='text'>
Trivially implement these instructions. They are used in Astral Chain.
</content>
</entry>
<entry>
<title>decode/memory: Resolve unused variable warning</title>
<updated>2020-04-17T02:45:44+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2020-04-17T02:36:33+00:00</published>
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<id>urn:sha1:5eae660cbad9dd6ba96e7ae2a9756730f66ea842</id>
<content type='text'>
Only the first element of the returned pair is ever used.
</content>
</entry>
<entry>
<title>shader/memory: Implement RED.E.ADD</title>
<updated>2020-04-06T05:24:47+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2020-04-06T05:24:47+00:00</published>
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<id>urn:sha1:d222e639672e1dedf2cb77bbc8e1388eef69146a</id>
<content type='text'>
Implements a reduction operation. It's an atomic operation that doesn't
return a value.

This commit introduces another primitive because some shading languages
might have a primitive for reduction operations.
</content>
</entry>
<entry>
<title>shader/memory: Add "using std::move"</title>
<updated>2020-04-06T05:18:14+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2020-04-06T05:18:14+00:00</published>
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<id>urn:sha1:e38cbb78ad175e1d88e62f7e3375c4765d3a630a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>shader/memory: Minor fixes in ATOM</title>
<updated>2020-04-06T03:54:22+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2020-04-06T03:54:22+00:00</published>
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