<feed xmlns='http://www.w3.org/2005/Atom'>
<title>eglantine-cirakg/src/video_core/shader/expr.cpp, branch nx2</title>
<subtitle>Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.</subtitle>
<id>https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2</id>
<link rel='self' href='https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2'/>
<link rel='alternate' type='text/html' href='https://git.cirakg.xyz/eglantine-cirakg/'/>
<updated>2021-07-23T01:51:22+00:00</updated>
<entry>
<title>shader: Remove old shader management</title>
<updated>2021-07-23T01:51:22+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-02-16T23:52:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.cirakg.xyz/eglantine-cirakg/commit/?id=65069df8aa3975b055d70c3c615f9c99d60c72e0'/>
<id>urn:sha1:65069df8aa3975b055d70c3c615f9c99d60c72e0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>video_core/expr: Supply operator!= along with operator==</title>
<updated>2019-10-05T13:14:26+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2019-10-05T12:37:39+00:00</published>
<link rel='alternate' type='text/html' href='https://git.cirakg.xyz/eglantine-cirakg/commit/?id=844d714085a9dfbdfd598b5d627de02b4f8420e6'/>
<id>urn:sha1:844d714085a9dfbdfd598b5d627de02b4f8420e6</id>
<content type='text'>
Provides logical symmetry to the interface.
</content>
</entry>
<entry>
<title>video_core/{ast, expr}: Use std::move where applicable</title>
<updated>2019-10-05T13:14:23+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2019-10-05T12:17:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.cirakg.xyz/eglantine-cirakg/commit/?id=e53a34ecf62d477ba4538bf93be8898bdf555b4d'/>
<id>urn:sha1:e53a34ecf62d477ba4538bf93be8898bdf555b4d</id>
<content type='text'>
Avoids unnecessary atomic reference count increments and decrements.
</content>
</entry>
<entry>
<title>gl_shader_decompiler: Implement AST decompiling</title>
<updated>2019-10-04T22:52:50+00:00</updated>
<author>
<name>Fernando Sahmkow</name>
<email>fsahmkow27@gmail.com</email>
</author>
<published>2019-06-29T05:44:07+00:00</published>
<link rel='alternate' type='text/html' href='https://git.cirakg.xyz/eglantine-cirakg/commit/?id=5d3c5df7f463933b2835dda5c9b2ecfd83bcec99'/>
<id>urn:sha1:5d3c5df7f463933b2835dda5c9b2ecfd83bcec99</id>
<content type='text'>
</content>
</entry>
<entry>
<title>shader_ir: Corrections to outward movements and misc stuffs</title>
<updated>2019-10-04T22:52:48+00:00</updated>
<author>
<name>Fernando Sahmkow</name>
<email>fsahmkow27@gmail.com</email>
</author>
<published>2019-06-29T00:54:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.cirakg.xyz/eglantine-cirakg/commit/?id=9f61500df1929d71f7eeef7c78380988f2bbd81f'/>
<id>urn:sha1:9f61500df1929d71f7eeef7c78380988f2bbd81f</id>
<content type='text'>
</content>
</entry>
</feed>
