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<title>eglantine-cirakg/src/video_core/texture_cache/formatter.cpp, branch nx2</title>
<subtitle>Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.</subtitle>
<id>https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2</id>
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<updated>2026-07-25T19:47:07+00:00</updated>
<entry>
<title>[fmt] use {#:x} instead of 0x{:#x} (#4170)</title>
<updated>2026-07-25T19:47:07+00:00</updated>
<author>
<name>lizzie</name>
<email>lizzie@eden-emu.dev</email>
</author>
<published>2026-07-25T19:47:07+00:00</published>
<link rel='alternate' type='text/html' href='https://git.cirakg.xyz/eglantine-cirakg/commit/?id=58dee5330566d8948783eb2246ed4e4cde316068'/>
<id>urn:sha1:58dee5330566d8948783eb2246ed4e4cde316068</id>
<content type='text'>
continuation of #309 but applying to even more files than before :)
also makes them lowercase because `0xfafafa` is better as `0XFAFAFA`

Signed-off-by: lizzie &lt;lizzie@eden-emu.dev&gt;
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4170
Reviewed-by: CamilleLaVey &lt;camillelavey99@gmail.com&gt;
Reviewed-by: Maufeat &lt;sahyno1996@gmail.com&gt;
</content>
</entry>
<entry>
<title>[common] remove ranges polyfill (#2546)</title>
<updated>2025-09-24T17:29:48+00:00</updated>
<author>
<name>lizzie</name>
<email>lizzie@eden-emu.dev</email>
</author>
<published>2025-09-24T17:29:48+00:00</published>
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<id>urn:sha1:f19bbda517d17e02b269287a17bce8900b5f1559</id>
<content type='text'>
Signed-off-by: lizzie &lt;lizzie@eden-emu.dev&gt;
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2546
Reviewed-by: MaranBr &lt;maranbr@eden-emu.dev&gt;
Reviewed-by: crueter &lt;crueter@eden-emu.dev&gt;
Co-authored-by: lizzie &lt;lizzie@eden-emu.dev&gt;
Co-committed-by: lizzie &lt;lizzie@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>[fmt] use {:#X} for format instead of 0x{:X} (#309)</title>
<updated>2025-08-27T20:39:11+00:00</updated>
<author>
<name>lizzie</name>
<email>lizzie@eden-emu.dev</email>
</author>
<published>2025-08-27T20:39:11+00:00</published>
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<id>urn:sha1:9d53933a9533bb99887e508a25e8609187de8ed3</id>
<content type='text'>
Signed-off-by: lizzie &lt;lizzie@eden-emu.dev&gt;
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/309
Reviewed-by: crueter &lt;crueter@eden-emu.dev&gt;
Co-authored-by: lizzie &lt;lizzie@eden-emu.dev&gt;
Co-committed-by: lizzie &lt;lizzie@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>Get out of render pass before query barriers, fix image names with samples &gt; 1, remove image alias bit</title>
<updated>2023-10-11T16:15:35+00:00</updated>
<author>
<name>Kelebek1</name>
<email>eeeedddccc@hotmail.co.uk</email>
</author>
<published>2023-10-11T16:15:35+00:00</published>
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<id>urn:sha1:b5576a3c9ad7d9307b580de16c5713e65e56bee2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Log object names with debug renderer, add a GPU address to ImageViews</title>
<updated>2023-05-06T03:48:32+00:00</updated>
<author>
<name>Kelebek1</name>
<email>eeeedddccc@hotmail.co.uk</email>
</author>
<published>2023-05-06T02:54:20+00:00</published>
<link rel='alternate' type='text/html' href='https://git.cirakg.xyz/eglantine-cirakg/commit/?id=d43a18a6efa53d8af22213a14f126d452f13adf2'/>
<id>urn:sha1:d43a18a6efa53d8af22213a14f126d452f13adf2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>texture_cache: OpenGL: Implement MSAA uploads and copies</title>
<updated>2023-02-11T20:43:07+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2023-02-08T02:33:57+00:00</published>
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<id>urn:sha1:b60e0b5360d984d28d2812005c8124fbf341e1eb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>general: fix compile for Apple Clang</title>
<updated>2022-11-23T03:22:28+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2022-11-21T16:31:18+00:00</published>
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<id>urn:sha1:5a712bb51a39628b3a484445e16065ebe621ed90</id>
<content type='text'>
</content>
</entry>
<entry>
<title>general: Convert source file copyright comments over to SPDX</title>
<updated>2022-04-23T09:55:32+00:00</updated>
<author>
<name>Morph</name>
<email>39850852+Morph1984@users.noreply.github.com</email>
</author>
<published>2022-04-23T08:59:50+00:00</published>
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<id>urn:sha1:2b87305d319f0bd04da36fb96314934f37b12637</id>
<content type='text'>
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
</content>
</entry>
<entry>
<title>shader: Initial OpenGL implementation</title>
<updated>2021-07-23T01:51:30+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-05-23T07:28:34+00:00</published>
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<id>urn:sha1:5ca5988c63dd7d91325446033839a4ca6ddb99eb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>video_core: Rewrite the texture cache</title>
<updated>2020-12-30T06:38:50+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2020-12-30T05:25:23+00:00</published>
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<id>urn:sha1:d25b097e84478df47c122265809dff1ef0b4982b</id>
<content type='text'>
The current texture cache has several points that hurt maintainability
and performance. It's easy to break unrelated parts of the cache
when doing minor changes. The cache can easily forget valuable
information about the cached textures by CPU writes or simply by its
normal usage.The current texture cache has several points that hurt
maintainability and performance. It's easy to break unrelated parts
of the cache when doing minor changes. The cache can easily forget
valuable information about the cached textures by CPU writes or simply
by its normal usage.

This commit aims to address those issues.
</content>
</entry>
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