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<title>eglantine-cirakg/src/video_core/texture_cache/formatter.h, branch nx2</title>
<subtitle>Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.</subtitle>
<id>https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2</id>
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<updated>2026-05-15T20:08:09+00:00</updated>
<entry>
<title>[vk, opengl] recognize and use ETC2 (if available) textures natively (#3237)</title>
<updated>2026-05-15T20:08:09+00:00</updated>
<author>
<name>lizzie</name>
<email>lizzie@eden-emu.dev</email>
</author>
<published>2026-05-15T20:08:09+00:00</published>
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<id>urn:sha1:4d49341918981a782395fe379a8e6846e1fd11b2</id>
<content type='text'>
this makes it so VK and OGL backends map the NVIDIA's ETC2 into VK_FORMAT_ETC-whatever and GL_ETC-whatever remaps, instead of using the default fallback for AR8G8B8. in short, just make the ETC2 textures be submitted as ETC2 instead of being submit as A8R8G8B8.

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3237
Reviewed-by: Ghost &lt;&gt;
Reviewed-by: crueter &lt;crueter@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>Update fmt to allow for v11</title>
<updated>2025-04-09T23:11:22+00:00</updated>
<author>
<name>crueter</name>
<email>swurl@swurl.xyz</email>
</author>
<published>2025-04-09T23:11:22+00:00</published>
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<id>urn:sha1:9cef9f5dce7c41c9ab2ea5b9b8a294228a535c4c</id>
<content type='text'>
Signed-off-by: swurl &lt;swurl@swurl.xyz&gt;</content>
</entry>
<entry>
<title>Implement X8_D24 format</title>
<updated>2023-10-05T23:58:30+00:00</updated>
<author>
<name>Kelebek1</name>
<email>eeeedddccc@hotmail.co.uk</email>
</author>
<published>2023-10-05T23:58:30+00:00</published>
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<id>urn:sha1:50633054878e3e35efcfaa712dda0bf1a1525c8d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Log object names with debug renderer, add a GPU address to ImageViews</title>
<updated>2023-05-06T03:48:32+00:00</updated>
<author>
<name>Kelebek1</name>
<email>eeeedddccc@hotmail.co.uk</email>
</author>
<published>2023-05-06T02:54:20+00:00</published>
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<id>urn:sha1:d43a18a6efa53d8af22213a14f126d452f13adf2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>GPU: implement missing ASTC</title>
<updated>2023-05-03T15:33:28+00:00</updated>
<author>
<name>Fernando Sahmkow</name>
<email>fsahmkow27@gmail.com</email>
</author>
<published>2023-05-02T19:43:24+00:00</published>
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<id>urn:sha1:94ecd260e38523eb2cfcc2c4bf5dbf201e3e3e48</id>
<content type='text'>
</content>
</entry>
<entry>
<title>GPU: Implement additional render target formats.</title>
<updated>2022-11-24T19:35:44+00:00</updated>
<author>
<name>Fernando Sahmkow</name>
<email>fsahmkow27@gmail.com</email>
</author>
<published>2022-11-06T14:19:08+00:00</published>
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<id>urn:sha1:a87ff9181ba588e3e0dfdc16197196d57a6b52fa</id>
<content type='text'>
</content>
</entry>
<entry>
<title>VideoCore: Implement formats needed for N64 emulation.</title>
<updated>2022-10-06T19:00:53+00:00</updated>
<author>
<name>Fernando Sahmkow</name>
<email>fsahmkow27@gmail.com</email>
</author>
<published>2022-04-13T18:19:06+00:00</published>
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<id>urn:sha1:602cb1e42f91c9b7ffc9522b2a878b455f436657</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Texture Cache: Add ASTC 10x5 Format.</title>
<updated>2022-10-06T14:45:40+00:00</updated>
<author>
<name>Fernando Sahmkow</name>
<email>fsahmkow27@gmail.com</email>
</author>
<published>2022-10-06T14:45:40+00:00</published>
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<id>urn:sha1:b7df4e83d1625d70b8932c6f05acb9fab6c2d039</id>
<content type='text'>
</content>
</entry>
<entry>
<title>renderer_(gl/vk): Implement ASTC_10x6_UNORM</title>
<updated>2022-07-06T00:33:43+00:00</updated>
<author>
<name>Morph</name>
<email>39850852+Morph1984@users.noreply.github.com</email>
</author>
<published>2022-07-01T02:04:23+00:00</published>
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<id>urn:sha1:3cd5e47ee3300fa5d83ddb4e47b18c5228d8db9f</id>
<content type='text'>
- Used by Monster Hunter Rise Update 10.0.2
</content>
</entry>
<entry>
<title>general: Convert source file copyright comments over to SPDX</title>
<updated>2022-04-23T09:55:32+00:00</updated>
<author>
<name>Morph</name>
<email>39850852+Morph1984@users.noreply.github.com</email>
</author>
<published>2022-04-23T08:59:50+00:00</published>
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<id>urn:sha1:2b87305d319f0bd04da36fb96314934f37b12637</id>
<content type='text'>
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
</content>
</entry>
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